Concerning that though...any ideas on the structures of power? With that I mean if a new class of citizens (the wealthy traders) rises to power, did you have any intention into dividing Westeros into regions that have specific goods and thus if one wanted to play for example a powerful merchant/owner of a coalmine or a manufacturer owning several factories it would be regionally specific? Also how far do you allow them to advance? Or is that to be determined in the RP?