[center][img]https://cdn.discordapp.com/attachments/934980353700003843/938304093607325746/PFL_Logo.png[/img] [img]https://cdn.discordapp.com/attachments/525065465484279838/938303160844435466/PFL_Map.png[/img][/center] The noble lands of Kanto, in an age long before we knew them when they expanded far beyond their modern borders. Ruled over by the honorable Shogun Fuji, this land has fallen into an inner conflict. Three of Kanto's grand Clans have taken to warring with one another, each of their leaders trying to prove their strength to the venerable Shogun and earn the right to become the leading Clan, while the fourth remains inactive. The Clans of Kanto are the [color=40826D]Viridian Clan[/color], led by [color=40826D]Olive the Patient[/color]; the [color=E34234]Vermillion Clan[/color], led by [color=E34234]Russet the Headstrong[/color]; the [color=6e00bf]Indigo Clan[/color] led by [color=6e00bf]Beryl the Adaptable[/color]; the [color=FFD700]Gold Clan[/color], which remains uninvolved in the conflict, led by [color=FFD700]Aurel the Brilliant[/color]. Two villages mark the major trading posts of the Kanto Region: Saffron Village, where the Shogun resides, and Goldenrod Village, from whence Aurel leads her Clan. The wilds between are vast and untamed, home to Pokémon both large and fierce, where travelers would be wise to come prepared, lest a hungry Arcanine see them as food. But not all Pokémon are wild. The recent invention of the Pokéball has resulted in warriors taking Pokémon as their partners to be tamed for battle. Others find these strange new devices to be ideal for taking on pets in these creatures. As for our would-be heroes, we find them and their partners in the grand setting of Saffron Village, one of few locations within Kanto where peace yet exists–for now.[hr] Welcome to [b]Pokémon: Feudal Legends[/b]! In this RP you will be trying to settle a civil war between Kanto's Clans before they destroy themselves. You will have noticed that this ancient version of Kanto also includes the portion of land modernly known as Johto. This RP takes place before the two were separate governments. To accomplish your mission, you will need a partner Pokémon and a weapon with which to defend yourself with. While the game will not be hyper-technical and hunker down on stats and the like, Pokémon will still be limited to only four moves each. As the players will be fighting alongside their Pokémon during battle, I also had to make a way for things to be roughly translated during a fight between humans and Pokémon. Thus, I have come up with a few classes to sort player characters into, as well as a number of Pokémon moves that translate into things that members of such classes should be able to do. Lastly, each class has been assigned a Pokémon typing to give players an idea of what areas a class will excel in, as well as things that would hinder them more. While I do not expect players to go to the trouble of using a damage calculator during battle (as that is a bit too high-maintenance for my tastes), I do hope that you would take into account the fact of your respective type matchups. Some degree of anime shenanigans (also known as "rule of cool") will be allowed. Just do try to keep things within reason. As I fully understand that people have jobs or school, and thus time is sometimes limited, I am not overly concerned with the frequency of posts. It would be nice if we could get each person to post once weekly, but this won't be a necessity (if every other week is your limit, then so it is). My request is that if you have the ability to post more frequently than others, that you at least offer the courtesy of giving them a chance, if possible. For available Pokémon, I have added a few more than what can be found by default in Kanto and Johto, including a small handful of the cut Gen 2 beta Pokémon. A complete list of what will be available in the RP can be found [url=https://docs.google.com/spreadsheets/d/1b616yPP-JspAKJ0Lnxhbg7_M6hmrC7Qyy_njgHn5A2k/edit?usp=sharing]here[/url]. For player classes, I have thus far decided on Samurai (Knight; Steel/Dragon), Ronin (Mercenary; Steel/Fighting), Shinobi (Rogue; Dark/Poison), Yamabushi (Spiritualist; Psychic/Ghost), Shonin (Merchant; Normal), Yojutsusha (Sorcerer; Fire, Ice, or Electric), and Oni Senshi (Barbarian; Dark/Fighting). While I don't have a moves guide complete for all of these just yet, hopefully they should give the idea of what you might be seeing out of them. Do feel free to share your suggestions if you have any on either of the above points. And that should about cover things for right now. So... Who's interested?