[color=#9A42AD][i][b][h1][center]Tsak Vlos[/center][/h1][/b][/i][/color] [hr] [Hider=~General Info~] Name: Tsak Vlos Race: Fairy Class: Arcane Tattooist Gender: Female Age: 29 [/hider] [hr] [hr] [Hider=Personality and origin] Background: Circus Helping Hand Personality~ Like a nomad, I can't settle down in one place for very long. Ideals~ Wanderlust~ I prefer to take the less traveled path. Bonds~ The Witchlight Carnival feels like home to me. Flaws~ I have many vices and tend to indulge them. Origin: Tsak was born and raised into the circus. Her parents, a fairy minstrel and a drow illusionist who were performers for the Witchlight Circus. A wise gnome once said that "it takes a village to raise a child", well though there was no village, the circus was her family and just like any other, they all helped raise and take care of her. As Tsak grew up, she loved to draw. She would take paint and help decorate the performers and even those visiting. It wasn't till her early teens, that a mysterious horned elf from the realm of the Feywild came to visit. This stranger was decorated from horn to toe in Arcane tattoos, some that glowed, some that moved, telling silent stories. Tsak thought it was the coolest thing and after little convincing between her parents, the Tattooist and Mr's Witch and Light, the Tattooist had stayed with the circus to be Tsak's mentor. This tutelage went on for several years, teaching her everything from basic tattooing, making her own inks and eventually, imbuing magic into the ink. A few years back, Tsak awoken to her mentor missing with a wrapped present left beside her cot. It was he very first enchanted sketchbook. It was more surprising when she found her parents had too gone missing. Now, into her twenties, Tsak had been working as a helping hand for the circus for some time. She also has set up a side gig in her spare time offering her services as a Tattooist. As time goes one, Tsak has grown bored and restless. Wanderlust has infected her and she has began to crave for adventure. She keeps telling herself that, some day she will pack up her tent and fly off into whatever plain of existence they happen to be in. But deep down, she's knows its not that simply to just fly away from the only family and home she's known. [/hider] [hr] [Hider=~Gear and equipment~] Perfered Weapon: [indent][indent]daggers[/indent][/indent] Armor: [indent][indent]Leather Armor[/indent][/indent] Weapons: [indent][indent]Daggers~ +4 hit, 1d4+4 dmg[/indent][/indent] Gear: [indent][indent]Backpack[/indent][/indent] [indent][indent]Tattoo Kit[/indent][/indent] [indent][indent]Enchanted Sketchbook[/indent][/indent] [/hider] [hr] [hider=~Skills/Abilities~] Spell Casting~ As a mystical tattoo artist, Tsak has an enchanted sketchbook that she can use to create spellbangers. Spellbangers are the smallest type of magic tattoos, easily fitting upon her fingertips. They only require a few minutes of focus to sketch during a long rest. The application process for spellbangers is similar to the application process for magic tattoos, requiring spare needles and tattooist’s tools in hand. Sketchy Imitation~ The Tattooist learned how to observe spells in the heat of battle and conceive spellbanger designs to recreate the effects of those spells. As a reaction when a creature (other than Tsak) that she can see within 60 feet of you casts a spell from the Bard, Sorcerer, Warlock, or Wizard spell list, she can make an ability check using her tattooist spellcasting ability. The DC equals 10 + the spell’s level. On a success, she can sketch a spellbanger representing that spell during a long rest within the next month. If she do not sketch the spellbanger within the allotted time, she must observe the spell being cast again. Once she have sketched a particular spellbanger, she may sketch it without needing to observe the spell again. The Tattooist table shows whether or not she can apply the spellbanger. She can use this feature a number of times equal to her Constitution modifier (minimum of once). She regain any expended uses when she finish a long rest. Sketchbook~ The Tattooist have an empty enchanted sketchbook. Her enchanted sketchbook acts as a repository for the spellbangers her sketch. Tattooists will only need to devote a single page of their sketchbook for sketching and accumulating spellbangers. Sketch Tattoos~ Tsak has gained the ability to sketch magic tattoos. When she gain this feature, she are able to pick four magic tattoo designs with a rarity of common to learn. When she gain a level in this class, she can replace two of the magic tattoo designs she learned, with two new ones. Bad Ink~ Tsak has learned how to apply defective magical ink onto weapons. To use this ability, she must have tattooist’s tools in hand. She can use a bonus action to unload and apply charges of Bad Ink onto the weapon of a willing creature within 5 feet of her. On the next hit using that weapon, it does an additional 1d6 acid damage per charge applied and the ink vanishes. If they don’t hit a target with the inked weapon within the next hour, the Bad Ink fades away. Tsak have a number of charges equal to your Constitution modifier (minimum of one). Tsak regain any expended uses when you finish a long rest.The additional damage die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level. 1d6 acid dmg, 4/day Tattooist Style~ Neo Traditional: Many tattooists who adopt the Neo Traditional style have admitted to feeling the same rush charging into the frontlines of battle as they do when designing exquisite and evocative tattoos in their parlor. For these artist-warriors, it is crucial to maintain the tattooist traditions while incorporating innovative new ways to polish their work and become more formidable on the battlefield. BONUS PROFICIENCIES~ When Tsak adopt the Neo Traditional style, she gain proficiency with martial weapons and adopt a Fighting Style. (Dualing~ When she is wielding a melee weapon in one hand and no other weapons, she gain a +2 bonus to damage rolls with that weapon) ART OF WAR~ Tsak has become deadlier with weapons in battle. Tsak can use a bonus action to apply Bad Ink onto weapons without holding tattooist’s tools. In addition, while she has Bad Ink applied, her weapon is considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. [/hider] [hider=Arcane Sketchbook/ Spells] Spellcast Ability: Con, Spell DC: 14+SL, Spell Attack Bonus: +6 [hider=Fairy Magic] Cant~ Druid Craft Level 1~ Fairy Fire [/hider] [hider=Spellbangers] 3/3 Level 1~ Hex Level 1~ Magic Missile Level 1~ Witch Bolt [/hider] [hider=Arcane Tattoos] 3/4 Inky Arm (Common) (Arm) Unlock (Common) (Feet) Linking (Common) (Head) [/hider] [/hider] [hr] [Hider=~Character Sheet~] Stat checks Str~ -1 Dex~ +2, Slight of hand~ +4 Con~ +4 Int~ +1, Arcana~ +3, Nature~ +3 Wis~ -1 Cha~ +3, Performance~ +3, Persuasion~ +3 [hider=Active Tattoos] [/hider] HP: 28 AC: 14 Initi: +2 [url]https://www.myth-weavers.com/sheet.html#id=2560684[/url] [/Hider] [hr] [hider=Proficiencies] Simple Weapons Martial Weapons Painter's Tools Etching tools Tattooing kit Languages Common Sylvan Drow [/hider] [hr] [img]https://media.discordapp.net/attachments/508013520374464532/940062781800087602/Tsak_Vlos-Token.png[/img]