[hider="Time for Jack... TO LET ER RIP!!"] [b][h1][center][color=6ecff6]Raiden[/color][/center][/h1][/b] [img]https://images.gnwcdn.com/2015/articles/1/8/0/4/6/1/0/digitalfoundry-2016-metal-gear-rising-revengeance-android-performance-analysis-1452533946879.jpg/EG11/resize/1200x-1/digitalfoundry-2016-metal-gear-rising-revengeance-android-performance-analysis-1452533946879.jpg[/img] [hr] [center][b][color=6ecff6]Game Origin:[/color][/b] Metal Gear series[/center] [hr] [center][b][color=6ecff6]Personality:[/color][/b] Dedicating his life to the cause he deemed just, Raiden is a super soldier born out of the war he served as a child. He vowed to protect the weak and often will sacrifice himself for others and hopes to live up to the honor and ability of Solid Snake. Being raised on a battlefield, Raiden is always the first to make cocky quips and taunts at his enemy to flaunt his talent. Throughout his missions, he is also known to be somewhat ridiculous with his "shenanigans", one time donning a mariachi sombrero and poncho as a disguise in Mexico, even going as far as also adding samurai swordsmanship to his knowledge set. However, every day has it's night. Raiden is traumatized by his past, often times claiming he is alone in fights and that he has to fight by himself. Raiden is known to be cold and dissonant to those who consider him close. Forcing away his emotions, he learned to hide he true thoughts and emotions. It was with this mentality he developed the persona "Jack the Ripper", a bloodthirsty psychopath who lives for pain and the kill, however this is not who Raiden truly is. After his fight with Monsoon, he released the caged monster once more to win a fight he became frustrated with. Only after the events of Metal Gear Rising: Revengeance did Raiden become somewhat of a free man, the goal he had pursued for many years of being a soldier.[/center] [hider=Background][center][b][color=6ecff6]Background:[/color][/b] (Slightly altered from Canon so that I can play a post Metal Gear Rising: Revengeance as a cyborg Raiden.) It had been years since the events set in Pakistan, the World Marshal had been crippled with the death of Senator Steven Armstrong, who Raiden had killed with an impaling blade to the chest. However, nothing had really changed. War still happened, bombs were still thrown between countries and people still died as casualties of war every single day. It was never Raiden's intention to necessarily end war, but he had at least hoped he could throw a wrench in Armstrong's ideal America. However, that was far from the truth. One of the biggest threats to the world still existed, the Metal Gears. Raiden went out on his own again, deeply considering the words of the Senator he had called "Bat-shit insane". Maybe he should have become his own person. Maybe Raiden was merely just a puppet for Maverick, for the government as a whole. After he grabbed his blades, Raiden would become his own man, no longer working for another's cause. He would truly fight for what he believed was right. Although, it goes without saying that becoming independent after these events would be no easy feat. He still frequently relied on Maverick Security's technology and staff to help execute his "missions". He would never truly be alone. Not with these damn augmentations. [hr] The storm had been raging for hours. Raiden sat atop a high-set building, robotic bodies piled up from the mercenary's recent killing spree. The war still raged despite the now aging man's best efforts. Senator Armstrong's ideology of a nation based off of a war economy and a survival of the fittest hierarchy had come to fruition. Weapons were being deported daily, Metal Gears still seen on the televisions across the globe. Many at Maverick (especially the Doktor Wilhelm Voigt) tried to liberate Raiden from this grueling life, however he always refused. [color=6ecff6]"There's still more of those bastards out there!"[/color] He would always interject. There was no escape from this life. Not if the streets were constantly unsafe. Raiden was still seen as the man who assassinated the Senator of Colarado. Suddenly, the always grey skies began to clear, allowing the pink and yellow glow of sunrise to pass through the streets, as if to shed light on a dark country. Raiden would stand as the clouds parted, taking in the scenery for a moment before questioning it's origin. The visor on Raiden's face would quickly snap shut over his eyes, giving him a readout of the land. Ordinarily, the temperature, time of day, and other worldly statistics would shutter over his face, however, then it would only read glitched text and warped lettering. Quickly before anything else could have gone awry, Raiden would tap twice on the side of his visor to open his communications. First in line was always Boris. The call would ring for a moment before it was answered, however, the large Russian man was nowhere in frame, in fact all that was on screen was a bright, blinding light. [color=6ecff6]"Boris!? Damnit!"[/color] He would shout before ending the call he would begin calling all his other contacts one by one. Kevin, Courtney, with no answer whatsoever. Even with their limited communication, they still would have answered, having a "Only call if its an emergency" system. There was only one person left to call, the one person who Raiden trusted with cybernetic enhancements: The Doktor. He would call to receive an answer, the short man standing firmly and professionally. [color=fff79a]"V'at seems to be ze issue Raiden?"[/color] He would answer. Raiden would quickly (and quite rudely) snap back at the Doktor. [color=6ecff6]"No time for chit-chat! My comms with Maverick are down!"[/color] The Doktor wore a stunned expression on his face. They were both aware of the communication rules, so how was this possible?! [color=fff79a]"V'at!? Z-Zat is impossible! What's your emergen-"[/color] Suddenly he would press his hand on his ear, getting call after another. This was not the only instance. [color=fff79a]"Raiden you need to tell me v'at's going o-"[/color] Suddenly the burst of light would fill the comm screen, now covering the screen as it did for Boris. Raiden would stare in shock. [color=6ecff6]"Doktor?! Doktor, are you there!? Dammit all!"[/color] All communication had been cut. There was no longer anyone he could call. Not that it mattered. In the distance, a bright beam hurdled in his direction, the same that had taken his company. As his visor was already drawn, he would unsheathe his [url=https://metalgear.fandom.com/wiki/High-frequency_blade]HF Blade[/url]. He would hold a steady footing as he prepared to parry the beam in an opposite direction. But no matter how strong the cyborg was, the light won. [/center] [/hider] [center][b][color=6ecff6]Specialty:[/color][/b] Raiden is a master in close combat, so naturally he is to be considered a front line attacker, although he is greatly skilled in both the art of stealth and the way of the ninja.[/center] [center][b][color=6ecff6]Level:[/color][/b] 4[/center] [center][b][color=6ecff6]Powers:[/color][/b][/center] [list] [*]Electricity Generation: Raiden is able to create lightning as long as his fuel cells are charged. This ability comes in the package of being recognized as a Snake. The lightning created allows for overall speed improvement but also the ability to charge weaponry and attacks with electricity. [*]Ripper Mode: Raiden can manually switch off his pain numbing abilities and is able to trigger his “Jack the Ripper” persona and go into Ripper mode. In Ripper Mode, Raiden experiences weakened defense, but in compromise gets increased stamina, strength, and speed. He can only handle Ripper mode for as long as his bloodlust stays active. [*]Ninja Run: Making significant use of electricity running, Raiden can now hone his ninja abilities to dodge, and reflect projectiles while sprinting with relative ease. [/list] [center][b][color=6ecff6]Strengths:[/color][/b][/center] [list] [*]Augmented Strength: Due to being cybernetically enhanced, Raiden has obtained greater strength. [*]Augmented Speed: Due to being cybernetically enhanced, Raiden has obtained greater speeds. [*]Self Care: Raiden is able to heal and fuel his power cells with spinal fluids of both living and cybernetic humans. [*]Soldier's Resilience: Being a hardened mercenary since a young age, Raiden is naturally able to withstand attacks much better than any average fighter. [/list] [center][b][color=6ecff6]Weaknesses:[/color][/b][/center] [list] [*]Overconfidence: Often is overly cocky in his abilities and can underestimate opponents. [*]Cybernetic Enhancements: While in combat they are incredibly helpful and can determine the fate of a life and death situation, they constantly require attention in order to function. [*]Uncooperative: Will in most situations, attempt to break from any group to fight on his own. [/list] [center][b][color=6ecff6]Spirits:[/color][/b] N/A[/center] [hider="Guests of Honor"] [list] [*][url=https://deadcells.fandom.com/wiki/The_Beheaded#:~:text=The%20Beheaded%2C%20also%20known%20as,the%20protagonist%20of%20Dead%20Cells.]The Beheaded[/url]- Also known as the prisoner. A faceless, mouthless pile of mush on top of a rotting corpse. The entity is practically immortal, able to detach itself from its host and fling to either another corpse, or survive on its own. Game of origin: Dead Cells [*][url=https://valorant.fandom.com/wiki/Omen]Omen[/url]- The result of a failed chemicals testing. One survived, able to wield the power of the toxins, the other a revenant of themselves, hoping to find a cure to their lifelessness. Props to you if you guess which Omen is. Game of origin: Valorant [*][url=https://warframe.fandom.com/wiki/Nidus#undefined]Nidus[/url]- The result of a mixing infestation and a sentient suit of armor, Nidus bends the will of corruption and infestation to the will of their operator. There is no cure for it's strange disease: you must control it. Game of origin: Warframe [/list] [/hider] [hider=Inventory][center][b][color=6ecff6]Inventory:[/color][/b][/center] [list] [*][url=https://metalgear.fandom.com/wiki/High-frequency_blade]HF Blade[/url]: A katana in which utilizes rapidly changing attack patterns to throw its opponents off. Emits high-frequency vibrations to allow easy slicing access. [*][url=https://www.google.com/url?sa=i&url=https%3A%2F%2Fmetalgear.fandom.com%2Fwiki%2FUser_blog%3AWanderingAsura%2FHF_Murasama&psig=AOvVaw1Hve9PZS8pZ8q1okKyHiuF&ust=1644405658713000&source=images&cd=vfe&ved=0CAsQjRxqFwoTCPDo-Mv-7_UCFQAAAAAdAAAAABAD]HF Murasama[/url]: Serves the same purpose as a regular HF Katana or Blade, however is much heavier and is able to deal deadlier, slower striking blows. [*]Wide variety of grenades: [color=6ecff6]"What? A ninja can't have his explosives? Screw you."[/color] [/list][/hider] [/hider] [hider=Silent, but Deadly] [b][h1][center][color=f7976a]The Prisoner[/color][/center][/h1][/b] [img]https://www.gannett-cdn.com/-mm-/2dcf756920d5273a672885714f43d243cc791fca/c=0-97-1920-1182/local/-/media/2018/08/23/Reno/RGJ/636706446565177291-Dead-Cells-Brutal-copy.jpg?width=1920&height=1085&fit=crop&format=pjpg&auto=webp[/img] [hr] [center][b][color=f7976a]Game Origin:[/color][/b] Dead Cells[/center] [hr] [center][b][color=f7976a]Personality:[/color][/b] The silent, headless protagonist of the cursed unnamed island housing the deadly plague known as the Malaise, The Prisoner is a Sole Survivor and ruthless killer of all who oppose his goals of escaping the Island's loop. Despite being a voiceless entity, he is shown to have quite the personality, often making sarcastic and whitty remarks to himself. He is shown in moments of seriousness to be hot-headed and will (quite often actually) flip the bird to someone who generally upsets him or evokes a negative reaction out of him. He is unknowing of his origins and expects things to change when he assassinates the king of the island, only to be met with further frustration. The Prisoner is also a seeker of riches, seeing money as a means of purchasing better items and gear for his adventures. While money is not his primary objective in his life (if you can even call what he does for a living a life), he's not one to turn down any reward or bounty. [/center] [hider=Background][center][b][color=f7976a]Background:[/color][/b] The island was a treacherous place where the Prisoner was summoned without a purpose. All he wanted from the beginning was to get off of the horrid island, where monsters tried to kill him constantly. The place was downright awful and he had no desire to stay in a place constantly wanting him dead. If he wanted to see change, he had to make it himself by pushing through the traps and monsters lurking on the island. Nothing was certain on the island, it always changed. The only thing that was certain was one thing, the Prisoner was trapped in a cycle, and every time he died, he was forced to return to the Prisoner's Quarters to find a new beheaded corpse. Kill, die, repeat. As he fought his way through the islands caverns, towers, sewer, and plenty of other unsavory locations, he finally found himself in focal area, the King's throne room. The ruler of the island sat atop his throne aside a body guard who stood next to the main he promised to protect, even past death, which is where he arguably stood now, man sure smelled and looked like a rotting carcass, made the Prisoner lucky he had been without a nose. The knight rose his hand to cast an unbreakable shield around his king, and beckoned the Prisoner to combat. After slaying The Hand of King, the Prisoner took up The Hand's blade, and broke the shield around the king. Just as quickly, he plunged the blade into the kings chest, spewing rubble from the roof atop the rotting body of the Prisoner. Now separated from his body in a bobular form, the Prisoner retreated to the pipes in the Throne Room, travelling through them back to the Prisoner's Quarters. Kill, die, repeat. Possessing another rotting body, the Prisoner was upset to find the nature of the island had not changed in the way he wished, even after killing the King, in fact, the monsters got stronger and the survivability got lower. [color=ed1c24]He needed to kill the King again.[/color] Now traversing a "rearranged" island, the Prisoner now possessed a new motive: keep trying until something changed, and he broke out of the loop. He arrived again at the throne room some time later, forced to slay the Hand once again, and back to the king. After murdering the king [b]again[/b], he returned, only to find the island got more difficult yet again. Kill, die, repeat. This cycle continued, no matter how many times he killed, murdered, and assassinated. Nothing significant was changing. He was trapped, his own origins unknown, a fate sentenced to forever fighting in a loop. Kill, die, repeat. [hr] It was as he plowed through the forces of the island for a (exaggerated) millionth time that something significant [i]DID[/i] change. As he was fighting through the dark caverns of the [url=https://deadcells.fandom.com/wiki/Forgotten_Sepulcher]Forgotten Sepulcher[/url], he saw something incredibly unusual: light. Well, he had seen light in the caves filled with bones before, but only in the form of lanterns and odd growing plants, but this light... Was different. The light came in a benign bright yellow ray, which ate everything in its path. As if the light was here to save the Prisoner, he ran towards it like he were in a beautiful field of daisies (that's what he imagined at least) until the light slammed directly into him, freeing him from the painful cycle. He no longer was condemned to the island. [/center] [/hider] [center][b][color=f7976a]Specialty:[/color][/b] The Prisoner is a master of all arms and is an all-around fighter, but is unfortunately a bit of a glass cannon.[/center] [center][b][color=f7976a]Level:[/color][/b] 2[/center] [center][b][color=f7976a]Powers:[/color][/b][/center] [list] [*]Homunculus Rune: The Prisoner is able to detach and reattach his head at will. This allows him to leave his current body to adventure into smaller areas or possess a new body after his current one is desecrated. [*]Health Flask IV: The Prisoner carries a clear, dirty bottle around with him containing a thick orange fluid. Drinking the flask produces a quick healing effect which heals 30% of all of The Prisoner’s wounds. The flask can sustain 4 uses and resets every time The Prisoner’s body desecrates. Can restore 1 click from the Malaise meter.[/list] [center][b][color=f7976a]Strengths:[/color][/b][/center] [list] [*]Imperfect Immortality: The Prisoner, is in functionality, immortal, however, when his head is separated from a desecrated body, he will be rendered unable for combat until a new (humanoid) body is found. [*]Weapons Expert: Spending his time on the island, The Prisoner had learned to utilize anything and everything as a weapon, such as frying pans, rusted swords, and throwable needles. [*]Mobility: Dedicating to assassinating the king of the island, the prisoner had learned to be quick in his footing to rush through each and every layer of the island. [/list] [center][b][color=f7976a]Weaknesses:[/color][/b][/center] [list] [*]Frail body: The Prisoner lives in the once living body of a headless corpse, which makes him relatively easy to maim. [*]"Death": Upon "Death", The Prisoner loses any minor items (can be potions, consumables, etc.), buffs, or temporary perks, as they are reduced to ash. Fusions/interactions with Spirits will stay present on the blobular head of The Prisoner. [*][color=39b54a]The Malaise:[/color] Now separated from the Island, The Prisoner now festers the disease known as [color=39b54a]The Malaise.[/color] Any time he dies, his body is [color=fff79a]desecrated[/color] and will turn to ash. While it will not be able to infect other characters or enemies, it will continue to grow in The Prisoner's body until the disease overrides the corpse, forcing The Prisoner to behead another humanoid entity to reset the infection. Will function as a meter that increases and decreases depending on the context of the post, EX: if a post is mostly just The Prisoner sitting around, or interacting with other PCs, it will tick up, bringing him closer to desecration, while if he is in a combat phase, or phase of intensity, the counter may be offset. Will be on a 10 tier basis and will increase and decrease as seen fit. The Malaise will significantly weaken The Prisoner in higher tiers, near or to the point of death if in combat. [/list] [center][b][color=f7976a]Spirits:[/color][/b] N/A[/center] [hider="Who the hell are these guys."] [list] [*][url=https://teamfortress.fandom.com/wiki/Pyro]The Pyro[/url]- A mumbling pyromaniac who genuinely he believes he is helping them, if he uses fire. Game of Origin: TF2 [*][url=https://borderlands.fandom.com/wiki/Krieg]Krieg[/url]- A mutant Psycho with large muscles and an insatiable need for battle. Game of Origin: Borderlands 2 [*][url=https://metalgear.fandom.com/wiki/Samuel_Rodrigues]Jetstream Sam[/url]: Secondary antagonist and rival of the cyborg warrior Raiden. Wields a large red katana on a magazine loaded sheathe which could propel the sword. Game of Origin: Metal Gear Rising: Revengeance [/list] [/hider] [hider=Inventory][center][b][color=f7976a]Inventory:[/color][/b][/center] [list] [*][url=https://deadcells.fandom.com/wiki/Balanced_Blade]Balanced Blade[/url]- A sharp, light blade which packs heavier punches the more it's swung. [*][url=https://deadcells.fandom.com/wiki/Infantry_Bow]Infantry Bow[/url]- A bow which excels in short range combat, excelling in hasteful nocking. [*][url=https://deadcells.fandom.com/wiki/Rampart]Rampart[/url]- A heavy shield, able to block heavier blows [*][url=https://deadcells.fandom.com/wiki/Wolf_Trap]Wolf Trap[/url]- A trap similar to a regular bear trap, with sharp serrated edges. [*][url=https://deadcells.fandom.com/wiki/Infantry_Grenade#:~:text=The%20Infantry%20Grenade%20is%20a,a%20small%20area%20of%20effect.]Infantry Grenades[/url]- Grenades with short to medium range, resulting in a medium sized explosion. [/list][/hider] [/hider]