Combat will progress slightly more fluidly, perhaps, with a bit more emphasis on intent and strategy rather than single actions. Still puzzling it out. Outsiders suffer from a degenerating memory, yes. By the time they make it out of Talze Utera, they'll only have fragments of memories of a past homeland, and even then, it's more a feeling than anything concrete. Also, by the time a couple generations pass, you'll basically have Outsiders with no recollection at all of whatever homeland they've had. Tech level is generically medieval fantasy. No guns, and magic is generally fairly rare, as it's half based off of obsessive study and half based off of managing to 'connect' with this 'dimension', from which you uncover words of power. Most spells take three words to be effective in a combat scenario, and even then, only on an individual level. Some artifacts recovered from the Faraway Expanse allows for certain conveniences such as plumbing to exist, but out where the frontier is, it's pretty savage. Races are basically any permutation of humanoid. The less human you look, the more effort you'll have to put into disguising yourself as human. You can toss me a generic race you're interested in, and I'll give you the general deets on them. Classes are whatever, though warlocks aren't a concept that exist, and mixed martial-magical people are pretttty rare when you're starting out as scrubs. CS template will be established once I figure out if I actually have the time to run this or not.