Stumbled across this and would like to express my interest! I'm currently in two D&D campaigns as a player and DMing one myself, but I need to keep the creative juices flowin'! I honestly love a "generic fantasy" because what that really means is we can flesh out our characters uniquely without absolutely relying on the world to make us interesting. I do have questions, and they may be answered if/when you decide on making a CS and are up to running another, but before then I'm curious about magic (among other things). I like to do a sort of numbered list thing for the sake of efficiency, if you don't mind. 1. As you said, magic is typically the combination of both "obsessive study" and a "connection to this dimension." Are we able to start off these scrubs with any semblance of magic, even if just effectively cantrips (minor, weak, multiple castings per day)? 2a. Is magic limited to [b]Anything Arcane[/b]™ and acts similar to the Force or are they divvied up into a range of schools, such as Evocation, Abjuration, Pyromancy, Wild, Necromancy. . . ? 2b. If the latter: is there a type of magic that would be illegal, immoral, or generally frowned upon? Necromancy is the usual target of such, and in many places Enchantment as well. 3. Will there be defined classes to follow, or will we be constructing our own? 4a. With technology being in the state that it is, can Artificers or Engineers be a concept if we want to pursue that? 4b. If not guns as we know them, what about Constructs and other kinds of devices? 5. Can technology develop with magic, to create some staples of the genre such as airships or batteries? 6a. Is there a universal language like Common? 6b. Are there multiple languages, whether or not Common exists? I'll stop there for now, but I'm attracted to what you've written up and hope to get a positive response!