[hider=Lysandra Tran][hr][hr][center][img]https://i.imgur.com/qFC355N.png[/img][/center][hr][hr] [color=7FFFD4][B]| AGE |[/B][/color] [color=darkgray][INDENT]Lysandra is 32 years old. Her birthday is on October 5[/INDENT][/color] [color=7FFFD4][B]| APPEARANCE |[/B][/color] [hider=Archery Practice (current)][center][img]https://i.imgur.com/csrBT1D.png[/img][/center][/hider] [hider=Casual (3 years ago)][center][img]https://i.pinimg.com/564x/4e/ce/b4/4eceb4372bd004fd1a8e5202021e0881.jpg[/img][/center][/hider] [color=darkgray][INDENT]The first (and often only) thing that people remember about Lysandra is her wheelchair. It's a simple, sturdy, lightweight manual chair and, as a paraplegic of four years, she uses it from dawn to dusk in order get around. Otherwise, she's a more or less baseline human: a fairly pretty Asian woman in her early thirties with tanned skin, dark hair and eyes, and a businesslike bearing. She is not and never has been much for dressing up and would rather dress for functionality and comfort. Layering is a rule to live by. It's easier to take something off than to put it on. To that end, her usual attire consists of a light t-shirt over a sports bra, jeans or leggings - the latter sometimes paired with jean shorts - and knee or thigh-high socks. Sometimes, she'll toss on some flats, but shoes are pretty irrelevant. Sturdy gloves - usually fingerless to allow her to work with touch screens - are more important, as they protect her hands from blisters. On colder days, She'll complete the outfit with a jacket. She has two and both have a striped patch in mint, seafoam green, and white sewn onto them: the flag of the settlement that she used to live in and where her brother still resides. Finally, though she rarely actually [i]wears[/i] it as intended (because that'd be both inconvenient and goofy), is the supergirl medallion that she received from her mother as a girl. It's usually tucked into her bag or a jacket pocket as a kind of good luck charm. She tells herself that she doesn't believe in 'luck'; everything is probability. Yet, on the day when she broke her back, she didn't have it on her. [hider=Mission (5 years ago)][img]https://cdnb.artstation.com/p/assets/images/images/026/245/915/large/tb-choi-jbjk.jpg?1588268820[/img][/hider] As a human, Lysandra doesn't require a mask, and this gives her one less thing to worry about, especially when she goes into the field. Of course, that doesn't happen often anymore. Much to her chagrin, the post-apocalypse isn't very wheelchair accessible. When fieldwork is necessary for research or intel, though, she brings along some sturdy cycling gloves, trades her handbag for a large backpack with seemingly endless pockets, and usually swaps out her indoor wheels for some with thicker, grippier treads, as well as larger front casters. In the past, she'd often wear motorcycle armour, hiking boots, and either athletic leggings or a baggy pocket-filled jumpsuit with elbow and knee pads. It was all about getting as deep into trouble spots as possible and quickness and durability were paramount. Nowadays, Lysandra usually forgoes anything that could hamper her already-limited mobility unless it clearly and directly helps her get more fieldwork done. Her primary goal is maximizing her returns on those brief outdoor sojourns and minimizing the physical liability that she represents. If enemies ever succeed in actually reaching her, she knows that the jig is pretty much up. Still, she's held onto her body armour, just in case. It's sturdy, lightweight, and can go under her jacket. She still has the knee pads too. Maybe she can't actually [i]feel[/i] a knock to the knee, but it's also not like they'll hamper her movement. Besides, she kind of slips things in behind them. Why oh why do women not get usable pockets in most of their clothing!? [/INDENT][/color] [color=7FFFD4][B]| PERSONALITY |[/B][/color] [color=darkgray][INDENT][i]Daring ~ Unsentimental ~ Hyper-aware ~ Bitter ~ Clever ~ Assertive[/i] At her worst, Lysandra can come across as a 'bossy know-it-all science lady'. She can seem cutting, acerbic, and pushy. A lot of this, however, is just frustration and barely-suppressed insecurity. The significant gulf between what she knows needs to be done and what she can accomplish on her own is an open wound, regularly picked at by circumstance. The other major factor is simply that she is used to being the smartest person in the room and it grates upon her to entertain other people's stupid ideas when they could be making progress towards their (read: her) goals instead. That said, she's a genuinely decent human being beneath it all. Lysandra is an absolute encyclopedia of both general and esoteric knowledge. She is a human calculator, a problem solver, has an amazing eye for detail, and is a natural-born storyteller. She is genuinely one of the most interesting people who you will ever talk to and, on her better days, her cutting wit, self-deprecating humor, and straight-faced delivery can have you - instead of [i]her [/i]- rolling with laughter.[/INDENT][/color] [color=7FFFD4][B]| BACKGROUND |[/B][/color] [color=darkgray][INDENT]Lysandra's mother was an engineer. Her father was a biologist. Both were born before the Great Collapse and were not young parents (forty one and forty, respectively). Her childhood was full of diligent work and research. It was full of movement and stories while on the move. She learned about the world that was: the great open green fields and forests, the safe, cozy homes, and the shining universities: beacons of learning and opportunity. Most of all, however, she accrued skills: she studied the nature of living and unliving things with her father. She learned the wonders of robotics, sensors, computers, and mechanics from her mother. Instead of playing with Lego, she hand built her first drone when she was seven. The family settled in the mid-sized and fiercely independent outpost of Fresh Haven. Lysandra and her slightly older brother, Daniel, grew up and their parents aged, so they took on increasingly important roles as scouts, field researchers, and even soldiers. In particular, she was quick and stealthy: an excellent scout and climber, with a natural aptitude for surveying and understanding her surroundings, using them to her advantage. For all of the world's dangers, her father fell prey to a flu in his 61st year. Daniel, who'd become more of a soldier than his sister, was gone for long periods of time and their mother increasingly withdrew into tinkering with her dwindling supplies. Lysandra, telling herself that her mother's work was valuable in more ways than one, began roving ever further afield in search of parts. She conducted her own research while out there. It was frightening, but challenging. In some ways, it was invigorating, and better than just sitting in some hole waiting to die. She begun to feel as if she could get to the bottom of how and why mistle worked, the role of the Sidhe, and how the Earth might be healed. She begun to feel as if she had some agency in her life. Further she went, scouting ahead with her drones, infrared sensors, and binoculars. She saw and found things that most humans couldn't. She knew a little bit of martial arts and learned more. She taught herself how to shoot. There were close calls - hairbreadth escapes from death - and tense moments. She hid out, she climbed, leapt, and scampered from one safe place to another, and then plunged back into the lab after days or weeks out in the world. Her parents' stories of the years before she was born had instilled in her a wariness towards revenants. Their kind had feasted on humans, once. The only thing needed for them to return to it and become Lost was a short period of time without consuming human blood. Her mother was in ill health when Lysandra went out that day, but she tried to put aside her worries. At a steady jog, she made quick progress through the well-mapped regions near Fresh Haven, fists clenched around the straps of her backpack and breath wispy and white in the cool air. Perhaps she was preoccupied with thoughts of her family. Perhaps she was just careless, but she ran smack into a pack of Lost. She took one out of the fight with a well-aimed shot to the head, but then there was no option but to do what she did best: run, climb, and hide. She dropped her backpack and took off, through the labyrinth of a ruined city. After what seemed like forever, two more fell off the pace. This was a bad situation - worse than the usual 'bad situations' - but she had escaped many times before and would again. Thirst clawed at her parched throat but one final Lost - a monster of a man - stayed doggedly on her tail. Further up a crumbling building she went, leaping nimbly from sagging staircase to rotting floor to support beam, and he started to falter. The jump is still burned into her memory: over a gap in a staircase. It was the type that you dismiss in your head as a 'ninety percent chance I'll land it'. She'd made ones like it plenty of times before and she doubted her pursuer would be able to follow. She'd be safe. The thing is, if you roll the dice enough times, the odds will catch up to you eventually. The floor had looked solid on the other side but it wasn't. It gave way instantly and Lysandra can still recall with absolute clarity those two seconds where her stomach just folded in on itself in terror. Then she hit. She was told that a handful of revenants who'd been surveying the area had heard her gunshots. As a gesture of goodwill, they'd rescued her and brought her back to Fresh Haven but, in the weeks and months following that fateful fall, as people kept telling her that she was a 'warrior' and would surely walk again, as she had to relearn how to do basically [i]everything[/i], and as her elderly mother cared for her as if she were still a child, Lysandra began to wish that they hadn't. Mother passed away eight months after the accident and, officially, the strain of having to care for her grown daughter hadn't been a contributing cause. Daniel stepped away from his duties temporarily and she moved into his unit with his family, but it wasn't much more accessible than hers. The entire settlement was built in what had once been a vertical farm crisscrossed with staircases, scaffolds, and prefab walls that had formerly comprised her playground but that now meant that she couldn't go much of anywhere without assistance. Wracked with guilt and regret, Lysandra threw herself into her engineering pursuits, sitting in front of a work table for hours each day, hammering away at her mother's machines, digging through the endless piles of scrap that she had accumulated on her sojourns, and constructing drones to map, guard, and scout, water filters to help grow food and provide drink, and devices to supplement her broken body and make her remaining family's lives easier. Soon, Daniel could not afford any more time away from his duties and so her nephew, niece, and sister-in-law became her protectors. This, Lysandra could not permit any longer. As she had hoped, she'd rediscovered a sense of purpose - an imperfect one, for it still hurt so much to not be whole - but enough to push her forward once more. This place, however, was holding her back. [i]She [/i]was holding her family back. The revenants had saved her. She had judged them too harshly, she decided, on the basis of childhood fears and stories from people who were no longer alive. She [i]was[/i], though, and saw little point to living for herself alone. There were vanishingly few people with skillsets like hers and, even if she couldn't conduct much of her own fieldwork anymore, her skills were valuable - [i]key[/i], even. With the sort of bold decisiveness that had defined much of her life and a new unsentimentality that she had developed more recently, she bid farewell to Fresh Haven and joined civilization proper. She has been here for three years since, in an uneasy sort of alliance that allows her to shed some of her grating dependency while saddling her with more of a different nature. This arrangement may yet allow her to reach her goals, however: an end which justifies any means.[/INDENT][/color] [color=7FFFD4][B]| SKILLS / EQUIPMENT |[/B][/color] [color=darkgray][INDENT]πŸ’‘[b]Bigbrain:[/b] Lysandra is just honest-to-goodness [i]smart[/i]. She seems to regularly be a couple of (figurative) steps ahead of everybody else in most situations. She has a wealth of scientific and practical knowledge that can benefit her allies. πŸ’‘[b]Mechanically Inclined:[/b] If there's a macguffin needed and anything that could possibly count as a tool, you can count on Lysandra to provide said macguffin, one way or another. She also creates numerous helpful devices, drones, and non-autonomous robots. πŸ’‘[b]Tools of the Trade:[/b] The 'bossy know-it-all science lady' caries a backpack of wonders. It contains a first-aid kit, two-way radios, a multipurpose mask, dehydrated food, flashlights, thermal packs, wiring, glue, screwdrivers, pliers, and a dozen other travel-adapted, lightweight, well-machined tools that used to be her mother's. If you need something, chances are that she has it. She can also patch you up pretty well, though she definitely doesn't give much thought to pain management. πŸ’‘[b]Crack Shot:[/b] Lysandra knows how to shoot - by [i]God [/i]does she know how to shoot. She can usually calculate things like bullet drop, wind effects, and ricochet angle too. If forced out into the field, she carries one pistol in her bag (or on her lap if she finds herself in a hot zone), and a spare duct-taped to the underside of her wheelchair close to one of her wheels. She can pull it out or fire it unexpectedly with a quick sleight-of-hand when it looks like she's just reaching down to wheel herself. πŸ’‘[b]Fledgling Hawkeye:[/b]Lys often carries a composite compound bow, which is quite compact and strapped to the back of her wheelchair. She's been [url=https://i.imgur.com/oglsw9F.jpg]working tirelessly[/url] (the only way that she knows) with Erik on archery and has equipped her arrows with all sorts of interesting payloads. In addition to good old-fashioned arrowheads, there are adhesive yields, high explosive, taser, smoke, sonic trap, hollow point, trackers, and barbed expanding heads. She generally carries two of each in her quiver. While Lysandra's nowhere close to Erik's elite level, she's respectable, helped along by her natural situational awareness, sense of aim, and fantastic upper-body strength. She is consistently able to hit a moving target or a small/faraway target, but not always as reliable if the target is both of those things. πŸ’‘[b]Human Shopping Cart:[/b] It seems like a small thing but, as long as someone's willing to help push her, Lysandra can easily carry a couple hundred pounds worth of equipment, specimens, a bound and gagged prisoner, or even a lazy or injured ally. Revenants don't recover [i]immediately[/i], after all. πŸ’‘[b]The Immortals:[/b] Four robotic helpers serve as Lysandra's agents both when she stays behind and in the uncommon instances when she goes into the field. They can operate either autonomously with limited AI capabilities (results may... vary when used this way) or be controlled one at a time via joystick and VR headset. She's working on a neural interface, but 'working on' is very much the operative term here. Loosely themed after the [url=https://en.wikipedia.org/wiki/The_Four_Immortals]Four Immortals[/url] from Vietnamese legend, her agents are:[hider=The Immortals][list][*][b]Mountain Man:[/b] A multilegged tumbling and walking robot with a flexible body about the size of a small cat, Mountain Man is able to traverse almost any terrain, slip into small spaces, climb, dig, swim, and perform basic scouting, rescue, delivery, and sample return operations. He has a taser, tranquilizer, and scissors too. [*][b]Marsh Sage:[/b] Primarily defensive in nature, Marsh Sage is a blindingly quick, maneuverable, and quiet coaxial quadcopter drone that can lay smokescreens, strobe blinding lights, and dispense nerve, mustard, and other poisonous gases. It is also quite handy for spying and scouting. [*][b]Iron Horse:[/b] A series of wheels on articulated arms, this is Lysandra's supplementary mobility aid and latches onto her wheelchair. It can propel her, hands-free, at high speeds, stabilize and protect her from recoil or being pushed against her will, clamp itself magnetically to metallic surfaces, and boost her over curbs or flights of one to three steps. It can also act as a bridge, platform, or supply carrier on its own. [*][b]Sky Princess:[/b] Lysandra's main offensive tool, Sky Princess is a large purple hexacopter drone that can lay down smokescreens, fire paralytic poison darts, release high-frequency sonic blasts that are extremely painful and induce headaches, dizziness, and nausea, and launch micro-rockets similar to the 'Whistling Birds' from Lucasfilm's [i]The Mandalorian[/i]. [*]Unless they don't have to go far, she cannot bring all of these with her at once. For extended missions, the maximum is two or three if she doesn't take her bow. Only Mountain Man and Marsh Sage are small enough to be carried together comfortably on her person. Sky Princess can be swapped in solo or strapped to her wheelchair in place of her bow.[/list][/hider] [/INDENT][/color] [color=7FFFD4][B]| LIMITATIONS AND WEAKNESSES |[/B][/color] [color=darkgray][INDENT]πŸ‘©β€πŸ¦½[b]Headset:[/b] When directly piloting one of the Immortals or her other creations beyond her sightline, Lysandra wears a VR headset linked to the drone's on-board camera. This leaves her detached from her immediate surroundings and vulnerable to attack unless she is safely away from a hot zone (where she knows that she should stay) or has an ally to watch her back. πŸ‘©β€πŸ¦½[b]No Signal:[/b] Much of her utility is linked to her Four Immortals or other remote-controlled minions. If they stray out of signal range (about 3 miles or 5 kilometers) or if their signal is jammed somehow and they're forced to operate autonomously, she is much less effective and - if she is brave/foolish enough to be in the thick of things - much more vulnerable. πŸ‘©β€πŸ¦½[b]Limited Charge:[/b] While she carries extra battery packs and a solar panel charger, these can only do so much. Once her Immortals are out of power, they're deadweight until they can get more. The same goes for the offensive ones' ammunition. She has a few refills, but extended missions can be...challenging. πŸ‘©β€πŸ¦½[b]Limited Ammo:[/b] Space in Lys' bags is at a premium, and she doesn't carry many bullets. The same goes for her arrows. They take up quite a bit of space and are valuable with their unique payloads. They are best used only situationally, from long range or at pivotal moments when they can have the largest impact. By no stretch of the imagination is she a front-liner. πŸ‘©β€πŸ¦½[b]Obstinate:[/b] Lysandra is used to knowing better. She will often dig in and insist upon the rightness of her opinions and preferred courses of action. She tends to aggressively prioritize her projects and ideas unless yours align with them. πŸ‘©β€πŸ¦½[b]Fragile:[/b] At the end of the day, for all of the tech that she carries, the 'bossy know-it-all science lady' is human. She is not as physically capable as revenants and sidhe, which is compounded even further by her disability. Lysandra is painfully reminded every time that she watches a revenant recover from either fatal or crippling wounds that she is unable to do so herself. She gets one body to play the game of life with. Whatever happens to it (including death) sticks. πŸ‘©β€πŸ¦½[b]Paraplegic:[/b] As a paraplegic, Lysandra has no feeling or movement below her waistline. This has the following effects: [hider=This is Wheel Life][list][*][b]Limited Mobility:[/b] She needs to use a wheelchair for mobility and, even with its assistance, is severely limited in this regard compared to able-bodied people. [*][b]Terrain Dependent:[/b] While quite quick over flat ground and in open space, and with excellent stamina on flats or downhills, she is [i]very[/i] terrain dependent. [*][b]Obstacle Course:[/b] Things that we would not even think to consider, such as sand, gravel, curbs, cobblestones, and warped or cracked pavement cause Lysandra significant difficulty. [*][b]Planning is Not Optional:[/b] Routes have to be carefully planned: shallow downhills maximized, extended or steep uphills and downhills minimized, and obstacles, rough terrain, and climbing avoided. [*][b]The Anti-Parkour:[/b] She is incapable of strafing to the side or jumping. The closest that she can manage to the latter is to pop a wheelie. [*][b]A Real Handful:[/b] While pushing herself, her hands are occupied, making her unable to move and shoot or move and pilot any of the Immortals. [*][b]Inflexible:[/b] She has a lower sightline than other people, takes up a larger footprint, and cannot squeeze through small spaces. [*][b]Temperature Control:[/b] As a paraplegic, regulating her body temperature can be a problem. When she gets hot, she gets very hot. When she gets cold, the problem can snowball. [*][b]Wheelchair Dependent:[/b] If somehow separated from her wheelchair, Lysandra isn't realistically going much of anywhere on her own.[/list][/hider] [/INDENT][/color] [color=7FFFD4][b]| NOTES |[/b][/color] [color=darkgray][indent][list][*]If humans get colour codes, hers is [color=7FFFD4]7FFFD4[/color]. [*]Lysandra is, low key, a huge science fiction nerd, particularly with regards to Star Trek. She gets that from both of her parents. They had a flash drive with old recordings and she used to watch them as a kid. She has, with only slight self-consciousness, told people to 'Live long and prosper'. She also has a soft spot for comics, even though most of them are kind of low brow. She read them as a kid and those were happy times. [*]She appreciates some good Pho. Seriously, ethnic foods are a dying thing. She's trying to learn how to cook, but... revenants don't really need human food all that much. [*]She strongly dislikes having to give her blood up for revenants. For pragmatic reasons, she'll do it, but it's just a reminder of her (and other humans') helplessness compared to them and it rankles. She sees it for what it is: an increasingly unsustainable practice. [*]Lysandra's had romance in her life before. She had a couple of boyfriends, years ago in Fresh Haven, but they bored her before long. One, in particular, wanted to settle down, but she has always made it clear that she does not want to have children. Not only would it take time away from her responsibilities as a researcher, she worries that she'd be unable to properly care for them and that bringing a child into a world like this, just to live in constant fear and be food for others, would be grossly irresponsible. She tells herself that she doesn't like children anyways: they're loud, disruptive, and annoying. She'd be lying, though. Secretly, she's a big kid at heart. That was half the reason she used to go gallivanting around the ruined cities, running, jumping, and climbing. [*]She loves the animals that nobody else does... except for frogs. She cut far too many of those open as a girl in the name of science to not be unnerved by them now. [*]Because of her immense inner nerd, Lys would love to function on 'rule of cool' when it comes to making her various gadgets, but practicality trumps pipe dreams given the sort of world that she lives in and what she believes is the difference that she can make. [*]Four years on from her accident, Lysandra has more or less adjusted to her altered reality and reached an understanding of what her abilities and limitations are. However, twenty-eight years of life experience before then have hardwired into her an approach of bold, independent action, a boundless curiosity best satiated firsthand, and the self-image of someone who can handle herself and get out of tough scrapes. Rationally, she knows that much of that is no longer practical, but hanging back, being cautious, and letting others do the work still causes occasional moments of dissonance.[/list][/indent][/color][/hider] [hider=Lysandra's Network][hr][hr][center][color=7FFFD4][h1][b]L Y S A N D R A[/b][/h1][/color][/center][hr][hr] [color=gray][center][b]Role in the team: [color=7FFFD4]The Bossy Know-it-All Science Lady[/color][/b] πŸ’” [i][u]Poor[/u][/i] // β™₯️🀍🀍🀍 [i][u]Neutral[/u][/i] // β™₯️β™₯️🀍🀍 [i][u]Friendly[/u][/i] // β™₯️β™₯️β™₯️🀍 [i][u]Strong[/u][/i] // β™₯️β™₯️β™₯️β™₯️ [i][u]Bonded[/u][/i] // ❀️‍πŸ”₯ [i][u]Lovers[/u][/i][/center] [hr][center][h3][color=Indianred][i]Erik[/i][/color][/h3] Apparent: β™₯️β™₯️β™₯️🀍 Actual: β™₯️β™₯️β™₯️β™₯️ [i]Erik was part of the group that saved Lys' life four years ago. Sometimes she struggles with feelings of obligation towards him, but he's just such a ray of sunshine that, despite those moments where she finds him cloying and exasperating (such as, occasionally, those morning 'walks' around the garden), she values him greatly: more than she's ever likely to admit, and worries that he takes on too much. Erik's her neighbour and also the other mechanically-inclined member of the group, so they often end up working together. Both are such conversationalists once they get going that they can easily pass hours in chit-chat. In some ways, despite appearing her age, he reminds her of her father. Were anything to happen to him, Lysandra would be so ruined inside that her tough facade would almost certainly crack.[/i] [h3][color=Indianred][I]Dallas[/i][/color][/h3] Apparent: β™₯️🀍🀍🀍 Actual: β™₯️β™₯️🀍🀍 [i]Lys has only had about a month to get to know Dallas. At first, he represented a personal triumph for her, as she took it as proof that her leaflet-dropping drone recruitment drive had paid dividends. She's started to appreciate him for his genuine uncomplicated nature, handiness, and good heart, but his recklessness has already driven her to frustration and worry a couple of times and she feels like she has to play stricter with him than she would actually prefer for his own good and safety.[/i] [h3][color=Indianred][I]Ionna[/i][/color][/h3] Apparent: β™₯️🀍🀍🀍 Actual: β™₯️🀍🀍🀍 [i]New people are always a double-edged sword and there have been quite a few lately. They're exciting and bring new skills, perspectives and potential for new friendships. They also bring fears and baggage and represent a risk of discord or potential loss. Ionna is very new and she looks very young. Lys is trying to reserve judgement. After all, Revenants are often much older than they look. She's been trying to set aside her hidden soft spot for kids, instead waiting and seeing how things go, but it's nice not having to look up someone's nose for once when talking.[/i] [h3][color=Indianred][I]Ajax[/i][/color][/h3] Apparent: β™₯️β™₯️🀍🀍/πŸ’” Actual: β™₯️β™₯️β™₯️🀍/❀️‍πŸ”₯ [i]For the past two years, Ajax and Lys' tit-for-tat has been one of the defining aspects of the team dynamic. It's usually lighthearted, but occasionally seems a bit loaded. They always seem to end up on opposite sides of things, but that might be more because they both care, are used to being in the right, and actually want to do their due diligence. Deep down, she values him... in potentially more than just a platonic way. There are deep and meaningful similarities between them that she senses and she wonders if he senses them too. Perhaps, if she acts harshly towards him, it's because she's frightened of exploring those feelings and the insecurities and vulnerabilities that come with them.[/i] [h3][color=Olivedrab][I]Akaia[/i][/color][/h3] Apparent: β™₯️β™₯️β™₯️🀍 Actual: β™₯️β™₯️🀍🀍 [i]Akaia is a useful person to Lysandra, and Lysandra supposes that the reverse is true as well. The Sidhe often goes on the kinds of long scouting and scavenging missions that Lysandra used to undertake herself. She brings back useful parts and the two of them are easy, friendly, and regular collaborators. However, while there is nothing deeply amiss with their relationship, they may not be quite as close as they appear. Akaia is... awkward to talk with and, besides, they simply don't have much to talk about outside of the professional. There is also a tiny hint of jealousy on Lys' part. Sometimes she feels like Akaia is a better version of what she used to and can no longer be.[/i] [h3][color=Khaki][I]Lysandra[/i][/color][/h3] Apparent: β™₯️β™₯️β™₯️β™₯️ Actual: πŸ’” [i]Lys often appears to be in love with herself and, particularly, her own brilliance. Not only can she drop some profound knowledge on those who will listen, she can also tell the most incredible stories - which usually feature herself as the central figure. Those stories are getting old, though, and she feels like she hasn't really made many new ones in the four years since she lost the use of her legs. That frustration at what she views as a 'reduced role' in life, coupled with the feeling of being a liability means that she can't help but sometimes feel like a stranger in her own body. Lysandra works hard to keep fit and active, but it's out of duty instead of desire or joy and she is happiest in those moments when she can just lose herself in a task or interaction that doesn't remind her of what she's lost.[/i] [h3][color=Indianred][I]Vincent[/i][/color][/h3] Apparent: β™₯️🀍🀍🀍 Actual: β™₯️🀍🀍🀍/❀️‍πŸ”₯ [i]New people are always a double-edged sword and there have been quite a few lately. They're exciting and bring new skills, perspectives and potential for new friendships. They also bring fears and baggage and represent a risk of discord or potential loss. When Lysandra looks at Vincent, she's still forming an opinion, but she doesn't sense much of the last two. He seems like a wandering vagabond and that kind of wanderlust is something that she has a double-sided relationship with. On the one hand, it seems badass and romantic and she can appreciate living without attachment. On the other, it smacks of nihilism, having no future and nothing to fight for. It sounds... lonely.[/i] [h3][color=Khaki][I]Desmond[/i][/color][/h3] Apparent: β™₯️🀍🀍🀍 Actual: β™₯️β™₯️🀍🀍 [i]When the group pulled in Desmond a few weeks ago, it was a moment of outsized importance for Lysandra. For the first time since she had left Fresh Haven, she had another living, breathing, aging human to interact with. Desmond was a mystery and largely remains so but she can see the scars that he has, even if they've had less physical impact than hers. She tries to counsel herself to take a figurative step back and let him do what he wants with his life but she is terrified for him and the danger that he puts himself in. There is no ignoring his sister who was recently turned into a Revenant and has not yet awoken. Secretly, she wonders if he might be headed for the same fate, perhaps intentionally. Even more secretly, she wonders if she is too.[/I] [h3][color=Indianred][I]Cerise[/i][/color][/h3] Apparent: β™₯️β™₯️🀍🀍 Actual: β™₯️β™₯️β™₯️🀍 [i]Lys often feels like she's too tough with Cerise, but she'll be damned if she lets anyone see that. The girl is just so innocent, kind, and... [i]docile[/i] that it's hard not to ask things of her, even if those occasionally stray a bit too close to demands and orders. For what it's worth, she can recognize someone else who's hurting inside and who struggles with the sheer physicality of their world. Lys has come to recognize that they just sort through their feelings in different ways. Deep down, she sees Cerise as a good-faith actor and appreciates her deeply. She also appreciates someone else who can play piano, and much better than [i]she[/i] can.[/I] [h3][color=Olivedrab][I]Poppy[/i][/color][/h3] Apparent: β™₯️β™₯️🀍🀍 Actual: β™₯️β™₯️β™₯️🀍 [i]Lysandra appreciates the team's other (better) healer. While the two of them don't seem to be family-level close - not explicitly hanging out and chatting on the regular - it's more because of their natures and responsibilities. Lys considers Poppy a friend and is very grateful for someone else taking some pressure off of her to be the 'team mom'. They sleep in rooms right across from each other and often spend time in similar areas. Finally, while everyone is aware of Lysandra's aching arms and shoulders, the chronic pains in her lower back are something that she hasn't told anyone but Poppy about. Lys knows well the addictive qualities of laudanum and avoids it except in circumstances where she is essential and would be non-functional without it.[/i] [/center][/color][/hider] [hider=Power Rankings][center][h3]Lys' Totally Unofficial, Well-Informed, Unbiased, and In-No-Way-Binding Power Rankings of Commune Members[/h3][/center][hr] [b]Ajax[/b] Strength: β˜…β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ° Skill: β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜… Speed: β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ° Stealth: β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ° Resilience: β˜…β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ° Ranged Combat: β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ°βœ°βœ° Melee Combat: β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…βœ° Intelligence: β˜…β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ° Utility: β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ° Temperament: β˜…β˜…β˜…βœ°βœ°βœ°βœ°βœ°βœ°βœ° [b]Akaia[/b] Strength: β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ°βœ°βœ° Skill: β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ°βœ° Speed: β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ° Stealth: β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜… Resilience: β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ°βœ° Ranged Combat: β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ°βœ°βœ° Melee Combat: β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ° Intelligence: β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ°βœ°βœ° Utility: β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ° Temperament: β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ° [b]Cerise[/b] Strength: β˜…β˜…β˜…βœ°βœ°βœ°βœ°βœ°βœ°βœ° Skill: β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ° Speed: β˜…β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ° Stealth: β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…βœ° Resilience: β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ°βœ°βœ° Ranged Combat: β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…βœ° Melee Combat: β˜…β˜…βœ°βœ°βœ°βœ°βœ°βœ°βœ°βœ° Intelligence: β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ°βœ° Utility: β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ° Temperament: β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…βœ° [b]Dallas[/b] Strength: β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ° Skill: β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ°βœ° Speed: β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ°βœ° Stealth: β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ°βœ° Resilience: β˜…β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ° Ranged Combat: β˜…β˜…βœ°βœ°βœ°βœ°βœ°βœ°βœ°βœ° Melee Combat: β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ° Intelligence: β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ°βœ° Utility: β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ°βœ° Temperament: β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ° [b]Desmond[/b] Strength: β˜…β˜…β˜…βœ°βœ°βœ°βœ°βœ°βœ°βœ° Skill: β˜…β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ° Speed: β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ°βœ° Stealth: β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ° Resilience: β˜…β˜…βœ°βœ°βœ°βœ°βœ°βœ°βœ°βœ° Ranged Combat: β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ°βœ° Melee Combat: β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ° Intelligence: β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ°βœ° Utility: β˜…β˜…β˜…βœ°βœ°βœ°βœ°βœ°βœ°βœ° Temperament: β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ°βœ° [b]Erik[/b] Strength: β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ°βœ° Skill: β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…βœ° Speed: β˜…β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ° Stealth: β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ° Resilience: β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ° Ranged Combat: β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜… Melee Combat: β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ°βœ°βœ° Intelligence: β˜…β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ° Utility: β˜…β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ° Temperament: β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜… [b]Ionna[/b] Strength: β˜…β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ° Skill: β˜…βœ°βœ°βœ°βœ°βœ°βœ°βœ°βœ°βœ° Speed: β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ° Stealth: β˜…β˜…βœ°βœ°βœ°βœ°βœ°βœ°βœ°βœ° Resilience: β˜…β˜…β˜…βœ°βœ°βœ°βœ°βœ°βœ°βœ° Ranged Combat: β˜…β˜…βœ°βœ°βœ°βœ°βœ°βœ°βœ°βœ° Melee Combat: β˜…β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ° Intelligence: β˜…β˜…β˜…βœ°βœ°βœ°βœ°βœ°βœ°βœ° Utility: β˜…β˜…βœ°βœ°βœ°βœ°βœ°βœ°βœ°βœ° Temperament: β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ°βœ° [b]Lysandra[/b] Strength: β˜…β˜…βœ°βœ°βœ°βœ°βœ°βœ°βœ°βœ° Skill: β˜…β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ° Speed: β˜…βœ°βœ°βœ°βœ°βœ°βœ°βœ°βœ°βœ° Stealth: β˜…β˜…βœ°βœ°βœ°βœ°βœ°βœ°βœ°βœ° Resilience: β˜…β˜…βœ°βœ°βœ°βœ°βœ°βœ°βœ°βœ° Ranged Combat: β˜…β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ° Melee Combat: β˜…βœ°βœ°βœ°βœ°βœ°βœ°βœ°βœ°βœ° Intelligence: β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…βœ° Utility: β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ° Temperament: β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ° [b]Poppy[/b] Strength: β˜…β˜…β˜…βœ°βœ°βœ°βœ°βœ°βœ°βœ° Skill: β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ° Speed: β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ° Stealth: β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ° Resilience: β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ°βœ°βœ° Ranged Combat: β˜…β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ° Melee Combat: β˜…β˜…β˜…βœ°βœ°βœ°βœ°βœ°βœ°βœ° Intelligence: β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ° Utility: β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ° Temperament: β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ°βœ° [b]Vincent[/b] Strength: β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…βœ° Skill: β˜…β˜…βœ°βœ°βœ°βœ°βœ°βœ°βœ°βœ° Speed: β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ° Stealth: β˜…βœ°βœ°βœ°βœ°βœ°βœ°βœ°βœ°βœ° Resilience: β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ° Ranged Combat: β˜…βœ°βœ°βœ°βœ°βœ°βœ°βœ°βœ°βœ° Melee Combat: β˜…β˜…β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ° Intelligence: ✰✰✰✰✰✰✰✰✰✰ Utility: β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ°βœ°βœ° Temperament: β˜…β˜…β˜…β˜…βœ°βœ°βœ°βœ°βœ°βœ° *All ratings are based solely on Lysandra's perception of people and subject to her biases, insecurities, and desire to meme. Some ratings are more informed than others. Ratings of newer members are based on very limited information and early impressions.[/hider] [hider=Other Character Concepts (Feel free to NPC)][hider=Redwood][hr][hr][center][color=Olivedrab][h1][b] R E D W O O D [/b][/h1][/color][/center][hr][hr] [color=Olivedrab][B]| AGE |[/B][/color] [color=darkgray][INDENT]Appears about thirty[/INDENT][/color] [color=Olivedrab][B]| APPEARANCE |[/B][/color] [center][img]https://i.pinimg.com/564x/38/ff/01/38ff01e7f1d05c43591a17e39dd3c14e.jpg[/img][/center] [color=darkgray][INDENT]Redwood's name is a child of his appearance. The first thing that people notice about him is his exceptional height. Very tall and fairly slender, though solid enough, he towers over other people and... well, low ceilings and hanging light fixtures are the bane of his existence while indoors. His skin is dark and somewhat leathery, making him look older than he is, and his hair is dark and curly. If people had to ascribe a human race to him, they'd call him Black. Finally, come his tendrils. Six of them sprout from his upper back, shoulders, and flanks (just below his arms) and it almost feels like a misnomer to describe them as tendrils, since they are unusually thick and strong. Despite his intimidating size, there is a gentleness of appearance and manner to Redwood. His eyes are large, dark, and keen: always watching, sometimes almost unsettlingly but never threateningly. He has a long face with a strong jaw, but fairly soft features. He most often wears either a gentle smile or a slight, determined scowl, but most of his expressions seem somewhat muted. In terms of clothing, he wears what used to be basketball shoes, since they're the only ones he's found that'll fit his abnormally large feet. They've been patched, strengthened, and modified so much that they're scarcely recognizable anymore. He wears loose deep green shorts over black leggings that only make it about 2/3 of the way down his shins. His upperwear has been modified with holes for his tendrils. It consists of a green Timberland t-shirt with the logo in the center of his chest. Unusually, the t-shirt actually fits him. The ensemble is completed by the pair of black fingerless cycling gloves that he wears, with tough plastic guards over the knuckles. On colder days, he swaps the shorts for jeans and supplements the t-shirt with a brown leather bomber jacket. In general, Redwood doesn't see much need to dress all that differently whether he's in combat or out of it, though he sometimes wears a [url=https://www.google.com/search?q=motorcycle+vest+armor&tbm=isch&ved=2ahUKEwju1u33rOb1AhWUqnIEHSGJDeQQ2-cCegQIABAA&oq=motorcycle+vest&gs_lcp=CgNpbWcQARgCMgUIABCABDIFCAAQgAQyBQgAEIAEMgUIABCABDIFCAAQgAQyBQgAEIAEMgUIABCABDIFCAAQgAQyBQgAEIAEMgUIABCABDoHCCMQ7wMQJzoECAAQQzoICAAQgAQQsQM6BwgAELEDEENQvaUHWKm9B2DMygdoAXAAeACAAW2IAbMKkgEEMTUuMZgBAKABAaoBC2d3cy13aXotaW1nwAEB&sclient=img&ei=iET9Ye7yHJTVytMPoZK2oA4&bih=785&biw=1696&client=firefox-b-d]motorcycle vest[/url], along with elbow and knee pads in the former. His mask is a simple, practical thing: mostly brown leather and a pair of hoses leading to a backpack with an air canister and a few other useful items (like a first aid kit, multi-tool, and a knife) inside.[/INDENT][/color] [color=Olivedrab][B]| PERSONALITY |[/B][/color] [color=darkgray][INDENT][i]Helpful - Easygoing - Determined - Judgmental - Ferocious[/i][/INDENT][/color] [color=Olivedrab][B]| GROWTH/CAMOUFLAGE |[/B][/color] [color=darkgray][INDENT][b]Tendrils:[/b] He has six of them and, as mentioned earlier, they are unusually thick and strong, perhaps as a side effect off Redwood's size. At a slow rate, they produce a sticky sap that can inhibit the movement of enemies if well-placed, adhere things to walls, and temporarily seal wounds and prevent blood loss. He uses them for a variety of purposes, their long reach and adhesive sap allowing him to control, impede, and delay enemies when in combat, setting them up for teammates or his own weapons. Enough of his natural adhesive will allow equipment and allies to hang from walls or ceilings, but he does not produce it very quickly and he is too heavy to make use off this ability himself in any case. Redwood also has some medical training and pairs this with his gift to provide emergency care when necessary. When not being used, he often wraps his tendrils around his midsection and over his shoulders.[/INDENT][/color] [color=Olivedrab][B]| BACKGROUND |[/B][/color] [color=darkgray][INDENT]Redwood's history is largely a mystery and you get the sense that either he would like it to stay that way or perhaps he does not remember it clearly himself. He has mentioned having associated with a small, independent human colony in the past, though he hasn't spoken of why he is no longer there. In general, one gets a sense of goodness and kindness from this sidhe, but purposeful distance, almost as if he fears attachment. The intensity with which he approaches the Lost certainly seems to stand in contrast to his generally laid-back nature.[/INDENT][/color] [color=Olivedrab][B]| SKILLS / EQUIPMENT |[/B][/color] [color=darkgray][INDENT][list][*][color=39b54a]πŸ™–[/color] [b]Specialized Combat:[/b] Redwood is quite skilled in mid-range combat, often using his tendrils like an extra set of longer limbs to hold enemies off, strike at them, catch allies, help push off for mighty jumps, and anchor himself against recoil and pushback. [color=39b54a]πŸ™–[/color] [b]Skewers:[/b] When in combat, Redwood wears sharp steel skewers on the tips of four of his tendrils. These can cut reasonably well, but are specialized in stabbing and pinning. Generally, it takes at least two of them to really hinder and enemy, and all four to definitively hold one down. That sets him up to deliver the coup de grace with... [color=39b54a]πŸ™–[/color] [b]Fat Mac:[/b] his trusty [url=https://www.youtube.com/watch?v=0rKHXTsDcco].950 cal rifle[/url]. Cumbersome, deafening, and dangerous, this colossal weapon can deliver a blast capable of piercing walls, concrete or cinder blocks, and vehicles. What it'll do to flesh and blood is... grisly. Lost might be immortal, but they'll be... out of action for a while after eating a round from this monster. [color=39b54a]πŸ™–[/color] [b]First Aid:[/b] It's almost obligatory for sidhe to be healers, and Redwood is no exception. He carries a kit in his backpack and can deal with all sorts of minor to moderate illnesses and injuries. He can also seal and staunch wounds with his sap. [color=39b54a]πŸ™–[/color] [b]Kinder Surprise:[/b] These are fragile ceramic vessels that look like large eggs and are kept in a padded container within a side pocket of his backpack. In fact, they are filled with Redwood's sticky sap (collected over an extended period of time) and have a very low-yield contact explosive inside. When they land, they shatter and spray their contents over a roughly two-to-three meter radius. [color=39b54a]πŸ™–[/color] [b]Intimidation:[/b] It might not be much good against the Lost, but Redwood's towering height and powerful tendrils can definitely lend him an intimidating air when he wants to cow uncooperative types. Generally, he is loath to use this, but if it saves him or his allies a fight, then he will.[/list][/INDENT][/color] [color=Olivedrab][B]| LIMITATIONS AND WEAKNESSES |[/B][/color] [color=darkgray][INDENT][list][*][color=a36209]πŸ™“[/color] [b]Saviour Complex:[/b] Redwood will often try to take on too much at once, put himself in danger, or step in to handle things that other people have under control out of misplaced concern. One gets the sense that he is used to being the protector of those much weaker than him as opposed to a member of a legitimate team, and he may need to be reined in. [color=a36209]πŸ™“[/color] [b]Limited Stamina:[/b] When going all out, the big guy tires pretty quickly. He is best saved for an opening salvo, critical moments, and a big finishing move, and will almost always need a rest to recuperate if he overexerts himself. Of course, due to his saviour complex, he will rarely be open about this and it usually needs to be inferred. [color=a36209]πŸ™“[/color] [b]Precious Ammo:[/b] It takes quite a while to replenish his Kinder Surprises when he uses them, so he can sometimes be a bit stingy with those. Similarly, ammunition for Fat Mac is heavy, so he doesn't carry too much at any given time. It's also hard to come by, so he tends to use it sparingly. [color=a36209]πŸ™“[/color] [b]Boy Scout:[/b] While he can be ferocious in combat against the Lost, he tends to really hold back against other enemies. [color=a36209]πŸ™“[/color] [b]Pollution:[/b] When exposed to it for extended periods or inn high dosage, this can prove lethal to him. There aren't many places where Redwood can safely remove his mask.[/list][/INDENT][/color] [color=Olivedrab][b]| NOTES |[/b][/color] [color=darkgray][indent][list][*]I'd love to include some better reference and thematic pics, but it hasn't been easy finding any. [*]In terms of his combat role, I view him as fairly versatile. To use gaming terminology, he's mostly mid-range crowd control, with some healing and one big occasional nuke. It's tempting to view him as a tank, and he's reasonably tough, but doing so in all but the most desperate of situations would be a mistake.[/list][/indent][/color][/hider] [hider=Hemlock][hr][hr][center][color=Olivedrab][h1][b]H E M L O C K[/b][/h1][/color][/center][hr][hr] [color=Olivedrab][B]| AGE |[/B][/color] [color=darkgray][INDENT]Appears to be in her late teens or early twenties[/INDENT][/color] [color=Olivedrab][B]| APPEARANCE |[/B][/color] [center][img]https://i.imgur.com/3x8mZ0E.jpg?1[/img][/center] [color=darkgray][INDENT]If your name is Hemlock, you're obviously going to have an aesthetic that fits. This strangest of sidhe looks like nothing so much as an edgy college student in a hoodie and black nail polish. Despite appearances, she doesn't actually have any tattoos. They're drawn on with marker and regularly replaced or embellished. However, beneath the persona, Hemlock isn't really all that special: just a lanky, dark-haired, and vaguely pretty young woman with an aversion to letting anyone see her smile. She carries a faint musty odor everywhere she goes, as if death follows her. Indeed, those who have spent extended time around her without a mask have often fallen ill, almost as if some of her toxicity somehow leaks out. Stylistically, she leans goth or punk. Occasionally, it's the latter, but generally trends more Edgar Allen Poe or just generally grim. At their nadir, her sartorial efforts bottom out in the form of a loose dark hoodie and cargo pants with a studded belt and (maybe) wristbands. However, she can usually be counted on to put some effort in. Her mask, when she's outside, is themed after a plague doctor's and her clothing is often self-modified. On the surface, it looks like typical goth gear or rocker girl shtick, but there's motorcyclist protective gear underneath, emergency supplies tucked into hidden pockets, and lots and lots of knives, because she's nothing without that cutting edge. When she's not actively doing things, Hemlock wears a simple gas mask (pictured above), designed to cover the lower half of her face. She mostly just doesn't want to mess with her grimdark image by letting you see her smile. That's not 'on message'. The truth is that Hemlock is deeply self-conscious and disaffected about her spores' very strong tendency toward the toxic and dangerous as opposed to useful and healing like most of her species. [/INDENT][/color] [color=Olivedrab][B]| PERSONALITY |[/B][/color] [color=darkgray][INDENT][i]Edgy ~ Angsty ~ Curious ~ Vainglorious ~ Sadistic ~ Innocent[/i] A sidhe whose breath seems to almost exclusively produce spores of violently toxic and poisonous plants such as yew, nightshade, and water hemlock and whose gift is camouflage, Hemlock is not at all comfortable with herself and her role, so she puts on a mask every morning and plays a character instead. She feels as if she should heal the land, but instead, her gifts lend themselves to death. In combat, as one would expect, she is a stealthy killer in the mold of your stereotypical assassin. In attempting to embrace what nature has given her, she has become rather sadistic towards enemies, though it still doesn't come one hundred percent naturally and she's, in turns, glad of it and annoyed. Hemlock is edgy in what usually appears to be a self-aware manner, though she can often cross over into cringe territory. Most of all, however, she's just unhappy with the hand she was dealt as an atypical member of her species, and makes a big show of irreverence and 'not giving a shitβ„’'. She genuinely doesn't understand what the reason for her existence and 'misfit' gifts might be.[/INDENT][/color] [color=Olivedrab][B]| CAMOUFLAGE |[/B][/color] [color=darkgray][INDENT]Hemlock's ability hasn't manifested itself as a growth. Instead, she has the gift of camouflage and is quite good with it, easily able to creep up on opponents and especially effective in the dark, because darkness is the colour of her soul.[/INDENT][/color] [color=Olivedrab][B]| BACKGROUND |[/B][/color] [color=darkgray][INDENT]Hemlock likes to be all brooding and mysterious about this and hint at something dark and monstrous in her origin story. The truth is that there just ain't much to tell. The way in which sidhe age (or don't) is the real mystery, and she's actually both very young and rather old at the same time. She's just always dealt with dissonance, for as long as she can remember: a supposed healer who's only really good at killing. There was a human settlement that she used to associate with, and she remembers watching a lot of late 1990s and early 2000s movies from an old flash drive there. Much enamoured with the dark, brooding antiheroes and brash, punkish hacker types that she saw on the screen but equally aware of the laughter and eyerolls that they regularly received, she adopted her present persona - Edgequeen evolved: cleverly self-memeing - upon arriving a few months ago at her current location. Secretly, she wants to be a hero. She gets songs stuck in her head and imagines her own soundtracks and battle scenes. In them, she's unironically awesome, just like Lobo, and Venom, and Elektra, and Wolverine.[/INDENT][/color] [color=Olivedrab][B]| SKILLS / EQUIPMENT |[/B][/color] [color=darkgray][INDENT][list][*][b]Tortured Artistic Soul:[/b] Hemlock is quite the artist. Her preferred media are spray paint, markers, and carving tools, but she has a natural aesthetic sense and good technique. She can use this not only for purely creative production, but also to camouflage, confuse, and create decoys. [*][b]Cutting Edge:[/b] lots of knives, including sharp ones, jagged ones, long ones, short ones, throwing ones, and... you get the picture. She has knives that pop out from the tips and heels of her boots at the press of a toe. Sometimes, they pop out by accident and she nearly trips on them, but Hemlock turns it into a roll, because rolls are almost as cool as unnecessary spins during a firefight on Tatooine. [*][b]Student of the Blade:[/b] While you were partying, Hemlock studied the blade. To this end, she often carries twin katanas, because they give her a bit more range and can lop off a head in a single swipe. That's not only effective in combat, it's a damned cool visual. [*][b]ToxXxic:[/b] Every blade that she has is coated in deadly poison that will stop your respiration, kill your nerves, clot your bloodstream, or induce any number of painful potential deaths. [*][b]Leveled Agility:[/b] Hemlock is almost preternaturally agile. Lithe and graceful, she is [i]very [/i]difficult to hit accurately, and that's when she isn't camouflaged. She can close or open distance with sudden speed, slip or contort through small spaces, and... *teleports behind you* "Nothing personal, kid."[/list][/INDENT][/color] [color=Olivedrab][B]| LIMITATIONS AND WEAKNESSES |[/B][/color] [color=darkgray][INDENT][list][*][b]Style Over Substance:[/b] Hemlock kind of lives and (hopefully not) dies by the 'rule of cool'. She isn't as strictly effective or dialed in as she should be. Whether it's a dramatic pose after a kill, the need to call out the names of her 'attacks', an unnecessary flourish, flip, or spin, or a complete refusal to use guns because they're 'dishonourable', she is honestly, hinderingly flaky. You're never quite sure if she's laughing at herself, inviting you to laugh, or actually completely unironic. The only thing that's certain is that she'd be much more effective if she was just... normal. [*][b]Garbage Healer:[/b] She's a sidhe, but you'd be foolish to rely on Hemlock for any sort of healing or nourishment. Doing so will not only result in some snarky comment and zero actual benefit, it will also send her into the first stages of an existential crisis played out in the space beneath her persona. [*][b]Waif:[/b] Hemlock isn't winning any contests of strength or durability. It can be almighty frustrating to lay a finger on her, but once you do, she's out of the fight. [*][b]Crippling Insecurity:[/b] For all of her bluster, Hemlock is young, different, and unsure. She makes errors in judgement, she doubts herself, and she's sensitive beneath the facade that she wears. She wants you to like her and think that she's cool and useful but, confoundingly, she's kind of unable or unwilling to recognize, accept, and value genuine praise and regard. Sadly, that may be most of her reason for trying to save the world. She has to prove something to herself and to everyone else out there, but she doesn't really believe that she can. [*][b]The Fumes - They Burn!:[/b] When exposed to it for extended periods or in high dosage, this can prove lethal to her. There aren't many places where Hemlock can safely remove her mask.[/list][/INDENT][/color] [color=Olivedrab][b]| NOTES |[/b][/color] [color=darkgray][indent]There really could only ever be one [url=https://www.youtube.com/watch?v=6-2jNiVK86A]theme song[/url] for her.[/indent][/color][/hider][/hider]