I'm sorry for not responding sooner. I was mulling over what the reboot would look like. Half the problem with the RP was that I didn't adapt it for group play effectively. In the original story, the Witch raised an army to rescue the mind-controlled denizens of the land from a tyrant king. The mind control caused any citizens who opposed the king to appear as a twisted, shadowy wraith, identifying them mainly by face. If your face was covered for 12 or more hours, the magic wouldn't work, so facial coverings were illegal. The Witch noted this weakness and devised a counter-spell to induce failure immediately upon face-covering with a mask. From the citizens' point of view, being masked was horrifying - the victims would fall to the ground, thrash, and foam at the mouth like they were having a seizure, and would be unable to remove the mask while it did its work. The male protagonist thus awakens in the kingdom believing the Witch to be evil. I ripped out the heart of the original story to try and make it work for group RP (since simulating PCs under mind-control is difficult), but that also ripped out all the justification for the surrounding details. So I'll need to rework things from the ground up. For starters, we'll want to consider giving the RP a pronounced political angle, since that seemed to grab the interest of several players. That's not to say there won't be opportunities for combat action, but politics and negotiation added a good deal of fun to the mix. So we could do a sort of nation RP based in this setting?