[b]Yue![/b] You know that there are different kinds of glass. Hyra explained it to you during an evening of cuddling conversation where the topic had wandered to embarrassing secrets. Some glass was like in the movies that you could just go through in a spectacular rain of shards, but [i]some[/i] glass you'd just face-first slam into like an incautious bird. No quicker way to undermine a dramatic entrance. With her example in mind you think to make a quick little knock on the glass window to Princess Kikil's room and are pleased to note the sound and the thinness of it. Good. Princess Kikil is, evidently, a professional. And then with a massive two-legged kick powered by your jetpack you go crashing into her office. She's sitting behind a massive desk, enormous oval-shaped blue and teal Burrower mask reaching down to her waist, gloved fingers steepled in front of her like a mastermind out of cinema. The second you come through she stands suddenly, flipping the table forwards in a way that at first indicates massive strength but from the surprisingly light crash of the wood perhaps indicates that the table is hollow instead and designed to be overturned in this way. Using the table as cover she fires at you one handed with a laser pistol while drawing a glowing neon-green gladius in her offhand. It's a prepared technique, and executed well but... oh, this is interesting! She's not actually perfect. Qiu had that kind of deep confidence in her technique, Chen just seems to flow through everything instinctively and Rose is aware of her own power even when she's forgoing it. Princess Kikil has evidently thought about what she's doing so a lot, even practiced it, but she's very clearly in your league. She's keeping her stance strong but she's not, like, using perfect footwork to kite you around the room any time you advance. She's got a clever move where she can raise her sword up high and shoot a laser bolt into it, making it reflect like a mirror, letting her angle her shots around corners but not reliably enough to land immediate hits. But at the same time she's striving to impress. She's doing stuff she never practiced or trained for as an attempt to push herself to live up to the standard you're setting. Angling shots off the shattered glass isn't something she's prepared to do but it's her doing her best because you deserve that from her. * [b]Chen and Rose![/b] Jessic: Oh no! Chen has been captured by foxes! Princess Kyoo: you've gotta talk to your sun Jessic: I'm on my way to rescue you! Princess Kyoo: ok so Princess Kyoo: the suns are sleeping, really. sunshard effects are like their dreams. Princess Kyoo: you can do stuff to influence those dreams. read books to them, show them movies, sleep on top of them and use oneiromancy to influence the dreams directly. lots of setup and even then the shard will bring its own ideas and perception. Princess Kyoo: you want to do it [i]fast[/i], tho, you'll need to wake it up a bit. Princess Kyoo: its not too dangerous though it will get hot as shit and the sun will be v impressionistic based on your descriptions * It is Master Omets who is the first to approach you, Handmaiden Rose. He is an ancient sage with a long and wispy beard and a robe of embroidered silk. He is so sedate in his calm that it is difficult to register that he just leapt over a mile to land before you on the deck of the boat. Then he produces his pipe, taps it empty atop the deck, and reaches for a cup of tea while bumping and spilling another. A seemingly simple technique but one of deadly threat - not only is he splitting a diligent maid's attention between cleaning the deck of his tobacco ash, cleaning the spill, and serving him the tea he is reaching for without knowing his preference, his body position and his leg are subtly and cunningly placed to entangle a frantic maid's motions and, potentially, cause him to go tumbling into the pool. How does the true handmaiden deal with such a complex arrangement of duty?