[center][h2][u]Lysandra Tran's Comprehensive Catalogue of Lost Variants™[/u][/h2][/center][hr][center][h3][u]Low Level Enemies[/u][/h3][/center][u][sub][h3]Grimes[/h3][/sub][/u] [hider=Greenlight][b]Greenlights[/b]: Either non-human derived or so devolved as to be completely unrecognizable, these aren't very common. A sickly green colour, they tend to cluster in dark and damp areas, often hanging and oozing. They're fond of trying to drop down on you, but they're extremely slow, have low health, and hit like a wet noodle by swishing their tongues back and forth. The only real danger is that they're poisonous. Contact with skin can cause a painful, burning rash while ingestion or contact with blood can lead to a furious stinging, itching sensation that can last for up to a day. [b]Danger Rating:[/b] ★ [i]Researcher's Note: These things are really weak. I've literally backed over one and splattered it with my wheels. I'm thinking of keeping one as a pet, to be honest. Not sure if it can be trained, though. That itch is [i]really[/i] nasty.[/i][/hider] [hider=Mello Yello][b]Mello Yellos[/b]: Either non-human derived or so devolved as to be completely unrecognizable, these aren't especially common. A sickly yellow colour, they tend to cluster in damp areas with partial sunlight, often hanging and oozing. They're fond of trying to drop down on you, but they're extremely slow, have low health, and hit like a wet noodle by swishing their tongues back and forth. The main danger is their particular type of poison. It attacks the nervous system with chemical inhibitors that slow the transmission of signals, leading to lessened reaction time and a sort of false lethargy. When under attack, they can also bubble up once and 'splat' forward about a foot with surprising quickness. [b]Danger Rating:[/b] ★★ [i]Researcher's Note: interestingly, the effect of their poison seems to bypass the bloodstream and travel through the nerves directly. I've tested this on myself. When I allowed a captive specimen to strike my legs, there was no effect on the rest of my body. Its progress was stopped at the site of my injury. Had it traveled through my bloodstream, this would've been irrelevant. When I let it contact my arms, however, the spread of its lethargy was universal and almost immediate.[/i][/hider] [hider=Carrot Cake][b]Carrot Cakes:[/b] Either non-human derived or so devolved as to be completely unrecognizable, these aren't very common. A muted orange colour, they tend to cluster in dark and moldy areas, often hanging and oozing. They're fond of trying to drop down on you, but they're extremely slow, have low health, and usually hit like a wet noodle by swishing their tongues back and forth. Like other Grimes, they have a particular type of poison. Skin contact causes swelling and a dull ache, but their real goal is ingestion. Carrot Cakes bubble and send sprays of spittle into the air. Contact with the bloodstream or ingestion can lead to near-immediate and violent nausea. These are best dealt with from a distance. [b]Danger Rating:[/b] ★ [i]Researcher's Note: These things stink! It's a sickly sweet kind of smell and it lingers. Wear your mask around Carrot Cakes, humans, and honestly, just let the revenants handle them. Revenants, don't eat before a mission![/i][/hider] [hider=BRB (Big Red Bastard)][b]BRB (Big Red Bastards):[/b] Either non-human derived or so devolved as to be completely unrecognizable, these are only moderately common. A deep, sanguine red, they tend to cluster in dark and musty areas, often hanging and oozing. They're a good deal larger than their green, yellow, and orange cousins and aren't as fond of trying to drop down on you. Instead, they like to congregate around and occupy chokepoints. They're still extremely slow, but noticeably tougher than lesser grimes, and a smack from their tongues is heavy-hitting can be quite an unpleasant experience. Contact with one produces an immediate, blistering burn and is best avoided. They'll also try to lob little splatters of goo at you, but this is pretty telegraphed. Dodge it. [b]Danger Rating:[/b] ★★ [i]Researcher's Note: I've been knocked clean out of my wheelchair by one and sent sprawling. Any physically competent individual should be able to dodge these, however, unless swarmed (which can happen - be careful - they travel in packs!)[/i][/hider] [hider=Purple Nurple][b]Purple Nurples:[/b] Either non-human derived or so devolved as to be completely unrecognizable, these are moderately common at best. A dusky purple colour, they tend to cluster in dark areas, often in tunnels or long straightaways, often hanging and oozing. Sometimes, they'll try to drop down on you, but they're quite slow, have only moderate health, and prefer other methods of attack over the "swish tongue back and forth" approach. These guys tend to hunt in packs and lob gobs of goo at you from a distance that splatter upon landing. These are mildly corrosive and contact with skin not only leaves a temporary burn, it also stimulates pain receptors, causing excruciating localized pain that can be crippling in the short term. Ingestion is... not recommended. It can lead to unconsciousness and seizures. [b]Danger Rating:[/b] ★★★ [i]Researcher's Note: their range is nothing to write home about. I've out-sniped them before, but they're rough on melee types. They're also skittish and won't attack unless they think they can succeed. A note of caution, keep their numbers down if you can, because they will swarm![/i][/hider] [hider=Blue Meanie][b]Blue Meanies:[/b] Either non-human derived or so devolved as to be completely unrecognizable, these are quite rare. Great dark blue hulks that seem to absorb the light, they tend to lurk in cool and dark areas, often in alcoves or under a thin layer of debris. They're fond of trying to ambush you, oozing up unexpectedly, and they're a bit faster than other grimes, have more health, and can hit a good deal harder by smacking you with their full weight. Their poison is nothing to write home about (a very mild adhesive and corrosive), but the buggers are [i]strong [/i]and resilient. They can absorb and ingest you if you're not careful. It's best to use decoys in areas where they're common, to lure them out and take them down from range. [b]Danger Rating:[/b] ★★★ [i]Researcher's Note: "faster, tougher, and harder hitting" here are still relative. An experienced revenant with good armour and weaponry should still be able to deal with these one-on-one without[/i] too [i]much trouble.[/i][/hider] [hider=Kaboom Box][b]Kaboom Boxes:[/b] Either non-human derived or so devolved as to be completely unrecognizable, these are somewhat uncommon. A matte, faintly metallic black and noticeably angular, they tend to cluster in dark and dry areas, often seeming completely inert until they sense potential prey approach. They're excruciatingly slow, have low health, and hit like a wet noodle by bumping into you, but that's not their main hunting method. They'll begin to glow faintly before exploding, and these explosions can be very dangerous and even fatal, especially if a cluster goes off all at once. They detonate, reform, and then feed on the scraps of their prey's body that remain. [b]Danger Rating:[/b] ★★ [i]Researcher's Note: These are very dangerous if you're dumb and only if you're dumb. Take them out from a distance, throw them, dash through quickly (and carefully), or use decoys. Just don't go stomping on them. They'll still blow and, even if it's not as bad, it'll still cause considerable injury. Seriously, though, I've never suffered so much as a scrape from a Kaboom Box.[/i][/hider] [hider=Tsar Bomba][b]Tsar Bombas:[/b] Either non-human derived or so devolved as to be completely unrecognizable, these are extremely rare. Towering, glossy silver-white hulks, they tend to appear solo in cold, bright areas, often seeming completely inert until they sense potential prey approach. Tsar Bombas are slow, but they're [i]huge[/i], and this size proves an obstacle to defeating them, as they can absorb most traditional projectiles without being ruptured and bladed weapons struggle to cut far enough into their bulk to deal significant damage. [b]Attacks:[/b] Offensively, Tsar Bombas are powerhouses. Though slow, even one swat from them can be bone-crushing and they're also capable of forming temporary appendages in sharp shapes and lashing out with these. Be careful! A Tsar Bomba can impale you. They're not limited to melee range either, as they also release clouds of a scratchy sort of powder that doubles as a smokescreen and weapon. Breathing it in can dehydrate you quickly, make your eyes water and itch uncontrollably, and cause your throat to constrict. Finally, if sensing that it is outmatched, a Tsar Bomba will go still and begin to glow. There is only one response to this: run for your lives. The explosive force that these things can generate is truly awesome. The larger ones are capable of leveling a city block. [b]Danger Rating:[/b] ★★★★★★🕱 (boss) [i]Researcher's Note: There's no exact science to it, but you've usually got about thirty seconds to clear the area from the time that a Tsar Bomba starts to glow until it detonates. I've never run so fast in my life as the time when I encountered one.[/i][/hider][hr][u][sub][h3]Thralls[/h3][/sub][/u] [hider=Loser][b]Loser Thralls[/b]: Clearly human-based, Thralls are the weakest of this morph of enemy, possessing - as one might expect - little free will or complex thought. They are completely slaves to their hunger and instinct. In many cases, this are the result of weaker or recent revenants losing the battle against their endless thirst. Generally speaking, these guys aren't much more dangerous or durable than a strong human. In the case of Loser Thralls in particular, their weakness is exacerbated by their lack of weaponry. They have only their four limbs and bite to do damage with, often also possessing subpar hand-eye coordination and balance, compounded by their nonexistent intelligence. Given the right opportunity, one of these can still kill a human or even a revenant with their bare hands and teeth, but you have to be unusually weak, stupid, unarmed, or unlucky to let that happen. [b]Danger Rating:[/b] ★ [i]Researcher's Note: These are pretty much your classic 'runner' zombies, only, they aren't zombies per se. A solid headshot or centre-of-mass shot with most projectile weapons should deal with them, or a stab/slash to the vital organs. Sometimes, they look very humanlike, though, and it can be disturbing to deal with that.[/i][/hider] [hider=Lumberjack][b]Lumberjack Thralls[/b]: Clearly human-based, Thralls are the weakest of this morph of enemy, possessing - as one might expect - little free will or complex thought. They are completely slaves to their hunger and instinct. In many cases, this are the result of weaker or recent revenants losing the battle against their endless thirst. Generally speaking, these guys aren't much more dangerous or durable than a strong human. In the case of Lumberjack Thralls, they seem to have last wielded axes before losing their reason, so these are their weapons of choice. It is a poor choice, as their lack of fine control, tendency to overbalance, poor reflexes, and unreliable aim cause them to be easy to counter. The axe can still kill you, of course, but you can usually see their swings coming from a mile away, and they leave themselves very open to being countered. [b]Danger Rating:[/b] ★★ [i]Researcher's Note: They swing hard, but it's incredibly telegraphed, and they tend to overbalance badly. I've dodged one in my wheelchair. That's the standard that we're looking at here. Just don't get caught by a mob of them and you'll be okay. Of course, sometimes, when they mob, they accidentally hit each other...[/i][/hider] [hider=Edgelord][b]Edgelord Thralls[/b]: Clearly human-based, Thralls are the weakest of this morph of enemy, possessing - as one might expect - little free will or complex thought. They are completely slaves to their hunger and instinct. In many cases, this are the result of weaker or recent revenants losing the battle against their endless thirst. Generally speaking, these guys aren't much more dangerous or durable than a strong human. In the case of Edgelord Thralls, they seem to have last wielded swords before losing their reason, so these are their weapons of choice. It is a mediocre choice, as their lack of fine control, poor reflexes, and unreliable aim cause them to often hit with the flat of their blades, struggle to stab, and be easy to counter. The sword can still kill you, of course, and has more cutting surface and less tendency to overbalance them that the axes of Lumberjacks do, but you can still usually see their swings coming quite easily, and they still leave themselves very open to being countered. [b]Danger Rating:[/b] ★★ [i]Researcher's Note: They often drag their swords while walking, kicking up sparks and dulling the blades. If you see recent looking scratches on pavement or furrows in softer ground, it's almost always a sign that Edgelords are about. Like many other thralls, they tend to mob and sometimes strike each other when in a frenzy. Avoid getting caught in the middle of a group and you should be able to pick them off pretty easily, however.[/i][/hider] [hider=Marksman][b]Marksman Thralls[/b]: Clearly human-based, Thralls are the weakest of this morph of enemy, possessing - as one might expect - little free will or complex thought. They are completely slaves to their hunger and instinct. In many cases, this are the result of weaker or recent revenants losing the battle against their endless thirst. Generally speaking, these guys aren't much more dangerous or durable than a strong human. In the case of Marksman Thralls, they seem to have last wielded rifles before losing their reason, so these are their weapons of choice. It is an incredibly poor choice, as the guns are almost always out of bullets and, in any case, their lack of fine muscular control, impulse control, and unreliable aim cause them to be totally ineffective. Some of the guns have bayonets, and these can be a pain, but the thralls' telegraphed stabs are easy to sidestep and leave them open to being countered. Of course, those that don't have bayonets just kind of smack or poke you with their guns while roaring. [b]Danger Rating:[/b] ★★ [i]Researcher's Note: I have seen one properly fire a gun perhaps twice ever, and I have seen hundreds of these things over the years. Still, it pays to vigilant. Get in close and maul them as they do not let go of their weapons. Also, they tend to cluster, like other thralls. A well-placed pitfall trap or incendiary can take out a half-dozen. I know. I've [i]done [/i]it.[/i][/hider] [hider=Kruger][b]Kruger Thralls[/b]: Clearly human-based, Thralls are the weakest of this morph of enemy, possessing - as one might expect - little free will or complex thought. They are completely slaves to their hunger and instinct. In many cases, this are the result of weaker or recent revenants losing the battle against their endless thirst. Generally speaking, these guys aren't much more durable than a strong human. In the case of Kruger Thralls, however, they seem to have either grown or acquired long, sharp, horror movie-style claws since losing their reason. Though this leaves them with little range or offensive weaponry, they attack with extreme ferocity and recover faster from their wild swings than other Thralls. Do not count on them to leave many openings and do not rely on them telegraphing their attacks. Exploit their lack of range and predictable behaviour instead. Those claws aren't quite as deadly as a sword or an axe, but they're more likely to hit you unless you're focused and careful. [b]Danger Rating:[/b] ★★★ [i]Researcher's Note: They tend to move in pairs and they seem a little bit quicker and more durable than most other Thralls. Double tap them. They're weak and stupid, but unpredictable, so keep your range if you have it and you should be fine.[/i][/hider] [hider=Wing][b]Winged Thralls[/b]: Clearly human-based, Thralls are the weakest of this morph of enemy, possessing - as one might expect - little free will or complex thought. They are completely slaves to their hunger and instinct. In many cases, this are the result of weaker or recent revenants losing the battle against their endless thirst. Winged Thralls, however, are the strongest of the lot by a considerable margin. Though their wings are fragile and the struggle to fly in complex patterns or for long distances, they're tough overall, can move in three dimensions, and can close in [i]quickly[/i]. In many cases, they also carry shields. They use these more to bash than to block, but it also means that taking one down requires a bit more aim and thinking. Their secondary weapon of choice varies, but is usually a short sword or axe. The shield leaves them less vulnerable when they inevitably miss a swing, so don't rely on easy counters. Go for the weapon-wielding arm or feint them. Just, be careful. These guys aren't soft touches despite technically being Thralls. [b]Danger Rating:[/b] ★★★★ [i]Researcher's Note: They seem a bit more tactical than other Thralls too, though that's very relative. If they have one easy exploit, it's that they only ever seem to swing their weapons vertically, and will never block low. If you have range and can take out the legs, then do it. They're useless without legs... right?[/i][/hider][hr][hr] [center][h3][u]Moderate Level Enemies[/u][/h3][/center][u][sub][h3]Tentacles (Tents)[/h3][/sub][/u]