[hider=The Violet Lady] [color=purple][b][u]Name[/u][/b][/color] 紫娘 (Zǐniáng, or "Sinning" for those with inflexible tongues) [color=purple][b][u]Look[/u][/b][/color] Asian Female with Fancy Clothing [color=purple][b][u]Demeanor[/u][/b][/color] Ominous [color=purple][b][u]Current Stats[/u][/b][/color] Blood: -1 Heart: 1 Mind: 1 Spirit: 1 [color=purple][b][u]Current Factions[/u][/b][/color] Mortality: 1 Night: 0 Power: 1 Wild: 0 [u][color=purple][b]Who are you?[/b][/color][/u] [color=violet]I am an inheritor of the ancient art of magic that has been practiced by my ancestors since the time immemorial. The ancient family whence I also descended consists of magic practitioners with long lineage. The true name of my clan is hidden in mystery.[/color] [u][color=purple][b]How long have you been in the city?[/b][/color][/u] [color=violet]For myself, I have been living in this city since I was born. However, my family had taught me not to forget the homeland whence they were banished centuries ago. I am still familiar with the tradition we've been upholding until now, and the language we use internally to keep our secrets remain hidden.[/color] [u][color=purple][b]What keeps you up at night?[/b][/color][/u] [color=violet]Clients, like the hunters or normies who are aware with the supernaturals; sometimes they need my spell to look for missing stuffs, or things which are more active at night, you know what I mean.[/color] [u][color=purple][b]What have you sacrificed for your power?[/b][/color][/u] [color=violet]I got my internal organs involuntarily rearranged and some are even missing, taken as the cost for a certain forbidden spell I cast long ago. I stopped bleeding every month so I guess my childbearing privilege as a woman was taken too. I'd suggest anyone would give me some space whenever I channel my magic, you don't want to see blood flooding out of my mouth whenever I'm out of luck.[/color] [u][color=purple][b]What do you desperately need?[/b][/color][/u] [color=violet]Immortality, as I have to preserve the heritage of my clan while also not being able to provide any heir to pass this arcane knowledge upon them. If that's not possible, maybe some way to restore my internal organ, especially my womb, I want to bear my children.[/color] [color=purple][b][u]Gear[/u][/b][/color] * A nice apartment (with a partitioning for reception of clients), a crappy car (an old VW Beetle), a decent cell phone * A mystical focus (Dress of Peony) and sanctum (The Library) * A jian-type sword, said to be forged by Ou Yezi himself (3-harm hand messy) [color=purple][b][u]Sanctum[/u][/b][/color] Zhūzǐ Bǎijiā Library / Library of the Hundreds / The Library Features +a testing ground +a library of old tomes +a focus circle +an apothecary Downsides -it contains many volatile substances -it attracts otherworldly attention [color=purple][b][u]Focus[/u][/b][/color] Dress of Peony. Without it, take -1 to Channeling. Focus Benefit: -Gain 1 additional hold when using Channeling [color=purple][b][u]Beginning Spells[/u][/b][/color] [v] Tracking: Spend 1 hold to learn the location of someone. You must have a personal object that belongs to the target or recent leavings of their body (a lock of hair, fingernail clippings, their blood, etc.). [v] Elementalism: You conjure the elements to strike out at your enemies. Spend 1 hold to use unleash an attack with your magic as a weapon (3-harm close or 2-harm close area). [v] Memory Wipe: Spend 1 hold to cause a helpless target to forget some of their short-term memories, up to an entire hour’s worth. You can spend an additional hold and mark corruption to put alternate memories in their place. [hider=Technical Stuffs, copied from the book] [color=violet][b][u]Base Stats[/u][/b][/color] Blood: -1 Heart: 0 Mind: 1 Spirit: 1 [color=violet][b][u]Starting Factions[/u][/b][/color] Mortality: 1 Night: -1 Power: 1 Wild: 0 [color=violet][b][u]Sanctum[/u][/b][/color] Choose and underline 4 features of your sanctum: an extremely knowledgeable assistant, a testing ground, magical booby traps, a library of old tomes, a scattering of ancient relics, a mystical prison, magical wards, a portal to another dimension, a focus circle, an apothecary. Choose and underline 2 downsides of your sanctum: it attracts otherworldly attention, it contains many volatile substances, its location is known by many, it always lacks a key piece or ingredient, it’s tough for you to access. When you go into your sanctum to work on something, the MC tells you what it will take to complete your task, as if your sanctum was a mystical workspace. [color=violet][b][u]Focus[/u][/b][/color] You have a mystical focus item that helps you channel your magics. Without it, take -1 to Channeling. Choose a benefit your Focus grants you: [] Inflict +1 harm with your magics [] Gain armor+1 while you have hold from Channeling [] Gain 1 additional hold when using Channeling [color=violet][b][u]Wizard Moves[/u][/b][/color] You get these two and your spells: * Channeling: When you channel and collect your magics, roll with Spirit. On a 10+, hold 3. On a 7-9, hold 3 and choose 1 from the list below. On a miss, hold 1, but you cannot channel again this scene. - Take -1 ongoing until you rest - Suffer 1-harm (ap) - Mark corruption Your hold lasts until you spend it. You can spend it to cast any spell you have as per the spell’s details. * Sanctum Sanctorum: When you go to your sanctum for a spell ingredient, relic, or tome, roll with Spirit. On a 10+, you’ve got pretty much just the thing. On a 7-9, you’ve got something close, but it’s flawed or lacking in some significant way. On a miss, you don’t have what you’re looking for, but you know someone who probably has it in stock. [color=violet][b][u]Spells (Choose 3)[/u][/b][/color] [] Tracking: Spend 1 hold to learn the location of someone. You must have a personal object that belongs to the target or recent leavings of their body (a lock of hair, fingernail clippings, their blood, etc.). [] Elementalism: You conjure the elements to strike out at your enemies. Spend 1 hold to use unleash an attack with your magic as a weapon (3-harm close or 2-harm close area). [] Memory Wipe: Spend 1 hold to cause a helpless target to forget some of their short-term memories, up to an entire hour’s worth. You can spend an additional hold and mark corruption to put alternate memories in their place. [] Shielding: Spend 1 hold to provide armor+1 to yourself or someone nearby, or spend 2 holds to provide armor+1 to everyone in a small area, possibly including yourself. This armor lasts until the end of the scene. You can stack multiple uses of Shielding at once. [] Veil: Spend 1 hold to make yourself invisible from sight for a few moments. [] Teleport: Spend 1 hold to teleport yourself a short distance within a scene you’re in. [] Hex: Spend 1 hold to inflict 1-harm (ap) on someone from any distance. You must have a sample of their hair, blood, or saliva to do so [color=violet][b][u]Drama Moves[/u][/b][/color] -Wizard Corruption Move When you strike a deal with someone dark and powerful, mark corruption. -Intimacy Move When you share a moment of intimacy—physical or emotional—with another person, decide whether you care about them or not. If you don’t, they go about their business as normal. If you do, they take -1 ongoing to escape until they get some intimacy somewhere else. -End Move When you die, you may place a devastating curse on someone nearby. Specify the effects of the curse and how they may end it. [color=violet][b][u]Standard Advances[/u][/b][/color] Advances available at beginning of play: [] +1 Heart (max +3) [] +1 Mind (max +3) [] +1 Spirit (max +3) [] Add 2 features to your sanctum [] Take 3 more spells [] A move from another Archetype [] A move from another Archetype [] Change your Faction After 5 advances you may select: [] +1 to any stat (max +3) [] +1 any Faction (max +3) [] Erase a scar [] Remove a downside from your sanctum [] Add a benefit to your focus [] Advance 3 basic moves [] Advance 3 basic moves [] Retire your character to safety [] Change to a new Archetype [color=violet][b][u]Corruption Advances[/u][/b][/color] [] Take a corruption move [] Take a corruption move [] Take a corruption move [] Take a corruption move from another Archetype [] Retire your character. They may return as a Threat [color=violet][b][u]Corruption Moves[/u][/b][/color] [] The Dark Arts: When you unleash an attack with magic or psychic energies, mark corruption to roll with Spirit instead of Blood for the rest of the scene. [] Upon a Pale Horse: Mark corruption and speak the true name of an NPC in the scene to inflict 3-harm (ap) on them. [] Black Magic: Mark corruption to ignore a requirement set by the MC when using your sanctum. [] Warding: Mark corruption to create a magical ward the size of a small room. The ward lasts for a month and a day or until you release it. [/hider] [hider=Debts, to be detailed later] [color=violet][b][u]Debts[/u][/b][/color] * Someone is helping Ziniang keep her demons at bay. She owes them a Debt. * Someone is Ziniang's go-to when she gets into trouble. She owes them 2 Debts. * Ziniang is helping someone keep a dangerous secret. They owe her a Debt. [/hider] [center][img]https://i.imgur.com/nAoIRt3.png[/img][/center] [/hider]