I certainly haven't played any Soulsborne game long enough to consider myself "a fan" per say. (Still need to play more of them.) But yes, I agree that fandoms tend to be the worst part of any popular series. Fromsoft (like Bethesda but less shit) often release games on a grandiose scale, that are buggy and feel unfinished in certain aspects. But I think people are allowed to be happy that Elden Ring is a 'fuller' experience than most games that have been released lately. But when it comes to consumers versus game (journos, devs, or companies.) The former is almost always correct. So I think its fair to poke fun at the 'critiques' that so clearly come from a place of envy and people who don't do better. (Though yes, it's a general rule that if you want to maintain respect for anyone. You don't go on their twitter.) Personally, I tend to enjoy open world game design, and would probably find both games perfectly entertaining. (Or not. I'm sometimes picky that way.) Though I think most people who are already interested in playing either game, won't care what particular fans or developers say. Since most people won't even be aware of them saying anything at all. [@Fabricant451] So to change the subject. What would be your argument/sales pitch for the Horizon Forbidden West? Like, what does it do better than its predecessor? Or other "open world games" of its ilk. (Since you don't seem fond of Far Cry, BoTW or Elden Ring.) I'd guess Monster Hunter would be something you'd be fond of. (If that's something you've played.) Since bow-style combat with large colorful monsters seem to be the core gameplay, from what little I've browsed from lets plays of the game. (And the minimap looks very much like an Ubisoft open world game. [i]Which is more of an observation than anything else.[/i])