Between Jason and now Conker, I have a true fear for the state of this RP. Although I'm afraid since I'm trying to avoid things that are too mature, Conker might not be able to shine [s]if you can call it that[/s] as much as he ought to. Just a fair warning. As for [@ActRaiserTheReturned] The sheet itself is fine (although I feel like a few details might've been skimped in that stunningly short bio...), but I'll be placing some limiting factors on Merlin's skillset, which I'll be putting here. [list] [*] [b]Healing - [/b] I'll probably have his ability to heal others weakened just on the fact that things get less interesting if there's someone who can immediately patch up your broken arm or whatnot. He'll still be able to manage things like that, but it'll just take more time and probably be inconvenient for heat-of-the-moment stuff. [*] [b]Time Manipulation - [/b] As will any other entity with time-based powers, they'll find that talent difficult to use and maintain in the Paradox Engine; not saying it'll be impossible, but he'll find using it to come with far more difficulty than normal, and last for quite the short duration. [*] [b]Summoning/Animal Manipulation - [/b] This is a double-up because both bits don't need much. Summoning, well...I'd just like more specifics. What [i]exactly[/i] is he summoning? As for the Animal Manipulation, I'll say that while he can pull this trick on most lesser reptiles, they'll now find dragons and similarly massive, intelligent reptiles to be more resilient to the effect. This is really just so I can still have cool incidents with those kinds of creatures that Merlin doesn't immediately turn off by existing lol. [*] [b]Power Nullification - [/b] I think that term might be a bit too broad...It seems more like it'd be Magic Nullification? Er, regardless, while it already requires prep time, I'll say it might take more now, because being able to null any being's abilities, even only those who use Magic or something similar, is very powerful, and typically very lame to deal with lol. [*] [b]Extremely high resistance to Magic - [/b] Not opposed to him being a lot tougher than most when it comes to dealing with magic, but this'll probably be lightened enough that enemy spellcasters and the sort [i]could[/i] pose a threat to him. [/list] Alright, limitations done! When you can, prepare a hider for Merlin and feel free to place him in Characters.