[hider=Elise Barbette] Name: Elise Barbette Nicknames: Chaldea's #1 Boozehound Age: 25 Gender: Female Master of: Caster (Bunbuku Chagama) Command Seal Location: Right Shoulder Origin: Vintage [hider=Appearance] [img]https://i.imgur.com/kVbEImt.jpg[/img] [/hider] [hr] Personality: Elise is the kind of person that isn't afraid to speak her mind, possessing about as much pride as a normal mage living in their society would, minus the constant root-searching akasha-worshipping holier-than-thine-craft mentality, since...well, frankly, she couldn't care less about most things beyond what makes the most sense at the time. If you need money, find a way to get it. If you need a drink, go make one yourself. And if you need an excuse to perfect your magecraft, the pursuit itself should be worthwhile. Of course, this also means that she's also the kind of person that lives for the moment, valuing experiences for how enjoyable they seem rather than how important they are. Even if she isn't the kind of person to go out of her way for others, she's willing to lend a hand when needed, and is always ready to offer a drink to liven up the mood if she thinks it'd help. She is also incredibly stubborn, to the extent that one wouldn't be surprised to find her in Chaldea's cafeteria, drinking herself under the table to prove a point to someone. [hr] Biography: The Barbette family is a lineage of mages that partake in an odd, non-standard form of potionmaking that stems from the ancient tradition of offering alcohol to divinity, considering this practice of offering something "brewed" to be a method of communicating with Divine Spirits. At the core of their magecraft is a yearning to understand the mysteries of the interaction between gods, man, and poison as a methodology and pushing the human mind to its limit to accept such mysteries. ...And then Elise was born, and proved herself to be utterly opposed to the philosophy of her forefathers. Rather than brewing alcohol with the purpose of communion and ritualistic purpose, she instead posited the theory that: "this swill would make a god hurl, of course they aren't answering you!" With an emphasis on both form and substance to her brews, the focus on taste proved as effective conduits to incorporate more complex ingredients, utilizing the mundane and extravagant both within her magecraft. Her approach focusing on taste proved not only beneficial to the long-term results of the family's practice, but also served to bolster their coffers exponentially, with "Barbette Select" becoming a common name among casual wine consumers within the past few years. As for why a glorified wine-maker chose to take the test to became one of the select members of Team B in Chaldea, that lies in her firm belief that something as advanced as Rayshifting offered answers she couldn't even imagine. What was the actual flavor of the wine offered up to Dionysus? How did people of all walks of life create their alcohol? Why is it that among all human creations, inebriation was one of the first to be proven to date all the way back to the forefront of civilization in Tibsili? It was an equal part of understanding her duty to humanity and these nagging questions that lead the magus to contact Director Orson personally. Testing just like everyone else in the selection process, she would be slotted into the backup team, Team B. [hr] Magecraft Section School of Magecraft: Dendrology, Potion crafting Skills/Spells List: [i]Water Conversion: Alcohol[/i]: 7 times. [i]Accelerate Plant Growth[/i]: 4 times. [i]Entropic Infusion[/i]: This spell functions as a way to rapidly accelerate the relative time of an individual object, aging it to a maximum of 50 years. The effect can be ended early if she breaks contact with it, but the object will remain aged. A magic that stems from Barbette's family's crest. 6 times. [i]Strengthening Solution Alpha[/i]: Heightens the imbiber's natural muscle strength to its human limits. A short-term, cheap liquid form of Reinforcement prepared ahead of time. 3 times. [i]Phoenix Potion Beta[/i]: Regenerative potion that will consume the imbiber's stamina to repair their body. Can also be used on Servants, but actual healing magic would be better. 3 times. [i]Wiseman's Draught Delta[/i]: A potion designed to produce a noticeable increase in the user's Magical Circuit quality for a small amount of time. Used to prepare mostly for rituals. 2 times. [i]Ampelos Bakkheia[/i]: Confusing draught attributed to the Roman god Dionysus' lover, from whom the first vine was grown. A potion that is usually imbibed and then spit as a mist by the user, creating a cloying purple fog that poisons enemies and drives their five senses into overdrive. Noise becomes unbearable, Light becomes painful to see, and everything begins to overwhelm them. 1 time. (Each potion could technically be imbibed/made more of, but doing so would have adverse effects on Elise.) Amount of Magecraft Mana: B Other: Possesses a Specialized Mystic Code created for use with her Magic Crest called the "Aegir Horn", which utilizes a limited form of her family's specialized magecraft to continually age any liquid stored inside of it, maintaining ideal conditions to age it perfectly. Zero combat usage.[/hider] [hider=Servant Sheet: Celtchar mac Uthechar] Class Name: Lancer Nicknames: Lancer of Hot Iron Alignment: Neutral Evil Weapon(s): Lúin of Celtchar [hr] Abilities: Skills (Custom ones are allowed Rate A-E): [i]Red-Hot Iron Rank C:[/i] An ability that Celtchar possesses embodying the legend of his daughter telling him of the weakness of Cognanchnes: Red-hot spits driven into the soles to deliver death. From this legend, Celtchar has gained the ability to continually damage the "capacity" of an enemy's fatal flaw, so long as he is aware of it. With enough damage dealt he is capable of making a known weakness grow far more severe should they trigger. If Celtchar isn't aware of the enemy's weakness, this skill is useless against them, even if he knows they have a weakness of some sort. [i]Animal Communication Rank B:[/i] Celtchar in legend was capable of calling to his faithful dog that had become a monstrous beast, quelling its rage and having it remember him as its master before he slew it. At this rank, giving orders to even Monstrous Beasts is possible if there's an incentive for them. Lower ranked beasts are inclined to follow Celtchar's orders. [i]Valor Rank B+:[/i] Celtchar slew three great beasts the likes of which few dared to go against as punishment for slaying the man who slept with his wife. Increases his physical attack prowess and decreases the effect of mental interference. Conditional boost based on whether the opponent could be considered a "Monster" instead of a human. [hr] Class Abilities: [i]Magic Resistance Rank C[/i] [hr] Base Parameters: Strength: (筋力, Kinryoku?): B Endurance: (耐久, Taikyū?): C Agility: (敏捷, Binshō?): B Magical Power: (魔力, Maryoku?): C Good luck: (幸運, Kōun?): E Noble Phantasm: (宝具, Hōgu?): B [hr] Noble Phantasms: Name: Lúin of Celtchar Quote: "Roar, Lúin! This boiling blood is yours! This poison is yours! Now feast!" Rank: C-A (Depends on the amount of blood the spear is coated in.) Type: Anti-Personnel Range: 1 Description: The flaming lance of Celtchar, sparking madly as it gorges itself on blood and taint. A spear that burns the very air and screams as it cuts, devouring the opponent's blood that has soaked into it before hungrily lashing out for more. The rank of the Noble Phantasm increases the more "blood" is on the lance...or, in other words, the more Celtchar damages the opponent, the stronger the lance will become once it is unleashed. Rather than launching a precise strike himself, at a point the flaming lance will go out of control and strike at its foe, an unpredictable wild beast possessed of a weapon that not even Celtchar can stop until its sated. However, usage of poison will counteract the bloodlust, lulling the spear to sleep. This is both a control mechanism and a weakness, but the lance's heat will not dissipate even if doused in poison. Name: Cauldron of Restraint Quote: "Alright, that's enough of that!" Rank: E Type: Anti-Noble Phantasm Range: 1 Description: A gargantuan cauldron in legend that has become condensed into the form of a sheathe, functioning as a "blinder" for Celtchar's lance. Has no battle application, and functions as a way for Celtchar to quench his lance on his own terms, rather than bathing it in blood or un-manifesting it. True Name: [url=https://en.wikipedia.org/wiki/Celtchar]Celtchar mac Uthechar[/url] [hider=Appearance] [img]https://i.imgur.com/wKmho0j.jpg[/img] [/hider][/hider]