[b]Update:[/b] A “guide” has been added under the settings tab. Until I get the lore thread properly refined this can do for basic detail into current noteworthy locations on the map. Classes have been added also. I added one additional class - Mystic Monk - to allow for an elemental martial artist build. In regards to magic I will take this moment to clarify that all magic is elemental. The six elements are fire, water, air, earth, light, and dark. Also, magic is based upon bloodlines, meaning it is hereditary. (Yes, we are taking the [i]Dragon Age[/i] approach.) Magic must run through one’s lineage. To avoid a “master of all elements” OP character from cropping up players are allowed no more than two elements to manifest within their character. (See the lore thread for more clarity on this.) I will work on finishing up the lore and world (includes races, religions, magic, and surrounding regions) today. Look for the character sheet template tonight sometime (latest tomorrow). I apologize for seeming a bit scattered, it has been a busy week and weekend alike.