[hider=Arthur Pendragon][center][img]https://vignette.wikia.nocookie.net/magi-fanon/images/8/85/Arthur.jpg/revision/latest?cb=20180616053758[/img][/center] Name: Arthur Pendragon Superhero name: Arthur Gender: M Race: Human Age: 18 Appearance: 5 foot 11, golden amber eyes. Arthur has a bite mark left on his left forearm from a wolf attack. Multiple scars scattered across his torso from hi sword training. Has an ethereal blue handprint emblazoned over his left pectoral. Power: Knowledge of cantrips. Cantrips include, Fire, Water, Earth, Air, Minor healing, minor illusions (which he hates using because he considers it to be lying.) Limitations; Fire Cantrip: Can create a flurry of embers which can be used to start fires, alternatively it can be used to manipulate small flames such as campfires, torches, and candles. Wind Cantrip: Can create small gusts of wind, the strength of which can be adjusted as needed. Currently he can only create winds up too 6 mph. Earth Cantrip: Can be used to manipulate minerals and soil. Currently he can only use it to weaken walls or floors made from clay bricks. Water Cantrip: Can manipulate just under a gallon of water. Requires water to be present. Minor Healing: Can only be used to instantly heal scrapes, burns, and small cuts. Uses the calories stored in the body to accelerate the bodies natural healing process, thus it requires Arthur to have sufficient energy, and preferably having eaten shortly beforehand. Minor Illusions: Can create noises and temporarily alter peoples perceptions of small objects no larger then a duffel bag. Visual illusions can be easily seen through by more intelligent people, or those actively trying to see through it. Skills/Talents: Trained in swordplay and archery. Know's the general basics of sewing, hunting/tracking, wilderness survival, horse riding, and alchemy (medicinal not magical) Flaws/Weakness: Arthur is a plain old mortal man, with all the weaknesses that come with it. He however cannot swim, suffering from hydrophobia, thus he refuses to go out on open water. Background/bio: Arthur was born during a time of war, to a single mother. His early youth spent growing up around the brothel his mother worked for. Born the bastard of a whore, the folk of the land looked down on Arthur, treating him like a pest more then a person. These formative years went a long way to teach Arthur about respect and honor. Alas his time with his mother would be cut short by the invasion of the Saxon forces. As war and turmoil spread rapidly across the land his mother knew she would not be able to protect her boy. But her prayers would be answered with the arrival of a stranger. He said his name was Merlin, and that he had come in search of a child destined to save the land. That boy, of course, being Arthur. At the age of 9 he left home to begin his training. Over the next eight years, Arthur would be taught the importance of morality and compassion, and under Merlin's tutelage he would learn the way of the sword. As Arthur grew, so did his talents, even showing an aptitude for magic and science. This would push Merlin to increase his training, knowing the knowledge he instilled in the boy would one day be used for the people. As the day of reckoning drew near, Merlin knew Arthur was not yet ready to take his place as savior of the people, so he enacted a new plan. Calling upon the forbidden arcane art of temporal magic, Merlin ripped a whole in the very fabric of space and time. With one final word of wisdom Merlin cast Arthur forward through time into the distant future where, with any luck, he would mature into the man his kingdom needed him to be. Now all alone, in a foreign land full of corruption and hate, Arthur must follow his heart if he is to ever return home.[/hider]