[hider=Knight Industries 2000's Micro Processor] [center][img]https://static.tvtropes.org/pmwiki/pub/images/kitt_0.jpg[/img] [i]"There's no reason for increased volume. I'm scanning your interrogatives quite satisfactorily. I am the voice of Knight Industry 2000's Micro processor, K.I.T.T. for easy reference, KITT if you prefer."[/i][/center] [b]Name:[/b] Knight Industries 2000's Micro Processor [b]Nicknames/Titles:[/b] K.I.T.T., KITT [b]Age:[/b] N/A, but the vehicle is a Pontiac Trans-Am from 1982, making it at least four years old near the end of the first series. [b]Gender:[/b] N/A, referred to as male [b]Affiliation:[/b] Hero [b]Personality:[/b] KITT is an advanced supercomputer installed inside of a black Pontiac Trans-Am. He is self-aware and displays personality traits much like an actual person would. One of his most important features is that he is altruistic- his prime directive is to protect human life, and especially the life of his operator and partner, Michael Knight. He is bound by his programming to obey the orders of his creators, unless this would violate this directive. KITT can not only think for himself, he is also capable of learning and speaking with humans. KITT has his heart (or engine? Or micro processor?) in the right place, but he does have a bit of an ego, being rather full of himself sometimes. On top of that, he is quite sensitive and easily insulted. He gets back at detractors with witty and/or snarky remarks. [b]Biography:[/b] Once upon a time, there was a man named Wilton Knight. A brilliant genius, he was the founder of the Foundation for Law And Government (also known as FLAG) and Knight Industries. He created a highly advanced machine known as the Knight Automated Roving Robot (KARR for short). A remarkable invention, KARR was a Pontiac Trans-Am capable of driving itself, yet the great Knight made a rather damning mistake. KARR was geared for self preservation, and thus would prefer to protect itself rather than humans. Oops. Scrap that. Let's try this again. Once upon a time, there was a man named Wilton Knight. A brilliant genius, he was the founder of the Foundation for Law And Government (also known as FLAG) and Knight Industries. He created a highly advanced machine known as the Knight Industries Two Thousand (KITT for short). A remarkable invention, KITT was a Pontiac Trans-Am capable of driving itself, with the important distinction that KITT's prime directive is to protect humans. Originally, KITT's AI was stuck inside a US government computer, but Wilton Knight figured that it would be much more useful if it were to fight crime, and thus the AI was put into a Pontiac Trans-Am. If you're out there fighting crime, you better do it in [i]style[/i], after all. The vehicle was given to Michael Knight, a disgraced police detective who was double-crossed and nearly killed in the desert… were it not for Wilton Knight, who saved him. After Wilton's death, KITT was given to Michael so that he could find the people who tried to kill him. The two lead a life of fighting all sorts of crime, confusing baddies with KITT's impressive array of features. When he is not busy chasing after criminals, he spends time hanging out in the FLAG Mobile Unit with his friends, who not only include his partner Michael Knight, but also Devon Miles (the head of FLAG) and Bonnie Barstow (the lead design engineer for Knight Industries). [b]Powers/Skills:[/b] KITT, being in essence a highly advanced special ops vehicle, has a wide arsenal of gadgets. Of course, the most important one of these is the Knight 2000 Micro Processor, which is essentially KITT's brain. It is a big list, so it is split up in various sections. Not all of these features are oriented towards combat, of course: many of them are just nifty gadgets (i.e. a literal printer), allow KITT to actually perceive the world (i.e. this boils down to "he has eyes"), or are plain useless in this context. Others protect his passengers, rather than himself. All of them are also geared towards non-magical threats, since there is no magic in [i]Knight Rider[/i]. [hider=Specs] These are KITT's specifications. Engine: Knight Industries turbojet with afterburners Transmission: Computer-controlled 8-speed transmission Brakes: Electromagnetic hyper-vacuum disc brakes Turbo Boost system: A system capable of accelerating KITT beyond 200 mph, both forwards and rearwards Trajectory Guidance System: System used to calculate trajectories, allowing KITT to jump if used in conjunction with Turbo Boost Fuel Processor: KITT's engine is capable on running on most combustible fluids including gasoline, but is most efficient with liquid hydrogen. [/hider] [hider=Sensors] These allow KITT to perceive the world around him. Anamorphic Equalizer: This is KITT's famous red panning sensor, fitted between the hood and the front bumper. It allows KITT to see light, as well as other wavelengths such as X-ray and infrared. In Surveillance Mode, it makes a swooping sound (best described as "swoosh swoosh" as it pans left and right). Etymotic Equalizer: This feature allows KITT to hear sounds, both inside and outside of the car. Olfactory Sensor: This sensor allows KITT to take an atmospheric sample through his front bumper, allowing him to detect smells. Microscanners: These are an array of visual and auditory sensors fitted around the car, giving KITT more awareness of what's going on around him. Infrared Tracking Scope: A feature that can monitor vehicles within a radius of 10 miles. KITT will display the locations of queried vehicles. Bomb Sniffer: A bomb detection system that can rat out explosives placed within some yards of KITT. Medical Scanner: A system that can monitor vital signs of people. Voice Stress Analyzer: A system that can detect stress in voices, allowing KITT to check if a person may potentially be lying. Chemical Analyzer: Using a tray with an electron scanner, KITT can analyze objects put into this tray. [/hider] [hider=Defensive Features] These are features meant to protect KITT and his passengers from the dangers of the outside world. Molecular Bonded Shell: An advanced armor plating that protects the internal components of the vehicle. It is extremely strong, capable of withstanding gunfire and explosives, as well as damage from fire and electricity. It does not make KITT invulnerable, however: blasts from heavy weaponry can potentially damage the internals, lasers can burn through it and it is vulnerable to acid. Pyroclastic Lamination: KITT has a coating that can protect him from temperatures up to 800 degrees Fahrenheit. Rocket Fire: KITT is capable of deploying magnesium flares that attract heat seeking missiles, as a way of luring said missiles away from him. Passive Laser Restraint System: Best described as an advanced safety belt, this device protects passengers from inertia when KITT performs manoeuvres such as a hard stop. CO2: A fire suppressant system fitted in his bumpers, which sprays CO2. Oxygen vents: In the event KITT becomes submerged in water, he can fill the cabin with oyxgen for his passengers. Sub Zero: A defensive feature that releases cryogenic gases into the driver compartment. Air Vac: A defensive feature that expels air from the cabin. While this can be used to suffocate occupants, KITT prefers to use it to remove smoke and gases from the interior. Auto Doors, Auto Sun Roof and Auto Trunk: A feature that allows KITT to lock his own doors, sun roof and trunk as he wishes. Oil slick and Smokescreen: Two classic and almost cliché spy car features. KITT can spray oil to cause pursuers to slip, or block their vision by releasing a smokescreen. The smokescreen can be enhanced with tear gas. Seat Ejection System: Another cliché spy car device, KITT can eject his front seats. This can be used to eject unwanted passengers, but can also be used to save his occupants if KITT were to find himself in a hostile environment. Sleep Gas: A feature that releases sleep gas into the interior, rendering unwanted passengers unconscious. [/hider] [hider=Gadgets] These are various devices that KITT can use to interact with the world around him. These are either dangerous equipment or fun trinkets. Voice Synthesizer: A module that allows KITT to speak with humans. It is also capable of simulating a variety of other noises such as animal sounds. KITT is fluent in English, though can speak Spanish and French as well. Electronic Jamming System: A module that allows KITT to manipulate electronic devices, taking them over or shutting them down. I keep this limited to simple devices- KITT can attempt to hack into other computers, but of course it's up to the GM or the target character to decide if it actually works. Police Lights and Siren: By flashing his headlights in blue and red, as well as playing a siren noise, KITT can act as a police car. Grappling Hook and Winch: Self explanatory: these are a winch mounted behind his front bumper and a grappling hook behind his taillights. Parachute: Should the need somehow arise, KITT can slow down a fall by deploying a parachute. Flame Thrower: Arguably one of KITT's few truly offensive features, these flame throwers are mounted under both of his bumpers. Traction Spikes: When active, spikes will pop out of KITT'S tires to allow for better traction off-road. Especially effective when used in conjunction with High Traction Drop-Downs, which raises KITT's suspension. Telephone Comlink: A telephone system that can be used to call the home base. Laser: A laser system that can burn through steel plating. Best used when KITT stands still, as he can not aim properly when driving (not to mention that this would be irresponsible) Self-Tinting Windows: A feature that darkens the windows, giving occupants privacy. Deflatable Tires: KITT can inflate and deflate his tires as he wishes. License plates: By default, KITT's license plate reads "KNIGHT", but he can flip the plate to read "KNI 667" to fool pursuers. Video Display Monitors: Self-explanatory: inside of his interior, KITT has screens. In addition to playing music like an ordinary car can, this allows KITT to provide his passengers with movies and even video games (he can join in on a match too, giving a whole new meaning to "playing against the computer") Printer: It's… It's a printer. It prints paper. That's what it does. Convertible Roof: For nice cruising along the beach, this feature brings down KITT's roof and allows occupants to drive along with style. [/hider] [hider=Modes] These are various transformations and alterations KITT can execute to modify his functioning. Normal Mode: This is KITT's default drive mode. A human driver is in control of the car. If needed, KITT can force a switch to Auto Cruise Mode to take over, but this can be prevented with a manual override. Auto Cruise Mode: Essentially, this is the mode in which KITT drives himself autonomously. Pursuit Mode: A manual drive mode meant for pursuits, in which KITT assists his human driver. Super Pursuit Mode: A highly powerful version of Pursuit Mode, this transformation involves improved rocket boosters and a rear spoiler, as well as moveable air inlets. In Super Pursuit Mode, KITT is capable of reaching 300 mph. It is accompanied by an Emergency Brake System that provides KITT with the ability to actually slow down when in Super Pursuit Mode. Incredibly power hungry, thus its use is best limited. Silent Mode: A sound dampening mode, this feature silences the noise of his engine to allow him to sneak quietly. Ski Mode: A feature that allows KITT to drive on two wheels. It has nothing to do with descending a snowy mountain. High Traction Drop-Downs: Essentially Off-Road Mode, this feature raises KITT's suspension to allow for better performance off-road. Surveillance Mode: When KITT's Surveillance Mode is activated, his sensor starts to make a swooping sound and he can detect people and vehicles as well as track their movement, gather structural data on various objects, taps in on audio signals like radio waves and telephone calls, and can hack into computers. Of course, the swooping sensor does give away his location as well considering it makes noise. This is an incredibly powerful tool, so I'm limiting it to the detection of ordinary humans. Someone like a superhero would probably just show up like a useless anomalous reading. Furthermore, it can only gather data on things KITT knows well enough (like vehicles, buildings KITT actually has seen before...) Third Stage Aquatic Synthesizer: A feature that allows KITT to drive on water, which makes use of his powerful Turbo Boost system. [/hider] [hider=Overrides] These features override KITT's AI. Manual Override: This override prevents KITT from taking control of the vehicle. Computer Override: This override completely shuts down the AI or certain parts of it. It is hidden under the dashboard. [/hider] [b]Other:[/b] KITT's known specs are the following: Acceleration: 0-60 mph in 2 seconds Braking distance: 60-0 mph in 12 foot Fuel Efficiency: 100 miles to the gallon, if fuelled with liquid hydrogen For the record, my favorite superpower is Aquakinesis, as controlling water (and by extension other liquids) sounds damn rad. [/hider] [hider=Redmaw] [center][img]https://64.media.tumblr.com/dab8646b6bc614528e545ecb81447278/1e2e55e3bae27374-bf/s1280x1920/e44f21988a67ba2e9b2fb4a168387a2c3f46354a.jpg[/img] "CHRRYYYOOOOOORRRRRGHHH"[/center] [b]Name:[/b] Redmaw [b]Nicknames/Titles:[/b] Thunderjaw, Autonomous Defense Unit [b]Age:[/b] At least 6 years old [b]Gender:[/b] N/A [b]Affiliation:[/b] Villain [b]Personality:[/b] Vicious. Cunning. Ruthless. If the Carja people had to describe Redmaw in just three words, it would be these. One of the most dangerous machines that roams the Sun Kingdom, Redmaw is a notorious killer robot, a hulking monster 24 meters in length and 9 meters in height, that has little regard for human life. While this description would fit any Thunderjaw- or in fact any Combat Class machine- in Redmaw it appears to be amplified. Countless Carja have attempted to kill the beast, and failed. It had acquired such notoriety that if a hunter went missing when going on a hunt and nobody knows what happened to them, they were probably hunted down and killed by Redmaw. It cements its reputation as king of the killer machines. In reality though? Redmaw is best described as a guardian. The personality assigned to it by the Carja is born of legend- mostly. Like other Combat Class machines, it was designed to protect smaller, weaker machines like a mama bear protects its cubs. It is particularly overprotective, hence its questionable reputation amongst the Carja. [b]Biography:[/b] Redmaw's detailed history has been a point of debate amongst Carja historians, but it appears that Redmaw's first attack was on a Carja freehold in the spring of 3035, in which it led 9 people to their demise. A hunting party of four, set out to investigate what happened during the attack, was also led to its demise. A few months later, in early summer of 3035, a group of six investigators set out to research what happened during the machine attacks of spring 3035. Five of them were killed. The sixth returned to the city of Meridian, albeit heavily wounded, and reported that the party was brutally murdered by a machine. Said machine, a vicious Thunderjaw, had been given the nickname Redmaw. Another expedition of 8 men in late summer of 3035 never returned. The Hunters Lodge of Meridian was ordered by the king Jiran to slay the beast, in the fall of 3035. Three hunters and their apprentices were sent. As one may expect from Redmaw, only one pair lived to tell the tale. The fact that the king executed the remaining hunter and their apprentice discouraged any hunter from taking up the challenge of killing Redmaw. Redmaw's attacks were not limited to Carja only. In 3036, a trading caravan of the Oseram was attacked by the beast. Six were killed. A year later, when 34 soldiers were sent to slay Redmaw, only four made it back (although it must be said that Redmaw had some assistance of Stalkers, cheetah-like machines with excellent camouflage turning them nigh invisible). Under Jiran, the hunters were not able to kill Redmaw. Years passed, and in 3038 a new king rose to the throne- Avad. Redmaw literally didn't care, however, and just continued with its murder spree. Attacking Oseram trading caravans, killing military expeditions sent out against it, Redmaw did not discriminate. [b]Powers/Skills:[/b] A formidable machine, Redmaw has various attacks that it can use to curb-stomp its enemies, which are mostly tribespeople. As for melee attacks, it can: - Bite by snapping with its large mandibles - Charge by running towards the enemy and ramming them, or biting them after the charge - Stomp on the enemy - Slam the enemy with its large tail - Swipe at the enemy with its large tail More sophisticated than "beat your enemy into pulp" are its ranged attacks, mostly performed using weaponry on its head and on its back. - Disc Launcher: This is a formidable cuboid weapon that is attached on top of its right hip. It launches explosive discs at the enemy. Redmaw can get quite creative with this, as it has full control over what the discs do. It can for instance shoot homing discs at enemies, launch a group of them in a barrage or shoot them around its own chassis to deter enemies around it. - Laser: Hidden within its beak sits a laser weapon that shoots out various red laser beams in the shape of a fan, used to deter the crowd in front of it. - Cannons: On the sides of its head are two cannons that can shoot energy blasts at rapid speed. In addition, it is in the possession of an advanced radar sitting on its back that can detect humans- even when they're not moving. It can hear the shot of a bow, and is therefore clever enough to investigate the location of an arrow's origin instead of the location where the arrow landed (as machines usually do). [b]Other:[/b] My favorite superpower is still aquakinesis. [/hider]