Later than normal, but it's still Sunday my time. The operation is over and downtime has started. You can start working on collabs with your fellow espers. There's going to be an other operation at some point, so you might as well take Apollo on a bad date or hug Ashley before it's too late. I'll be open to doing collabs, but unlike last time, I'm not going to actively seek everyone out. I think last time I was in all but two posts done over down time. Also, no hunts this time. I've got some systems to revamp and others to add. We'll see if this becomes a regular thing or if they come back later. Some of the updates I'll be working on and am hyappy to announce are the following. -Second (and hopefully final) Healing note revamp. I do feel heal was a lot more useful on this operation, but I noticed it's still kind of confusing, and the whole "healing over time" thing is kind of confusing. That's how I work: I make cumbersome systems that do the job at a barely satisfactory level, and then I implement one that is simpler and does the job later after the "prototype" does its job. Anyway, the goal is to give healers the choice to cast powerful and unreasonably expensive healing magic, or to spend several turns casting a less expensive spell while falling behind in the action economy. Just don't get hit guys! -Construct is going to be less wonkey Crazy how newby espers can reshape the battlefield with a single note. I mean it's expensive and obtuse, but we can do better. -Portal will be cheaper. It's just too expensive for a note that needs forethought to use and has to be cast over two turns. -Notes will have a "measure" attached to them to determine how fast they are. Mostly for GM convenience, but will likely be useful in clutch moments when two espers cast a melody at the same time. -Modification note revamps. I don't know what I'm going to find, but the modification notes were made with a different system in mind. Now that I've seen how RP combat is moving, they need to be updated. -New system: Combat Items Everyone responded pretty well to the "expansions" in the last survey. Though the one that got the most interest was the item one. Espers will have a number of credits they can use to purchase mundane items before every operation. Depending on how things go, it might be upgradable via glamor to allow for more credits as well as special "backup items" that would let you call upon powerful effects once per operation. Speaking of survey, sometime tommorow I'll have the new one out. Unlike the last one, anything you write in should be 100% anonymous. I'm not too worried about getting duplicate submissions given how small our group is. The survey is also going to influence how long downtime is, so be sure to take it if you care about stuff like that.