[hider=Alyona] Name: Alyona Yenina Age: 18 Grade: Remedial High Schooling (Mephisto's) [hider=Portrait]https://files.catbox.moe/gi2spk.png I'm dumb so the image is probably too big to embed well so here's the link. She dyes her hair often, but never tries out the color red.[/hider] Biography: Alyona was born with a twin sister. In some cruel ploy of the gods, one twin was given the powers of a holy relic, while the other became a bearer of unholy curses. While one grew normally and healthily, the other was thin and barely grew at all. Despite her royal birth and family, she was excluded from participating as soon as her powers were realized. Bringing misfortune everywhere she walked was enough for her family to isolate her, and she soon felt resentment towards them without exception. Despite the family’s wealth, she knew that she would be the last person in line to inherit anything. So she eschewed her family, dying her hair different from her twin sister, taking with her anything she could steal and running away to try and find a different way of life. After all, if all she can do is bring misfortune, maybe she could find a way to use it to her advantage. Alyona has embraced her life as a walking curse. She assumes by default that people will not like her - so she better get what she can out of them before they realize what she actually is. She fled her home country with some stolen family treasures and is determined to chase her own dream in Rhea with a fresh start. She has it all, a nice apartment, a good roommate, and... mandatory schooling due to her lack of transcripts and poor testing scores. Has a childlike fondness for sweets. Powers: Core Power: Unholy Vessel - Alyona was blessed by a goddess of curses and misfortune. Some would say that the essence of curses is weaved within her mortal form. Her presence brings poor luck to those around her. Perhaps because of this curse, her body is much different from her stockier twin. Secondary Power: Aegis of Misfortune - Alyona’s existence is a form of curse. Negative effects such as curses have very little effect to her. However, positive effects have a diminished effect on her as well. She’s so used to negative energy that positive kinds make her feel sick. Secondary Power: Cursed Touch - Alyona’s curses can be extended to others with a touch. If someone is touched by Alyona for more than a few moments, the curses will prevent positive effects such as healing from affecting the victim for several minutes. Extended bouts of contact with her will prevent even natural healing and rest from aiding the victim. Secondary Power: Contaminant Bolt - Alyona’s ranged attack are spears of pure negative energy. Containing the raw energy of curses, these weapons pass through physical barriers and leave no wounds, but sap the life force from their target. Hits to muscles will make them sore and stiff as though they have been worked without breaks. These spears can return the life force to Alyona, which heals her (one of the only positive effects that isn’t reduced by Aegis of Misfortune). Relationships: Sasha Yenina - “...Don't say that name to me ever again.” [/hider] [hider=Alexandria or Andras] Name: Alexandria Sova Also goes by Andras [hider=Portrait Link] https://files.catbox.moe/xv9ulb.png (She doesn't actually have a grimoire... yet!) [/hider] Age: 16 Grade: 1st Year Laurels Biography: Alexandria Sova was always a bookish child, who often ended up driving people away through social awkwardness. It was a wonder, then, that she managed to become a part of a trio of tightly knit friends. Her Gift manifested strangely, allowing her to manifest thoughts, concepts, and images from her mind. This led to her forming a bond with another child who had a similar power. Protected by a brash third friend, they lived out their lives without a care in the world, conjuring forth images and scenes that were born from pure imagination. Until Alex went too far. Or rather, she was intrigued by some quirk in her gift she discovered while playing - and upon experimenting, was swallowed up by her own dream. She became bedridden, comatose, unresponsive. She only awoke over a year later, and even more time to become rehabilitated. But she had emerged changed from the long sleep, and her power was erratic, unpredictable, and so much more powerful. She claimed she had found the source of magic itself, something innate to the world, even more fundamental than the gods. Or so she says. Many keeping an eye on her noticed her power was manifesting things from her imagination, or from other things she had seen in the past, or even from games she enjoyed. They commented that she may have imagined or dreamed the entire thing up, and her power simply refined itself further to manifest her scatter-brained thoughts into, admittedly, real powers. The erratic and potentially dangerous nature of her power lead her to be privately schooled in managing her power alongside remedial classes to catch up with the classes she had missed. Alexandria's extended leave from consciousness, loss of sight in one eye, and newfound ability had perhaps intermingled for her to cultivate a new persona - that of a demon mage named Andras. While she tries to keep the facade up, it becomes clear to many that interact with her that she is simply keeping up some kind of delusion, or a stage persona to have for when she enters tournaments, or perhaps she just went a little crazy when she was in a coma. Powers: Core: The Root of All Magic Within Andras's eye there is a link to the source of all magic, beyond even the gods' domain (allegedly). She can use her inward eye to gaze at the Root, catching glimpses of spells at their primordial source (or so she says). These spells crystallize as softly glowing points of light, which Andras can manifest at will (actually has been observed, so probably true). She can cast these spells using the points of light, which she usually calls "cards" (most cards in real life don't glow and float in midair). The behaviors officer that put together her file after working with her wrote: "Alexandria's power seems to let her manifest illusions of cards, like from a game, and use them to create actual magical effects. They seem to be 'drawn' from a large and random pool that may be expanding as she considers new effects. While in card form they have no real power, so they seem to be just manifest that way because of Alexandria's preferences. However, she has the ability to 'activate' them to 'cast' the effect of the card, consuming the card in the process. These spells can be from minor tricks, to powerful attacks, to granting supernatural abilities. Nearly impossible to say what she might be able to do from day to day. She seems to be documenting spells herself, but unfortunately [url=https://docs.google.com/spreadsheets/d/1AIpOOa3k20u8ZJVApNp8L-p8tZQIYFYdPX0roZruiXo/edit?usp=sharing]a copy of the notebook she was using[/url] is not able to be secured. She was very adamant about not sharing it." Sub Power: Mana Bond Once per day, Andras can draw a card from the Root. She can increase the number of draws she gets from this power by forging a mana bond with a trusted friend. This is done through physical contact (like a hug or whatever) and lasts as long as both are okay with it. The bond does not impart any kind of drain on the friend. Andras is [i]very[/i] hesistant to form bonds with someone she doesn't trust as a friend. When prompted why, she never really gives a straight answer, usually haphazardly talking about "grave prophecy" or "reality anchoring" or something similar. ...Maybe she's too shy? Sub Power (?): Forbidden Knowledge Andras's connection to the Root is seemingly becoming stronger over time, causing her to obtain more and more spells as she practices. The list of spells she has grows as she witnesses usage of gifts, magic, and her own dreams. Relationships: Wolf and Vera: "I-It's kind of daunting to face them now... A lot has happened since we were last together. But we're still friends, right? R-Right?!" [/hider]