A WIP, but I wanted to let yall get an idea of where I'm going. And I can still tweak things before I get too far this way as well. Oh and the Manton Effect stops her from Magnetoing you lol [hider=They're downed, downed and drowned. Downed and drowned and never found...] [center][hr][hr][img] https://media.discordapp.net/attachments/716468678132105220/961445159692800080/IMG_0911.png[/img] [hr][hr] [color=1f40fa][b]"Did you think that dry land would be your friend? The last person who believed that still hasn't woken up."[/b] [/color] [color=1f40fa][h2][u][b]Name:[/b][/u][/h2][/color] Sierra Mavis Danvers [color=1f40fa][h2][u][b]Alias[/b][/u][/h2][/color] Siren [color=1f40fa][h2][u][b]Nicknames[/b][/u][/h2][/color] [s]Stick in The Mud[/s] [s]Seaweed Head[/s] Not unless you want to get on her nerves. [color=1f40fa][h2][u][b]Age[/b][/u][/h2][/color] 17 [color=1f40fa][h2][u][b]Gender[/b][/u][/h2][/color] Female | She/Her [color=1f40fa][h2][u][b]Personality[/b][/u][/h2][/color] Sierra can come off as harsh and difficult to approach at first, which is ironic given her powers, but she isn't at all antisocial. Whenever the Wards gather around out of costume for an evening, Sierra's found at the front of the group. Over the years, she's developed a bit of a Big Sister role within the team, taking it on herself to look after the younger members of the Wards and make sure they don't do anything stupid when the PRT turns their backs. As Siren, she tends to conduct herself in a very formal, dignified way, like the captain of a ship. Despite the fact that she takes on a lot of responsibility in the Ward scene, and can be counted on to follow through, Sierra is also known for being stubborn in her ways. She likes to move as she does and isn't always keen on shifting direction unless it really matters. This is what gives her than unapproachable atmosphere people witness during first impressions. If she takes the rest of the day off, you will have a hard time telling her otherwise. If she wakes up at 11pm and insists on spending three hours handling worthless paperwork so she doesn't have to in the morning, she won't be stopped. Sierra is also very...evasive when asked about anything especially personal. Anything about her trigger to details about her homelife before the Redline Wards tends to get shutdown pretty quick when someone asks. It's best you don't know. [color=1f40fa][h2][u][b]Appearance[/b][/u][/h2][/color] Out of costume, it's all comfort. Sweatpants, baggy sweatshirts, and anything that doesn't make her feel too humid. Due to the side effects of her powers, Sierra's hair is always wet. She hasn't been able to successfully dry it in the last four years. [i]How[/i] wet depends on how much she uses her powers. After a head-on fight with villains, it looks like she dunked her head underwater. When she wakes up in the morning, it only feels somewhat damp. Don't ask how she sleeps comfortably. Don't ask about the fish scales, either. Siren wears a getup that makes someone think she's a pirate instead of, well, a siren. Turquoise colored, hydrophobic long-coat, a pair of knee-high boots, padded elbow gloves, and bulletproof vest designed to look like a regular undershirt for subtlety. [color=1f40fa][h2][u][b]Biography[/b][/u][/h2][/color] To be added. [color=1f40fa][h2][u][b]Powers[/b][/u][/h2][/color] [h3]Shaker - Breaker[/h3] Arguably more like a Changer than a Breaker, Sierra has a form she shifts into where her body is altered to be made of water. Her clothes blur and mingle with the surface of her skin and seem to cascade away towards any edge. Her hair goes from being constantly wet to a raging waterfall in the shape of hair, that no one can touch without their hand passing through or being pushed back out. In this form, Sierra absorbs any free water in a solid or gaseous state that her body touches, which is used to slowly heal wounds. She can also walk on water in this state, but the most important advantage to Sierra's Breaker state is that it allows her to access her Shaker power: Hydrokinesis. In this form, she can freely manipulate free water in any state, such as liquid or ice cubes, on a molecular level. This allows her to artificially change the state of water and move it like an extension of her body, which it technically is. Sierra is also capable of altering the weather with enough humidity in the air, effectively forcing rain to pour down. This doesn't have much of a practical use unless the rain is particular heavy, and takes time, but it makes Sierra's ability to flood a street a lot easier if it happens. Sierra can't recreate the wind or lighting associated with a thunderstorm, but sometimes, when she is pushed into circumstances like the ones during her trigger event, a full-blown thunderstorm just might occur outside of her control. [color=1f40fa][h2][u][b]Skills[/b][/u][/h2][/color] [color=1f40fa][h2][u][b]Other[/b][/u][/h2][/color] (Where to put anything these broader sections might've missed)[/center] [/hider]