[hider=Sean Evens: OVERCLOCK] [center][hr][hr][img]https://i.imgur.com/ntHJIWE.jpg?1[/img] [b][color=0054a6]"So, villains... are you about [i]done[/i] with this little tantrum of yours yet?"[/color][/b][hr][hr][/center] [color=0054a6][b]Name:[/b][/color] Sean Evens [color=0054a6][b]Alias:[/b][/color] Overclock [color=0054a6][b]Nicknames:[/b][/color] NA. [color=0054a6][b]Age:[/b][/color] 17 [color=0054a6][b]Gender:[/b][/color] Male [color=0054a6][b]Personality:[/b][/color] A nod here. A grin there. A nice word for a citizen and a cat saved from a tree, because why not? He's got time, more than enough. Overclock is the quintessential speedster brute, a mighty force of justice. His record against criminal elements is nigh-flawless, and he is the sort to perform hero work outside scheduled patrols... and even outside costume. After all, once he's ramped up enough, even without a mask, cameras are no threat to his secret identity, which can result in a number of victims suddenly finding themselves saved, the villain beaten, and a note from their "friendly Neighborhood Overclock" left behind. Despite all this, he's not typically the sort to actively ham things up or play along as well with the PR machine as many of his peers. For a simple reason. He is stubborn and prideful, though he typically hides it well. Sean has an... obsession perhaps with controlling his own path in life, in dictating his own destiny and image (his costume, among other things). He was not exactly thrilled to join the Wards, and the fact that he barely tolerates the red tape and PR is fairly clear to any that know him well... which is surprisingly few. Despite his forwardness on the job, behind closed doors, he is a comparatively restrained person. He sees heroing at the behest of a government agency as inherently flawed. In fact, he outright finds superhero costumes and masks to be ridiculous, and if his contract didn't have some comprehensive NDAs involved, he'd be perfectly happy to be hero without a secret identity at all. On the inverse scale, he doesn't think villains have the right to hide behind masks and thinks the precedent set by letting them is one of the major factors making the world worse by encouraging the idea of lessened to nonexistent consequences... as long as you might show up for the big threats like the S7 or Heralds. If he were an independent hero, he'd be much happier. Instead, with the choice taken out of his hands, he barely refrains from acting spitefully towards his comrades and superiors. To that effect, even as he refuses to put on a stage persona for the masses, he feels he's doing everyone a favor just being his regular self on the job. Really, they should be thankful, he thinks, that he only takes out his frustrations on "acceptable targets". And yet... despite all of that, there's a part of him, the part of him that he currently lets lead the charge, that believes in a better world, in better heroes, that things can be salvaged, the villains beaten, the Heralds destroyed, and that lives can be saved in all the ways that matter. And he worries for his younger peers, for how they might be suckered into the government's games as effectively child soldiers. A large part of him feels responsible for them, and that part also wants the Wards to be what the naive among them believe it is. And for that reason, he sees it as his duty to coopt the image and direction of the Wards before it can be twisted by hard men making hard choices. And well, if that lets him get back at those that forcibly recruited him in a number of petty ways? Why, how could he refuse? Independent of his issues with "the System" and internal conflicts, however, Sean has a powerful sense of justice... if a bit black and white. To him, "evil" acts aren't excusable. There is only doing the right thing or doing the wrong thing with little -if any- in between; it is [i]always[/i] a choice that anyone can make. For that reason, he has very little true leniency to offer for those that overstep. He's a true believer at heart in the American Dream, of the right to be free and choose your own destiny. Those that dare take that free will and liberty away from others (most Masters, slavers, rapists and murderers in general -though not necessarily killers) will find that he is fresh out of mercy. He believes that saving people is more than saving their bodies in the present but eliminating any threat that could harm them in the future; and it is equally vital to save the peoples' hearts and minds. [color=0054a6][b]Appearance:[/b] [/color] Civilian: A 5'10", 160 lb. dark-brown-haired, blue-eyed, athletic, caucasian and clean-shaven young man with the lean build of a martial artist. Prefers blue jeans and wide variety of cotton shirts or hoodies. Typically prefers solid colors or stripes and avoids stuff with brand names plastered all over it. He lives in Redline, Maine, which is -to say the least- [i]cold[/i], so he also favors warm jackets, preferably with hoods for when the chill is especially biting. Cape: Despite despising spandex with a fiery passion, he's opted for a costume that might as well be named "MURICA HARDER" just to spite the PRT. It may not yet be obvious exactly how such a PR friendly-seeming outfit is going to channel such ends, but the malicious compliance promises to be glorious. The outfit is a thick, durable full-bodysuit affair, aside from the head, which has a wide blue domino mask, leaving his eyes and lower face open. The dominant color is a dark blue with a triangular expanse of dark red covering the majority of the chest down to the bottom of the sternum along with rounding out to cover the shoulders and encompass everything above the nape of the neck. Emblazoned upon the front in the center of the red mass is a white and blue emblem of a clock without hands, surrounded by a ring of white five-pointed stars, one for each hour. A single narrow "v"-shaped, downward pointing white stripe ascends up the outside of both thighs with a larger, thicker one on his back, the point ending at the small of his back. The boots and gloves are dark red with multiple "v"-shaped white stripes ascending up the front lengths of them, the "points" of the v's pointing towards the ends of the appendages and only descending far enough to barely touch both his ankles and wrists. There is a white utility belt with dark red accents secured firmly to the waist by built in belt straps; though it can naturally be unbuckled and removed separate from the rest of the costume. All the colors of this costume are done blatantly in the exact same color coding as the American Flag. [color=0054a6][b]Biography:[/b][/color] If Sean were to call his early and mid life anything, it was... "average". Not that he was actually disappointed with that state of affairs. He had loving parents, a good home, good schooling, a number of healthy hobbies he went through over the years, including swimming, gymnastics, soccer and finally, martial arts. To say the least, on an objective level, compared to many, he lived a good, perhaps above average life, and he was content with that, aspiring to no particular heights and wanting little more than he had. He had enough of a good support system to avoid being forced into any particular direction, and he loved it. What he loved and appreciated the most was the [i]freedom[/i] to choose his own life, to choose his own lifestyle, to be able to plan around taking up a job that wouldn't just be a grind for money but instead something he would genuinely enjoy doing his whole life. He was 15 and had an actual plan for his life, one he intended to carry out. And then some things happened, many of them unfortunate, some of them not. At the end of it all, unfortunately, his plans were in shambles. He had powers and a will to use them... and an even greater desire to avoid using them on anyone else's orders. So, he tried out the whole vigilante thing for the next two years, and turns out, he was pretty good at it. With his lessons from martial arts, he was more aware than many his age what the consequences of excessive force would be, so he carefully toed the line, stayed within the bounds of self defense and defense of others, and ensured that every citizen's arrest was properly conducted, the victim a witness and the baddie bound to be put away. The people and even law enforcement seemed to like him, liked the "friendly neighborhood hero" persona he had, a relatable guy who nonetheless was here to help. Between that and his martial arts refining and reinforcing his discipline, he kept things restrained. In fact, despite doing so begrudgingly at first, he even went to therapy and recovered from his Trigger Event... mostly anyway, becoming as well-adjusted and rational as any could likely ever expect him to be. He did everything right, picked up the pieces of his life and was in the process of fitting them back together... only for the government to stick their nose into things. There were some threats of using the law against him for his vigilante work, but he easily called their bluff, knowing he had followed the letter of the law... and admittedly laughed in their face. Unfortunately, they thought to go around him entirely and manipulate his options through his guardians. And so, Sean finds himself in the here and now with a barely restrained chip on his shoulder and an axe to grind with the system... not that he's foolish enough to be overt about it. Oh no, [i]no[/i] [b]no[/b]. If he's going to have his way and get retaliation, he's going to have to play the long game... so it's sure nice to be so good at putting on a show. They won't know what hit them. [color=0054a6][b]Powers/Skills:[/b][/color] [list] [*][b][color=0054a6]Athleticism[/color][/b]: Is a highly athletic and agile individual, and his cardio is sufficient for very extended periods of running (to say the least). [*][b][color=0054a6]Great Pain Tolerance/Willpower[/color][/b]: He's learned to handle pain and aching muscles taking martial arts, and gaining powers that rely on a stronger base has only pushed him to push himself to the edge time and again. Working up the scale, in being a hero, taking actual injuries multiple times has numbed him somewhat. As long as he isn't entirely incapacitated, it's likely that he'll try to keep fighting. [*][b][color=0054a6]Martial Arts: Tae-Kwon Do[/color][/b]: Even before becoming a cape, he took martial arts and reached a level where he could actually put what he knew into practice beyond refereed spars. His style favors a wide variety of kicks, but he's been known to "ad lib" things or forgo form entirely to be more unpredictable. This gives him a certain awareness of where it's safe to strike the human body to incapacitate foes relatively harmlessly... or where he needs to aim to do the most damage. [*][b][color=0054a6]Service with a Smile[/color][/b]: Having worked in the fast-food industry, Sean is quite practiced at concealing his true feelings from others. [*][b][color=0054a6]Swimming[/color][/b]: Can swim pretty well. Retained the skills easily, even if he hasn't taken lessons in years. [*][b][color=0054a6]Escalation: Overclock (Mover/Brute/Breaker 2-10+)[/color][/b]: A power that multiplies Overclock's base speed, strength and durability to ramp up over time. This effect is not gradual but instead occurs in periodic bursts with a longer waiting time for each successive burst. The boost and periods between boosts occur in exponential increments, starting with 2, then 4, then 16, then 256 and so on. The waiting times are slightly lower initially, allowing him to activate the first boost instantly, effectively meaning he must wait 2 seconds to activate x4, then 4 seconds to activate x16, then 16 seconds for x256 and so on... a fairly long time in the initial moments of a fight. This is rather mitigated by the fact that he doesn't actually [i]need[/i] a fight to ramp up and can, in fact, begin doing so ahead of time if he's anticipating one. Despite the ludicrous speeds he can move at, he doesn't seem to cause any undue collateral damage from the force of his passing. However, this state of affairs lasts only as long as he chooses to allow it. At any point, he can seemingly at least partially selectively decide which aspects of physics his boosted physicality will interact with, allowing the full force of the collateral effects of his actions to occur. This Breaker effect also allows him to manually utilize any level of lesser force than his current maximum upon targets, letting him avoid causing severe to lethal injury or damage in general even while going at full throttle. As far as the PRT has been able to determine, he effectively has no upper limit and has been able to continue ramping up over the course of an entire day, only loosing his charge once he fell asleep. His power is active, requiring he pay enough attention to manually activate each successive boost. In general, it is expected that most conflict with him will occur while he has boosted 4 times. Anything longer requires that a battle have been ongoing for a full 4 minutes at minimum. [hider=Speed Calculations:] [list] [*]Base - 15 mph (22 fps) [*](Instant) x2 - 30 mph (44 fps) [*](2 seconds) x4 - 60 mph (88 fps) (barely too slow to run on water) [*](6 seconds) x16 - 240 mph (356 fps) (can run on water) [*](24 seconds) x256 - 3,840 mph (1 mps) (5,632 fps) (Mach 5) [*](280 seconds/ 4 minutes, 40 seconds) x65,536 - 983,040 mph (186 mps) (1,441,792 fps) (Mach 1,281) (3.6x lightning speed) [*](65,816 seconds/ 18 hours, 16 minutes, 56 seconds) x4,294,967,296 - 64,424,509,440 mph (12,201,611 mps) (6,299,300,000 fps) (96x lightspeed) (Mach 57,250,000) [*](136 years, 71 days, 0 hours, 44 minutes, 55 seconds) The odds of him ever reaching Stage 7 are so low with an exponential timer, that it's not even worth calculating any further than this unless that absurdity comes to pass by some genuine miracle. [/list] [/hider] [hider=Strength Calculations in lbs (and tons where relevant)(currently in progress):] [list] [*]Overhead Press - (Base: 200)(V1: 400)(V2: 800)(V3: 3,200)(V4: 51,200 (25.6t))(V5: 13,107,200 (6553.6t))(V6: 858,993,459,200 (429,496,730t)) [*]Deadlift - (Base: 360)(V1: 720)(V2: 1,440)(V3: 5,760)(V4: 92,160 (46.08t))(V5: 23,592,960 (11,796.48t))(V6: 1,546,188,226,560 (773,094,113t) [*]Bench Press - (Base: 280)(V1: 560)(V2: 1,120)(V3: 4,480)(V4: 71,680 (35.84t))(V5: 18,350,080 (9,175.04t))(V6: 1,202,590,842,880 (601,295,421t)) [*]Squat - (Base: 320)(V1: 640)(V2: 1,280)(V3: 5,120)(V4: 81,920 (40.96t))(V5: 20,971,520 (10,485.76t))(V6: 1,374,389,534,720 (687,194,767t)) [*]Short-range Punch - (Base: 170)(V1: )(V2: )(V3: )(V4: )(V5: )(V6: ) [*]Reverse Punch - (Base: 300)(V1: )(V2: )(V3: )(V4: )(V5: )(V6: ) [*]Placeholder - (Base: )(V1: )(V2: )(V3: )(V4: )(V5: )(V6: ) [/list] [/hider] [hider=Weakness] Sean's power has a simple weakness, an energy pool that all his boost stages draw from to various degrees, preventing him from maintaining the higher tiers often or easily. Essentially, each stage costs a certain amount to maintain, but they only expend energy at all if Sean is actively moving (and thus benefitting actively from the boost), which allows him to charge up more easily and less wastefully to higher levels by simply standing still. [list] [*]First stage is low enough that he could hold it indefinitely and actually recharge his reserves. [*]Second stage neutralizes. He makes as much energy as it spends. Can't recharge (assuming he just lowered from a higher stage). [*]Third Stage, he's actively loosing energy and on a time limit, if a fairly generous one (3 continuous hours). [*]Fourth stage, same as the third, but way worse, not for reckless use (30 continuous minutes). [*]Fifth stage, drain is so bad in order to actually reach the sixth stage, he would have to sit still and do literally nothing but breathe if at all possible, basically meditating for the time it takes to reach his peak ability (3 continuous minutes). [*]Sixth stage. True absurdity. In real time, he only has a few seconds of action time, but that's likely to be more than enough. [/list] [/hider] [*][b][color=0054a6]Shonen Transportation (Striker 0)[/color][/b]: It's not quite clear if this is an aspect of his Breaker power or entirely separate. In practice, however, it allows Overlock to safely transport other people and objects, even while moving at his top speed. While they may not share his enhanced reflexes or perceptions for the duration, they also seem to suffer little if any vertigo afterwards. [*][b][color=0054a6]Semi-Immutability (Trump 0)[/color][/b]: Overclock's powers have a noticeable resistance to being altered, stolen, copied, or boosted, enough so that he can usually continue to operate in some normal capacity. [/list] [b]Other:[/b] Favorite power sets involve time stopping or manipulation. Though, I'm becoming a big fan of speedsters as well. [/hider]