The [i]Bezorel[/i] had a face that not even a committee could love. There were mechs that one procured because one was cheap - and then there were mechs that one procured because one was cursed. The Bezorel was a human design, the [i]Warcrusher[/i]-class: an unholy marriage of a designer who foresaw the future of mecha as armoured personnel carriers and a military who didn't trust bipedal locomotion and demanded the use of a backup set of treads on its feet. It has the aura of a militarized garbage can on roller skates. It's also a hangar queen, uses an experimental dead-end of a weapon system, and explodes in such a satisfying way that it improves the morale of enemy forces. The weapon system is an Archimedes Prototype Laser array - imagine a pair of large and glittering solar panels that hang off the side of the Bezorel like a set of elephant ears. These crystal panels focus energy into low-grade prototype laser array. The one upside to the Archimedes is that it can manage a "Hella" rate of fire, a factoid most popularly cheered by the infantry carried within the Warcrusher's bulk until they reached the bunker it was failing to burn through. The [i]Bezorel[/i] is the final, tragic manifestation of the Warcrusher. It limps onto the battlefield as though hungover, and even the vaunted rapid-fire capabilities of the Archimedes are stuttering. The volley comes constantly but ragged, missing beats, pewpew pew pew - pew pew pew... It's a tragic sight. * SYSTEM: Pattern identified. #$# Pattern? What pattern? SYSTEM: The pattern of the laser array. !!@: Why are you examining the pattern? It is manifestly failing to overcome Dame Stalok's shielding. !!@: It is failing even to optimize for the limited capabilities possessed by the TC design. !!@: Such a technique possesses no military value. SYSTEM: Correct. The attack pattern deployed by the [i]Bezorel[/i] possesses no military value. !!@: As I thought. #$#: ... #$#: SYSTEM, does the pattern possess cultural value? SYSTEM: Define "Culture". * The [i]Sea Spike[/i] draws closer. Oftentimes it can weave paths directly through the lasers, letting them glance harmlessly off its armour. Nierka feels the rumbling pulse of impacts but proceeds unbothered; shields may have been dropped but armour is barely getting warm. Abruptly, the [i]Bezorel[/i] changes its attack pattern. A volley of missiles is launched abruptly and the machine opens up with a volley of wildly inaccurate autocannon fire. Spent shells crash into the ground, the deep and percussive rumble added to the intensifying laser array fire. * #$#: You are hearing this too, right? !!@: There is no way. #$#: SYSTEM, confirm origin of attack pattern. SYSTEM: Attack pattern confirmed to be musical in nature. Relevant song identified as classic TC electronic piece "Megalovania". * Amidst the blinding lights of the Archimedes array and the hideous aesthetics of the [i]Bezorel[/i], it would take a razor eye indeed to notice that the cockpit was not closed. A thick black cable runs out of it, down onto the ground, where it is buried under a thin layer of dirt and pinned to the ground with rocks. So hidden, the cable runs all the way across to the leg of the Sea Spike. And then up that leg. And then all the way to the cockpit of the enemy mecha. And then, BANG! Pressed against the glass exterior of the [i]Sea Spike[/i], at the end of the long cable, is Solarel. She wears a manic grin, her Mind-Impulse interface headset still connected back to the [i]Bezorel[/i], and [i]fire[/i]. She lay in wait for the Sea Spike to get closer so she could board it, and has been [i]specifically aiming at herself[/i] with her distant mech as she climbed its leg. The low powered lasers were absolutely perfect for building up a massive store of Motive Force without triggering a spike. Dressed now only in the ragged and burning remnants of her clothing she literally flares with power as she raises her right fist to [i]punch right through[/i] the cockpit window of the [i]Sea Spike[/i] to take her rival by the throat. Did you miss her, followers of Zaldar? [Fight: [b]6[/b]]