[hider=💨💨💨💨💨] [center] [img] https://media.discordapp.net/attachments/716468678132105220/963548059130818640/IMG_0957.png[/img] [color=669988][indent][sub][b]”Alright, chief. Square up, let’s go.[/b][/sub][/indent][/color] [/center] [color=669988][indent][sub][b]Name[/b][/sub][/indent][/color] [indent][indent][indent][/indent]??? ???[/indent][/indent] [color=669988][indent][sub][b]Alias[/b][/sub][/indent][/color] [indent][indent][indent]Grassbones[/indent][/indent][/indent] [color=669988][indent][sub][b]Nicknames[/b][/sub][/indent][/color] [indent][indent][indent]Grass[/indent][/indent][/indent] [color=669988][indent][sub][b]Age[/b][/sub][/indent][/color] [indent][indent][indent]Presumably mid to late 20s[/indent][/indent][/indent] [color=669988][indent][sub][b]Gender[/b][/sub][/indent][/color] [indent][indent][indent]Male - He/Him [/indent][/indent][/indent] [color=669988][indent][sub][b]Personality[/b][/sub][/indent][/color] [indent][indent][indent] The free-spirited vigilante always has a cool and level attitude. Grassbones likes to take the path of least resistance, to the point of almost being outright lazy, but just enough that unnecessary problems are avoided. Anyone who interacts with him knows he can be somewhat flighty, and acts like his head is in the clouds. It’s easy to mistake Grassbones for just a helpless cape who has no idea what he’s doing, and isn’t taking the role seriously, that couldn’t be further from the truth. What he lacks in decorum, Grassbones makes up for in comfortable, deadly levels of competency. Grassbones gets along with others easily. Having been a vigilante for as long as he has, he has found himself working closely with “official” heroes on more than one occasion, and has never had anything bad to say about his temporary co-workers and allies. Whether they appreciate his largely unprofessional go-with-the-flow attitude is another story. I’m fact, he probably frustrates the Protectorate quite a bit. Despite his typical mindset, the one thing he never budges on is the pressure of joining the PRT. [/indent][/indent][/indent] [color=669988][indent][sub][b]Appearance[/b][/sub][/indent][/color] [indent][indent][indent] Standing at 5”6’, and seemingly a lean and wiry person, no one has ever seen Grassbones’ real face, because you can’t unmask a skeleton. In his hero getup, Grassbones is a literal skeleton dressed for flexibility and practicality. His “costume” consists of [url= https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.WPS49jKkjyDzUzX26XBmoAHaJ3%26pid%3DApi&f=1]sweats, [/url] [url= https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse3.mm.bing.net%2Fth%3Fid%3DOIP.B9BsgSb-uyo8e35bAWH13wHaHa%26pid%3DApi&f=1] slip-on shoes, [/url] [url= https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse4.mm.bing.net%2Fth%3Fid%3DOIP.h7G6mlnq4U2hRphgBMiZ9gHaJ4%26pid%3DApi&f=1]hand wraps, [/url] and a [url= https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse4.mm.bing.net%2Fth%3Fid%3DOIP.YvB6vvrr6PokZczsYdqKWwHaJn%26pid%3DApi&f=1]cargo vest[/url] containing his most valuable resources for the battlefield: cigars and a zippo lighter. Don’t be fooled by the minimalism. Whenever Grassbones uses his power, smoke rolls off of his hands and wrists, and out of the holes in his skull where his eyes and nose should be. Although, it’s anyone’s guess if the smoke coming from his face is actually coming from his face, ir if it’s because of the cigar he never stops smoking. Despite the fact that Grassbones doesn’t have eyes in costume, you can tell when he’s staring right through you. Despite not having any facial muscles, he somehow manages to articulate emotions as if he still looked like a living person. It’s…unsettling. [/indent][/indent][/indent] [color=669988][indent][sub][b]Biography[/b][/sub][/indent][/color] [indent][indent][indent] A young man had come from a past of bad choices and severed connections. He grew up in a family that had often struggled to make ends meet, and so he fell in with bad crowds to support them. Bad crowds, of course, means he found work with a villain, doing illicit odd jobs such as a getaway driver, gunman and money launderer. It was it was bad work that paid well, and that was all he cared about. When he realized he was in too deep, he tried to make himself scarce, but his family found out, and they abandoned him. He spent months alone, running amok among the bad guys to try and make something of himself, but they turned on him, leaving him with nothing. The rage of betrayal turned him into a parahuman. Many months later, a vigilante named Grassbones appeared in Redline, and quickly became a known quantity among the PRT when he took down and rounded up the same villains he used to work for. None of them recognized the skeletal face when he dragged them into the headquarters of the Redline Protectorate, declining all offers to join as an “official” hero. A few years have gone by since his first appearance, and he has built up a dodgy reputation as a frustrating, but above-board vigilante with an aversion to working in what the PRT considers an official capacity. He has never been known to endanger the lives of anyone he faces, or break any laws, but his staunch insistence on remaining independent has turned more than a few heads, especially when it doesn’t fit with his regular attitude. Grassbones has always been willing to cooperate with other heroes on important matters. In fact, he contributed a lot to the evacuation and rescue efforts during the last Herald attack. His strict aversion to joining the PRT, and putting himself under their jurisdiction however, has put him at odds with some of the organization’s higher-ups. Not that he cares. [/indent][/indent][/indent] [color=669988][indent][sub][b]Powers: [/b][/sub][/indent][/color] [indent][indent][indent] Grassbones is a grab bag cape with multiple minor powers that work together. In no particular order, his powers consist of Thinker, Breaker, and Brute. All of Grassbones’ powers are fueled by the inhalation of smoke, which is why he is virtually always seen smoking a cigarette or a cigar, which can give him enough energy to use his power for roughly two to three days, depending on how much he smokes. His most well known power is his thinker power, which places an emphasis on direct combat and planning. His power grants him superhuman proficiency in hand-to-hand fighting, reaction time, reflexes, and predicting what an opponent is most likely to do. The trick to countering this is to stay off his radar- don’t give him the opportunity to discover your tricks with reconnaissance, or let him know you’re coming. If he knows you’re going to attack, his tinker power will take the wheel. Both of his other two powers are tied to his breaker form. Using a portion of his smoke, Grassbones changes into an inhuman state, a skeleton, in which he is capable of punching a bony hand-shaped hole through a brick wall, and survive an equally strong punch to the skull. While he couldn’t survive a fall from the roof of a skyscraper in his skeleton form, it would take more than a baseball bat to the face to take him out, if you even managed to hit him, that is. His boney form also gives him the ability to move faster than the average human, and move in ways most can’t. He’s incredibly agile, which makes running across Redline very easy. The easiest way to deal with Grassbones is with a high-caliber firearm from a distance. He may have superhuman reflexes, but he can’t dodge a shot from a sniper rifle, let alone predict that he’s being aimed at from a couple hundred yards away. [/indent][/indent][/indent] [color=669988][indent][sub][b]Theme Song [youtube]https://youtu.be/YFGbZ2vmLes[/youtube] [/b][/sub][/indent][/color] [indent][indent][indent] [/indent][/indent][/indent] [/hider]