So I made some new bullet ideas. Now taking in the idea of "Kill things Deader" is not the best method, I had made a good portion of these having a non-lethal/less-than-lethal effects, different effects, and making them for them to not just be bullets that "Kill things Deader". I also added how they are made and how the spell is used. I would like to hear some feedback on the ideas I put here. This will also now include all my old Bullet designs. [h3]Safe-T Bullets[/h3] [hider=Safe-T Bullets]Safe-T Bullets- Desmond has created special equipment for him to be able to create bullets made of Seal fat. This equipment is made to create a sphere of Seal fat that will then be hardened through intense cooling to create a hollow ball with a small hole that can be used to fill them. When it is filled a small amount of seal aft is then placed to cover the hole before it undergoes another freezing process to fully seal the bullet. When these bullets are fired, they will travel at around the same speed as a normal bullet but will shatter on impact with even the softest of objects, like skin. Having the most damage it deals with the target is leaving a large bruise and breaking of the skin, but nothing that would be life-threatening if it was to hit the target in a nonlethal spot, but if it hits one of these spots it can still be deadly: in the head, on the neck, or on the chest near the heart. These bullets allow Desmond to create nonlethal/less-than-lethal bullets and bullets that can carry the things he needs to create chemical reactions for nonlethal effects.[/hider] [h3]Arcane:[/h3] [hider=Lich's Curse][b]Lich’s Touch-[/b] Desmond can draw the heat from targets, either stunning, weakening, or killing it depending on how much is drawn. This can also be used on other objects to chill them to a very high degree. (tiered 1-3) - Lich's Curse- Having Supercooled liquid Oxygen held within, upon impact the thin titanium ball will dig into the target and flatten, or break upon impact if it hits a hard enough surface. This will allow the release of the liquid Oxygen which Desmond will then cause the liquid to be turned into a super cold gas to surround the target in intense cold. This can also be used to chill and freeze things very quickly. However, something horrific happens when introduced to intense continuous heat, as it will cause a very intense and violent explosion. As the Oxygen will expand very quickly and ignite and cause an explosion. If Desmond uses Dragon's Rage, the explosion will become the size of being able to kill someone within a 5-foot radius with ease and within 10 feet if they are not expecting it. This also has the extra effect of instantly putting out fires around it as it takes all the oxygen in the area and instantly consumes it. These bullets will be made of titanium walls, using special tools designed by Desmond, he will form a hollow titanium ball. As he has another titanium tube that he will constantly be drawing heat from to make it become supercooled. Once it becomes cold enough, a liquid will start forming at the bottom, which is the liquid Oxygen. After which Desmond will pour the liquid Oxygen into the titanium ball. After which he will place a small cone wedge into the hole, which after everything cools, will seal any tiny cracks from the expansion of the titanium become super cold. When the titanium is this cold, it must be held within a sealed titanium container that can keep the Bullets cooled for up to 24 hours. After which will need to be disposed of quickly as it will begin to expand and explode and will cause major injury. These Bullets are very expensive to create, but can these can be made anywhere Desmond is, as using heat to both supercool Oxygen and superheat the titanium to help him form the proper bullets and wedges to seal them, allow them to be able to be a very explosive and dangerous bullet, similar to his Hellfire Bullets, but being able to be made anywhere.[/hider] [h3]Kinetic:[/h3] [hider=Death's Promise][b]Deadstop-[/b] Stops a target completely, rendering it motionless and filling the caster with energy. (tiered: 2-3) - Death's Promise- This bullet is one of the stranger ones Desmond made, but it was made with the express purpose to take care of pesky mages who try to control his bullets or stop them from hitting their mark. As this is a hollowed-out lead bullet with a small thin cage that holds a steel ball within. When this bullet is fired, Desmond will take control of the steel ball within to control the bullet, as with this, he can still manipulate the bullet as small nudges will not make the steel bullet break the lead shell, but if someone was to try and take control of the bullet, they will normally take control of the surrounding area to stop the bullet. Allowing for the surprise of Desmond's control of the more dense and stronger steel bullet to break through the lead, and away from their control. Which would give Desmond the extra moment he needs to take out the target he needs to. These bullets will be made of lead, using special tools designed by Desmond, he will form two hollow lead ball halves before fitting them with a small metal cage that holds a steel ball within them. He will make these bullets with a thin lead ring that surrounds and seals the two halves together, which also allows him to know which bullet this is.[/hider] [hider=Mountain Shaker][b]Solid Telekinesis-[/b] Allows the caster to manipulate solids, moving them where they wish. (tiered 1-3) Mountain Shaker- Desmond creates an extra-large bullet made of depleted uranium core with a lead outer shell, making the bullet about 3 inches long with a hollowed back that is packed with black powder to provide additional propulsion for this ludicrously heavy bullet. Upon firing Desmond will use his chemical magic to make the explosive force much more powerful, after the bullet leaves the barrel Desmond will begin to use kinetic energy to control and speed up the bullet to reach a much faster velocity than could naturally be created from Modern Technology. When this bullet makes an impact Desmond will then use his Kinetic magic to use the energy from the impact of the bullet to shift physical energy quickly. When using it on earth and soil he can shift it to make a wall of about 6 feet tall 5 feet wide and about 6 inches thick from a decent distance away. Also, this bullet is pretty good at punching a hole through most defenses as most forms of basic armor crumple to the unrelenting force this bullet can produce.[/hider] [h3]Chemical:[/h3] [hider=Inferno Bullets][b]Inferno-[/b] Desmond mixes substances in a target within his magic range and adds heat in order to cause combustion and fire. Can amplify, intensify, and spread the fire. Given enough energy and the presence of the right fuel, can result in a hellish inferno. (tiered: 1-3) - Inferno Bullets- Having Phosphorus held within, upon impact the lead ball will dig into the target and flatten, or break upon impact if it hits a hard enough surface. This will allow the release of the Phosphorus which Desmond will then cause to react and ignite, creating an intense flame in the air or inside the target which will either burn the person from the inside or start catching others around on fire. These bullets will be made of lead, using special tools designed by Desmond, he will form a hollow lead ball before filling it with phosphorus and then properly sealing it. He will make these bullets with the copper disc that covers and seals the hole that was formed, which also allows him to know which bullet this is.[/hider] [hider=Quicksilver Bullets][b]Cloud of Corruption-[/b] Desmond is able to chemically imbalance liquids to make them highly reactive to the air. Allowing for nasty effects like forcing certain liquids like acids and poisons to become gases and inhalable, but still has the same dangerous potency as if it was in its liquid form. (tiered: 2-3) - QuickSilver Bullets- Having Mercury held within, upon impact the lead ball will dig into the target and flatten, or break upon impact if it hits a hard enough surface. This will allow the release of the Mercury which Desmond will then cause to react and turn into a gas, causing anyone near the gas to begin to experience acute Mercury poisoning. Causing perfuse sweating, increased heart rate, skin discoloration, muscle weakness, vomiting, and because inhalation is almost guaranteed, if the person is unable to be treated by magic to take out the mercury within about an hour, those affected by the Mercury have a high chance of dying, with each passing hour raising the lethality chance. These bullets will be made of lead, using special tools designed by Desmond, he will form a hollow lead ball before filling it with Mercury and then properly sealing it. He will make these bullets with the silver disc that covers and seals the hole that was formed, which also allows him to know which bullet this is.[/hider] [hider=Hellfire Bullets][b]Dragon's Rage-[/b] Alters the chemical composition of target substances or combines them in such a way that an explosion results. This explosion can be amplified, intensified, spread, and perpetuated based on the availability of combustibles and the skill of the mage in improvising them and controlling the results. Under the right conditions, it can level an entire block. (tiered: 2-4) - Hellfire Bullets- Having a duel layer bullet, with the first holding black powder and the second holding a form of thermite, upon impact the lead ball will dig into the target and flatten, or break upon impact if it hits a hard enough surface. This will cause it to react and ignite, creating a small explosion, and when this explosion occurs, it will cause immense inward force that will burst the inner layer and cause the thermite to explode, which will cause an intense explosion to occur, with enough force to explode a human target with ease. At this point Desmond would use Dragon's Rage to amplify the explosive force to an extreme degree, making it become something near a large bomb able to clear a 30-foot radius with ease. This is Desmond's most volatile bullet to date. As this is a bullet that is actually 2 layers the first and outer layer of the bullet is of steel and lead and is filled with black powder and metal oxide to cause a spark when it deforms. While the second and innermost layer is a steel ball that holds iron and aluminum oxide that was made into fine dust akin to that of silt and fine sand. The primary purpose of the outer layer is to cause enough explosive force to break the inner steel and cause immense pressure on the iron and aluminum oxide. Upon this point will ignite and explode with intense force creating a vacuum-like explosion, with even the half-inch ball of this mixture under the pressure that would be able to blow a large hole in a human-sized target. This bullet is something of an endeavor to make, as it requires many steps when making the inner core. Needing to go through the arduous process to make a fine iron and aluminum oxide dust mixture. As this can take a few hours on its own, he can make large batches while doing this but needs multiple pieces of safety gear just to do it, as inhaling the dust can kill you. After this, he needs to form an iron ball because this mixture can be very dangerous when met with too much electrical charge, and steel is very stable for acting as a casing while holding it. After this, sealing takes much time, as he needs to cold forge and form a thin casing around the steel ball. After which he will need to make a hollow lead ball that he will fill with gun powder and seat the steel ball in. After sealing this one with a second cold-forged steel casing around the lead to properly seal it all together. This is not only the most time-consuming bullet, but also one of his more expensive to make, as he will be able to make 5 Hellfire Bullets within a 16 hour period, and would not be one he could make easily without the right tools. Meaning if he was to try and create one of these while he's away from his many specialized tools and machines, it would be impossible to make one. [/hider] [hider=Ahn-Shune's Light][b]Touch of Volatility-[/b] Desmond is able to turn normally inert and stable substances violently reactive or corrosive by rendering them highly acidic or basic. (tiered: 2-3) Ahn-Shune's Light- Having metal powder and salt held within. Desmond will cause the mixture within to become volatile and fuse together. When it reaches the maximum energy the ball will explode producing a loud explosion and bright light, which is a blinding flash of light that can stun, disorient, or even permanently blind a target. These bullets will be made of lead, using special tools designed by Desmond, he will form a hollow lead ball before filling it with metal powder and salt and then properly sealing it. He will make these bullets with an iron disc that covers and seals the hole that was formed, which also allows him to know which bullet this is.[/hider] [hider=Devil's Tears][b]Cloud of Corruption-[/b] Desmond is able to chemically imbalance liquids to make them highly reactive to the air. Allowing for nasty effects like forcing certain liquids like acids and poisons to become gases and inhalable, but still has the same dangerous potency as if it was in its liquid form. (tiered: 2-3) Devil's Tears- Having a very concentrated chemical compound held within, the Safe-T bullet will break upon impact if it hits a surface. Allowing the release of the compound held within, which Desmond will then cause to react and turn into a gas, causing anyone near the gas to begin to experience intense pain. As it will begin to cause their eyes to water, making their throat sting, making it hard to breathe, and in the case of their continued exposure, more long-lasting effects as it will begin to cause long-lasting lung damage, and impairment of vision and if exposure is long enough lasting it might even cause permanent damage. These bullets will be made of Seal fat that is then hardened, using special tools designed by Desmond, he will form a hollowed-out bullet of this hardened fat before filling it with the chemical compounds he uses by breaking down Seaweed into an oil. He boils the Seaweed, then introduces acids to break it down into its oil, as he then combines the oils with magnesium powder that turns it into a gel. For one bullet he needs about 2 pounds of seaweed and 10 grams of magnesium powder. Yet the stability of the substance is quite good as once within the bullet it can last up to 1 year before becoming less than effective.[/hider] [hider=Mother's Breath][b]Cloud of Corruption-[/b] Desmond is able to chemically imbalance liquids to make them highly reactive to the air. Allowing for nasty effects like forcing certain liquids like acids and poisons to become gases and inhalable, but still has the same dangerous potency as if it was in its liquid form. (tiered: 2-3) Mother's Breath- Having water held within, Desmond makes a larger Safe-T bullet that is about 2 inches long to allow for it to hold more water. Upon impact the Safe-T bullet will break upon a surface, allowing the release of the water held within, which Desmond will then cause to react and turn into a gas, which can help put out fires, cool things down, and in very special cases, like if he uses his Lich's Curse bullet, freeze things.[/hider] [hider=Snake Bite][b]Cloud of Corruption-[/b] Desmond is able to chemically imbalance liquids to make them highly reactive to the air. Allowing for nasty effects like forcing certain liquids like acids and poisons to become gases and inhalable, but still has the same dangerous potency as if it was in its liquid form. (tiered: 2-3) Snake Bite- A highly concentrated mixture made from Wolfsbane held within, Desmond stores the mixture within one of his Safe-T bullets. Upon impact the Safe-T bullet will break upon a surface, allowing the release of the mixture held within, which when on the skin will begin to stick to the skin and begin to get absorbed quite quickly. After a few moments, the area will begin to feel numb, and tingly, and begin to form a rash. After a bit of time, the mixture will be fully absorbed and will make the entire area, such as a limb, begin to become completely numb, rash-covered, and almost impossible to properly move. If enough time passes, more symptoms will start appearing across the target: vomiting, sweating, frothing at the mouth, confusion, dizziness, numbness, tingling around the face, mouth, and limbs, and a burning sensation in the abdomen. These symptoms appear within an hour of exposure and death follows within 6 hours. Desmond can also use his Chemical Magic to turn the mixture into a gas, making it a much more lethal form of its use, rather than numbing a body part, it will begin to expedite the process to cause Wolfsbane poisoning within those who inhale the gas.[/hider] [hider=Blessing of Rest][b]Cloud of Corruption-[/b] Desmond is able to chemically imbalance liquids to make them highly reactive to the air. Allowing for nasty effects like forcing certain liquids like acids and poisons to become gases and inhalable, but still has the same dangerous potency as if it was in its liquid form. (tiered: 2-3) Blessing of Rest- A high concentrated Opium is held within, and Desmond stores the mixture within one of his Saft-T bullets. Upon impact the Safe-T bullet will break upon a surface, allowing the release of the mixture held within. The opium within will begin to absorb into the area and begin to numb the area of impact to either make a grievous wound from far away stop hurting as much or make motor control for the individual hit by it. When Desmond uses his Chemical Magic, he will turn it into a gas that can easily be inhaled, as it will begin to dull the senses of those who inhale it, pain starts to disappear, the many chemicals within them, such as endorphins, adrenaline, and other such things will begin to be slowed, as with enough of a dose those who inhale the gas will find it difficult to stay awake.[/hider] [h3]Binding:[/h3] [hider=Dragon's Will][b]Gift of Ahn-Oraff-[/b] Surrounding energies that could be used by enemies to draw from are instead turned into matter and rendered useless to other schools of magic. (tiered 2-3) Dragon's Will- Having Iron oxide, iron dust, salt, and water held within a Safe-T bullet that is about 3 inches long, it holds quite a bit of these substance, as the Safe-T bullet will break upon impact if it hits a surface. Allowing the release of the compound held within, which Desmond will then cause to react with a little heat energy and ignite, with this causing an intense release of light, heat, and sound. From here either he can use this as a way to quickly give people energy to do many of their different spells, or he can use it to increase his range and act as a focal point for him to start to convert the energy in the area of it to useless matter and rendering it useless to most schools of magic, like converting fires, converting electricity, and even some more intense heats into sputtered wisps. These bullets will be made of Seal fat that is then hardened, using special tools designed by Desmond, he will form a hollowed-out bullet of this hardened fat before filling it with the chemical compounds he uses then putting more Seal fat in the hole and cooling it down as well to harden it. As when this mixture makes the impact it normally has enough force to cause the reaction needed, but not always, so Desmond will normally use magic to make sure it will have the proper effect every time.[/hider] [hider=Embrace of Eshiran][b]Gift of Eshiran-Zept:[/b] A magic-user draws offensively from a projectile or other physical object, destroying the threat that it represents. (tiered 1-2) Embrace of Eshiran- A projectile made of 9 thin 2-inch iron rods with Seal fat covering them attached together with metal wire also covered in hardened Seal fat and a thin metal sheet encasing it all. When this projectile is fired, Desmond can at any point use some basic drawing from the projectile to destroy the metal casing surrounding the projectile, allowing it to open and turn into a thin metal net. Once it makes contact with a target the metal wires will enclose the target and capture them. The Seal fat that is on both the rods and the wire is meant to soften their impact of them and dampen the cutting force that they have, allowing this to be a less than lethal option for capture, but it does not dampen all the force, so aiming for more clothed opponents is a much better idea. Desmond also uses this to disrupt many different types of attacks, may it be projectiles, thrown spells, and even to trip up people who are trying to do attacks and the such.[/hider] [h3]Magnetic:[/h3] [hider=Hundrain's Arrow][b]Negative charge-[/b] A foundational skill that causes a target to become negatively charged, making it highly susceptible to magnetic and electrical attacks as well as magnetism and self-damage. (tiered: 1-2) [b]Positive charge-[/b] A foundational skill that causes a target to become positively charged, making it highly susceptible to magnetic and electrical attacks as well as magnetism and self-damage. (tiered: 1-2) [b]Attract-[/b] The mage uses an opposing charge to pull a charged target towards them or any appropriate conductors in the area. (tiered: 1-2) Hundrian's Arrow- A projectile with a cone tip, a thin cylinder shaft, and then ending with a flat bottom, like an arrow, made of iron that is around 3 inches long. In the center of both the cone and the shaft, Desmond has put a copper ball and a copper rod in to keep hold of the magnetic charge for much longer. As once Desmond is ready to fire the arrow he will either negatively charge or positive charge. When it hits, it will dig into the target and imbed itself into it, most likely bending the shaft and squashing the cone head inside making it very difficult to take out. If he is fighting something and it survived the arrow, he will then switch to steel balls that he will do the reverse charge on them, to then begin to allow him to fire them to track and home in on the arrow, allowing for Desmond to use less energy to keep track and turn corners to hit targets. If he uses it on a large object like a cart or the such that he needs to keep track of, the arrow would make great work as it can hold its charge for a good bit of time meaning the main thing he would need to do is make sure he has the opposite charge on an object and use it to track it.[/hider]