[hider=Slaughterhouse: Origins] [hider=Writhe] [B][ IDENTITY ][/B] [color=lightgray][INDENT]Writhe[/INDENT][/color] [B][ REAL NAME ][/B] [color=lightgray][INDENT]Unknown[/INDENT][/color] [B][ POWERS ][/B] [color=lightgray][INDENT]Umbral Trespassing [Stranger 6/Mover 9/Trump (Brute, Master, Thinker)] [/INDENT][/color] [B][ DIRECTOR'S COMMENTS ][/B] [INDENT][color=fff79a]"I'm not going to kid around here. Now, I've faced down my fair share of wicked souls...But Writhe is worse than any of them, and almost [i]none of them[/i] would've been called Slaughterhouse material. As the leader of those deviants, Writhe is cunning, cruel, and manipulative; his words are just as dangerous as his actual Powers. Personally? If you run into him....I wouldn't bother trying to fight him. Just get the hell out of there."[/color][/INDENT] [B][ PROCEDURES/KNOWLEDGE ][/B] [color=6ecff6][INDENT]Currently, Writhe's identity is still an unknown factor that is being investigated into to this day, to no avail. All we can offer here is small advice on how to not die when confronted with him. Firstly, you should know he rarely fights with intent to kill; no, he wants much worse than that. Use that to your advantage, and be a coward. Some of the greatest heroes of our time have fought Writhe head-on and made little to no headway, so it is unlikely you would either. You are far better off trying to make distance from him and fleeing the scene. If combat is necessary... While not quite a Brute, he is abnormally strong, and it is not recommended to engage him in hand-to-hand due to his unique physiology. Keep an eye on stray shadows in the vicinity; each and every one of them is a potential weapon or escape route for Writhe. If you have the misfortune of being confronted during the night, treat [i]everywhere[/i] as a space that could be threatened by him. Because it is, and it will be. Lastly, do not fight him for any extended period of time; he will slowly siphon off your Power and life, and leave you too weak to resist. This is the worst case scenario. We at PRT do not put this lightly, but if this occurs...We recommend you find a way to end your life prior to whatever he or The Seven have in store for you, for your own sake.[/INDENT][/color] [/hider] [hider=Tearaway] [B][ IDENTITY ][/B] [color=lightgray][INDENT]Tearaway[/INDENT][/color] [B][ REAL NAME ][/B] [color=lightgray][INDENT]Matthias Freeman[/INDENT][/color] [B][ POWERS ][/B] [color=lightgray][INDENT] Man-Made Creation Manipulation [Shaker 7][/INDENT][/color] [B][ DIRECTOR'S COMMENTS ][/B] [INDENT][color=fff79a]"Yeah, I know what you're thinking; 'what the hell is 'man-made creation manipulation'? Understandable. In layman's terms, Tearaway had powerful telekinetic abilities that functioned on a macro and micro scale, but with the tight restriction of only being usable on things we've made. Which is a lot, in most cities; buildings, roads, cars...The list goes on. And when he can weaponize a whole city against someone, he's more than threatening enough. His only weakness was his slightly poor range...That, and getting crushed to death by Amazon."[/color][/INDENT] [B][ PROCEDURES/KNOWLEDGE ][/B] [color=6ecff6][INDENT]Matthias Freeman was born and raised in Redline, Maine, to a single father who worked in construction. His life was bereft of much note until an incident where a teenage Matthias, hanging out around a construction site waiting for his father's day to end, was caught up in a terrifying earthquake. Under extreme stress, and his life on the line when a pile of steel girders threatened to crush him, he Triggered, stopping them with a quivering raised hand. Unfortunately, he had been seen by all those at the construction site...And even more unfortunately, in spite of this miraculous awakening, his father had not survived this incident. Left with nothing, and no way to keep his new talent secret, the young man turned to crime with his newfound Power...And found it exhilarating. For a time, at least. As he grew older, he recognized his spats with hero Capes as they were; little more than games, both sides dancing around the truth of the matter. They weren't trying. He was growing bored of his life, finding a newfound eagerness to [i]truly[/i] find out what he was capable of. Then he was found by Writhe. The rest, as they say, was history. As one of the first members of The Seven, he, along with five others (including their leader, Writhe), wreaked havoc on Redline before fleeing for a new target. This first Slaughterhouse, however, was short-lived; barely a year into their run, Tearaway's luck ended alongside many other of the OG Slaughterhouse members when The Guardians got involved in their games in Charlestown, Rhode Island. He found out the hard way what it would mean when both side stopped pulling punches; Amazon, in a brutal display of Brute strength, pummeled right through his defenses made of roads and buildings, and splattered him across the upended streets, giving a grisly end to the man who wanted to test his limits. Powers-wise, the Director explained it best. A highly potent telekinetic who had both large-scale and fine-tuned control over the very specific, yet quite broad, descriptor of 'man-made creations'. His major weakness was a lack of proper range on his ability, but this wasn't necessary to exploit for one as strong as Amazon.[/INDENT][/color] [/hider] [hider=Crackle] [B][ IDENTITY ][/B] [color=lightgray][INDENT]Crackle[/INDENT][/color] [B][ REAL NAME ][/B] [color=lightgray][INDENT]Andrian Volkov[/INDENT][/color] [B][ POWERS ][/B] [color=lightgray][INDENT] Strength/Regen Package & Pyrokinetic/Electrokinetic Fists [Brute 7/Striker 7][/INDENT][/color] [B][ DIRECTOR'S COMMENTS ][/B] [INDENT][color=fff79a]"You know, as far as members of The Slaughterhouse go, I think ol' Volkov here might've been the dumbest there was....Next to literal children and a fungus monster. Still, just because he wasn't the brightest doesn't mean he wasn't threatening. His raw strength was highly dangerous to pretty much anyone not named Guardian or Amazon, and that's [i]before[/i] you factor in his weird Striker gimmick; things he hits with his left hand became ignited in flames, or electrocuted by his right. I honestly feel worse for the Capes who [i]did[/i] manage to take those hits....Poor Hercules never looked quite the same. Didn't help that he could regenerate like a motherfucker, [i]and[/i] the fact that, while his regenerative Power could be run dry, the closer it got to that point, the worse his Striker Power became. While it never got bad enough, for a time, we speculated he could've been the first Striker to hit - [i]and breach[/i] - the 10 mark on the Scale. Point is, guy could've been a huge problem...If he wasn't an idiot. Heh, can't believe he died like that..."[/color][/INDENT] [B][ PROCEDURES/KNOWLEDGE ][/B] [color=6ecff6][INDENT]Andrian Volkov was a refugee of Gaia's Awakening on December 15th, 1998, which cracked apart the land once known as Russia into multiple distinct chunks set adrift across the Artic Ocean. Prior to that, he was an infamous super-criminal, known for his cruel methods in dealing with insubordination and ruthlessness in battle; he'd never crossed that unspoken line, but he loved drawing close to it. But something about that man had changed after Gaia, and his arrival to Alaska. There, he kept isolated in bitter rage, craving the day he could unleash his fury on the Earth Goddess again. He was a man who had lost everything. And then Writhe found him. It was easy to tilt his rage off-course; why bother with Gaia herself, who might not emerge for years after what had occurred, where there were perfectly good, foolish heroes and villains who had failed the Motherland in some form or fashion? Andrian took the words of this specter to heart, and joined The Six. Now known as Crackle, he was one of the integral pieces of the group that allowed them to engage in such brash head-on battles amidst some more vile games, easily outmaneuvering, overpowering, and incinerating enemy frontliners. A force to be reckoned with. For him, all those who died at his hands were a warm-up to when Gaia would emerge once more. Thus, he recklessly thought it good fortune he found the opportunity to fight Guardian himself at Rhode Island; the Unstoppable Fist versus the Immovable Shield! If he could fell the legendary Guardian, then it proved he was ready for The Mountain's return! Unfortunately for him, things did not end that way. While he was an excellent combatant, his strategics in the long-term were...Poor. When he was met with forcefields, he reacted with brute force. Useless. Eventually, Guardian, having accepted the fact that this man would never surrender and would continue his dark road, entrapped him in a force field, intending to have him brought to the infamous Birdcage... What he couldn't anticipate was Crackle accidentally igniting the interior of the force field, effectively trapping himself in an inescapable furnace. While Guardian couldn't bear to watch....He also knew he couldn't drop the field. Thus, slowly, agonizingly burning away through his regeneration, he met his fate there, turned to a charred corpse before Guardian himself.[/INDENT][/color] [/hider] [hider=Mask] [B][ IDENTITY ][/B] [color=lightgray][INDENT]Mask[/INDENT][/color] [B][ REAL NAME ][/B] [color=lightgray][INDENT]Unknown[/INDENT][/color] [B][ POWERS ][/B] [color=lightgray][INDENT]Master of Disguise [Stranger 5/Thinker 1/Striker 4-10] [/INDENT][/color] [B][ DIRECTOR'S COMMENTS ][/B] [INDENT][color=fff79a]"Mask was...Strange, as far as Strangers go, and [i]yes[/i], I'm aware how ridiculous that sounds. She wasn't necessarily very superhuman...Or Parahuman, if you prefer. Whatever it was, it gave her a disgustingly good knack for disguising herself, a minor Thinker ability to mimic voices she had heard before to near-perfection, and an equally strange Striker perk; the longer she went undiscovered or unnoticed, the stronger her next attack would be by leaps and bounds. We'd seen her kill Brutes, given enough time. Nothing could stop her short of being found out or gunned down. Luckily...We did the latter."[/color][/INDENT] [B][ PROCEDURES/KNOWLEDGE ][/B] [color=6ecff6][INDENT]Mask's identify even after death went unconfirmed; they had undergone severe levels of surgery to remove any trace of who they may have been, down to the fingerprints, and blood samples went unmatched. So as it stands, we know very little of the individual prior to them joining the Slaughterhouse Six. We can safely confirm that, given she was a complete non-entity to the PRT, Writhe himself was unaware of the individual, implying they tracked him down instead to join his mission. The first case of Parahumans strangely seeming to 'flock' to Writhe, for lack of better term. Due to the nature of her work, we are left with very little to say on regards to her. Her Power has been explained already, so instead, we will go over how she was brought down. Her goal in most sightings of The Six had been to infiltrate PRT Squads, sowing dissent before eventually striking, killing entire squads before they knew what hit them. Even with Strange protocols in effect, she had managed to evade any capture prior to the Rhode Island Slaughter. While we knew her methods, we were powerless to prevent them, with our Thinkers being too valuable to field on the off-chance Mask could gain the upper hand over them. Thus, it is by sheer luck - and brutality - that she was stopped. One Officer Reed Karnath, upon being one of the few members remaining after she had begun to pick them off, unleashed lethal fire haphazardly amongst the rest of his team, killing the rest of the squadron alongside the Slaughterhouse Spy. At least....We can only hope it was her, given that from that day forward, no record of Mask, either among The Six or otherwise, was ever made. [/INDENT][/color] [/hider] [hider=Decay] [B][ IDENTITY ][/B] [color=lightgray][INDENT]Decay[/INDENT][/color] [B][ REAL NAME ][/B] [color=lightgray][INDENT]Christopher Parkins[/INDENT][/color] [B][ POWERS ][/B] [color=lightgray][INDENT]Disintegration Aura [Shaker 10] [/INDENT][/color] [B][ DIRECTOR'S COMMENTS ][/B] [INDENT][color=fff79a]"So, I think we're all familiar with the Manton Effect; keeps people from using their powers [i]directly[/i] on people, or sometimes it's the opposite, only able to use their powers on people, living things, etc...I'm generalizing. Point is, it's a [i]good[/i] thing. Keeps abilities in checks, for whatever the reason might be. The problem is when someone [i]breaks it.[/i] You get fuckers like Decay. Can't say for sure what happened to the kid; he was barely sixteen when he was apart of The Slaughterhouse Six. Regardless, it must've been some serious shit, because his Power decided that the only thing worth protecting was him. Thus, you get an area of effect around the kid that eats away at everything around him from the inside out, barring himself and the damn ground he's standing on. People, plants, animals, concrete, steel....None of that meant shit. They were all as good as dust in that aura. The fact we managed to put him down was no small feat...."[/color][/INDENT] [B][ PROCEDURES/KNOWLEDGE ][/B] [color=6ecff6][INDENT]While we identified him as Christopher Parkins, a youth who lived in Worcester, Massachusetts about a year prior to appearing as Decay when he leveled most of his hometown, little else is known about the boy. After whatever strange incident prompted his Power, he traveled across Massachusetts, barely able to keep himself alive. It seemed as if he didn't know how to turn his own Power off; a walking sphere of eradication crossing the land, unable to eat or drink. We did our best to keep tabs on him without showing ourselves, given the youth was in a clearly unstable state and liable to be resistant to aid. ....It was highly regrettable when, one night, Writhe appeared and simply left with the boy. The next time Decay appeared, he was a member of The Six; a quiet one, but with supreme loyalty to Writhe, perhaps because he had somehow helped the boy grasp his Power, now able to turn it off and on. Regardless, the destruction he wrought was intense, and engaging him was an impossibility. Our brightest Tinkers were clueless on answers, and our Movers weren't fast enough to kill him before they would likely be turned to dust. But in Charlestown, Rhode Island, Gatecrasher stepped up. His superior mobility put him far out of any risk Decay could pose, and he was able to evacuate citizens without issue. He also managed to kill Decay, creating a cluster of collapsing portals to go off in the boy's face, too fast for his decay to destroy in time; in the end, his body was ripped asunder, and his Power ended. A brutal end, one that still likely hangs on Gatecrasher, but a necessary one.[/INDENT][/color] [/hider] [hider=Frostbite] [B][ IDENTITY ][/B] [color=lightgray][INDENT]Frostbite (originally Ice Queen)[/INDENT][/color] [B][ REAL NAME ][/B] [color=lightgray][INDENT]Natalia Porter[/INDENT][/color] [B][ POWERS ][/B] [color=lightgray][INDENT] Heat-Sapping Ice Projectiles [Blaster 6 (Shaker)][/INDENT][/color] [B][ DIRECTOR'S COMMENTS ][/B] [INDENT][color=fff79a]"Frostbite's a case all of us here in the PRT still have regrets over. None of us ever knew the specifics beyond her close confidant, the hero known as Hephaestus, who arranged for The Elementals to become a team after The Six were first ended. Whatever the case, Natalia [i]used[/i] to be a hero. Ice Queen. A damn good one, if I say so myself. While I can't speak for her psyche, it just...Didn't line up. I can't puzzle together why she joined Slaughterhouse, and I guess I never will. Still a damn shame....Least her kid's fightin' the good fight. Or was, until the new set of Guardians popped up..."[/color][/INDENT] [B][ PROCEDURES/KNOWLEDGE ][/B] [color=6ecff6][INDENT]Frostbite, otherwise known as Ice Queen, or in her plainclothes identity, Natalia Porter, used to be a heroine in Redline, Maine, beloved both from a hero perspective and as a person. Which made it all the stranger when she took sides with The Six, for reasons still undisclosed. The hero Hephaestus seems to know something, but has vehemently refused to ever comment on it. Regardless of the exact situation, she brought a concerning amount of focused firepower to their arsenal. While only able to produce a handful of projectiles at a time, Ice Queen was well-practiced; deadly accurate, and quick to act. Her icicles, for lack of better term, moved fast and could pierce into solid steel with relative ease, not even mentioning the fact that they sapped heat from anything they struck, giving her an edge of lethality she had never practiced in her time as a heroine. Her end was a tragedy more than all the rest. In the Rhode Island Slaughter, Hephaestus insisted on participating while Frostbite was present, and faced her head-on. He kept her busy long enough for Deadshot, a long-range Blaster who forms energy-based ammunition for firearms, landed a single shot. It was all he needed. After that, in spite of the ongoing battle, Hephaestus solemnly left the scene, later going on to form The Elementals, seemingly by Ice Queen's wishes, and also taking care of her now orphaned son, Kane Porter, who later became Glacier of The Elementals. [/INDENT][/color] [/hider] [/hider] [hider=Slaughterhouse: Tinker Age] [hider=Plaguespreader] [B][ IDENTITY ][/B] [color=lightgray][INDENT]Plaguespreader[/INDENT][/color] [B][ REAL NAME ][/B] [color=lightgray][INDENT]Bertram Ahlgrim[/INDENT][/color] [B][ POWERS ][/B] [color=lightgray][INDENT]Chemical Warfare [Tinker 8 (Shaker/Brute/Trump/Master)] [/INDENT][/color] [B][ DIRECTOR'S COMMENTS ][/B] [INDENT][color=fff79a]"This isn't your grandma's World War chemical warfare; no. When you get a Tinker whose got almost nothing left to lose, with a talent as broad as 'weaponized chemicals', you get a lot of crazy shit. Plaguespreader's made Power-nullifying toxins, mass-kill plagues, incendiary clouds, hell, he made a gas that induced temporary trance-like states onto those who inhaled it; instantly suggestible, just as good as being brainwashed...For a few minutes. [i]This[/i] was only scratching the surface of what he could do. Sky was the limit with him, and Writhe wanted to see him fly..."[/color][/INDENT] [B][ PROCEDURES/KNOWLEDGE ][/B] [color=6ecff6][INDENT] Bertram Ahlgrim, AKA Plaguespreader, alongside fellow Six member Aimiliona Baumann, AKA Seer, were both from the German city of Stuttgart. Sadly, around their time period of the early 90s to early 2000s the city was under a dark rule; a powerful Master named Warmaster had laid claim to the whole city, declaring it his 'nest of war'. With his Power, he could incite people to rage, giving them increased strength and durability at the cost of their state of mind, turning them into rabid berserkers who would only heed his word. Doing this to a notable number of the people of Stuttgart, he allowed them to rampage, wishing to see truly great warriors rise in the face of the adversity, believing himself some sort of sick herald. Perhaps with a capital H. The exactness of their lives is not known to us, but we believe the situation of their city placed them in the right state of mind to cause their extreme Tinker Triggers. Bertram was the more aggressive of the two, so while Aimilia developed defensively, huddling away while her mechanized minions did what they must, he found his tools of the trade to be more violent and vile in nature, though not in the way one would expect. Bertram understood that 'traditional' weapons were not where power lied. No. To strike true and kill without remorse, you needed to be able to target them beyond the exterior. Reach within.... April 6th, 2003. An unknown, presumably Tinker-made explosive is detonated in the city square of Stuttgart. The exact compounds are unknown, but a gas similar to mustard gas was released in massive quantities, spanning the city. Within minutes, severe blisters and rashes began manifesting across those infected. Eyesight was lost among these minutes, and many showcased signs of fever, nausea, bloody noses, vomiting, and severe shortness of breath. Many innocents died, but the Berserkers suffered worst; driven mad already, they gave no thought to tearing themselves apart from the vile itching sensations they could feel across their entire bodies, effectively rended to death by their own two hands. Warmaster himself, crippled and helpless, couldn't defend himself when a small troop of spindly, human-like drones approached and tore him limb from limb without mercy. It didn't take Writhe long to find the two of them, after what they had done. Ultimately, they knew they had nowhere to run; regardless of the crimes Warmaster visited on them, they both understood that the other Capes wouldn't care. [i]They[/i] were the monsters. But they were monsters that [i]survived.[/i] With Writhe's help, they would continue to survive. Between Plaguespreader, Seer, and The Hidden, this version of the Slaughterhouse was prone to extreme acts of guerilla warfare; able to stay out of sight to an aggravating degree, and performing their foul acts through the use of the drones and the many toxins they carried with them, it took the PRT nearly a decade to officially end off this era of The Six. Ironically, their final defeat took place in Redline; the origin of their sinister squadron. Still, the Tinker Age of the Slaughterhouse Six lives on in infamy to this day. Plaguespreader and Seer have an...Interesting situation in the modern day. When Bertram was finally bereft of weapons and at the mercy of the Capes in Redline, he revealed his ultimate weapon; a Dead Man's Switch, of which both he and Aimiliona share. Small drones surgically implanted into them, atop their still-beating hearts. If it were to [i]stop[/i] beating, their threatened contingencies would be put into place. Across the globe, armies of drones armed with the worst things Bertram could imagine would emerge and wreak unprecedented havoc. The drones were also rigged so that if they were interfered with in any fashion, they would also go off. Thus, Plaguespreader gave the Capes an ultimatum. He, and by proxy Seer, would submit to their defeat and be taken into whatever custody they deemed necessary. The only request? That they stay together, no matter what. Thus, even to this very day, both Plaguespreader and Seer are being kept in a small, remote section of the infamous Birdcage, never to be trifled with by anyone or anything ever again; alone together forever....For now.[/INDENT][/color] [/hider] [/hider]