[u]Silsila Om![/u] Skin the color of fire-hardened clay, adorned with gold markings. [u]Silsila Om![/u] Eyes burning orange, hair black as night. [u]Silsila Om![/u] As strong as four oxen, as fast as a leopard. Silsila Om is a Host, a spirit of air and fire bound to a vessel of earthly things, and a powerful one to boot. See how her form swells with strength, the curves of her body. Watch how she laughs and moves, passion and desire unbound. Watch as she takes what she desires, will crashing through any obstacle. See, truly, how far she has fallen, covered in charms and bindings, locking her very soul to Merov Ekh Khan, leader of the Fire Wheels of the palacial guard. The wild spirit yearns for release, but the pleasure to be found as one of the enforcers of a tyrannical government have been pleasant, to say the least. Somewhere deep, however, Om wonders if this is right, if this is good. As she continues to interact with the Folk of Savjal, she keeps on feeling more and more changed, and she isn't sure if she likes that... Playbook: The Beast Sword: [b]Ill-Omened Star[/b], a magnificent black blade said to curse everyone around it. Daring: +2 Grace: +0 Heart: +2 Wit: -1 Spirit: +0 Moves: [u][i][b]Feral:[/b][/i][/u] You may walk in civilized circles, but sooner or later your feral truth will come to the floor. 0 1 2 3 4 Your Feral Score starts at 1. If it hits 4, you can’t hold the beast back any longer and you Transform. If your Feral drops to 0, you lose access to all your beast playbook moves until it increases again. On the plus side, you blend. You assimilated. You’re fitting in. [b]Increase Feral When:[/b] + You express yourself in a shocking way through your appearance. + You display intense emotion society wants you to conceal. [b]Decrease Feral When:[/b] + You feel that your bestial nature has hurt someone you care about. + You go along with an uncomfortable interaction to fit in. [u][i][b]Transform:[/b][/i][/u] You have a bestial form, which you can assume at will and must assume when your Feral hits 4. When you do, tell everyone what the beast in you looks like, increasing your feral to 4 if it’s not there already, and roll +Daring. 10+: Choose 2 7-9: Choose 1 + You are in harmony with your beast and may clear a condition. + You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster. + Pain is nothing to you; Ignore the next time you would stagger when transformed. + You can move in ways no ordinary person could. You revert to your normal form when your Feral drops below 4. While transformed, you can mark a condition to avoid reducing your Feral, as often as you like. [u][i][b]Big Dyke Energy:[/b][/i][/u] When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+ you may choose someone present to be impressed or intrigued by you. Once during that scene, when you gain a string on someone, gain an additional String on someone who considers you an enemy. [u][i][b]Shameless:[/b][/i][/u] When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure It Out list.