Birsi: Devoted Playbook. Aesthetics: Dutiful, Wears a Guard Uniform, carries a Bestowed Sword. Stats; Daring: +1 Grace: +1 Heart: -1 Wit: +1 Spirit: +1 Birsi is one of the Royal Guards stationed inside the Sultan's Palace, and has little understanding of people and feelings. She does try to help people as it is the right thing to do, and she is somewhat troubled by rumors she is hearing about the state of the law... Devotion: Upholding the Law. Moves; Last Stand: When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else. What’s Best for Them: When you’re Smitten with someone, you may treat them as a subject of your Devotion. Fanatical Self-Sacrifice: You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2). For the Cause!: When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way. Power of Conviction: When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence. Truths of Heart and Blade; My Heart is Not Mine to Give: When you become Smitten with someone, say why, give them a String, and answer this question: How does pursuing them conflict with your Devotion? What Will You Fight For?: When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-: What are you willing to risk death for? What kind of deeds earn your loyalty?