[@Sniblet] You're off to a good start with a character that fits the setting, however there are some things I'm going to need clarification on before I give your CS my approval. You don't have to play an "extremist," just someone who has grown weary of the status quo, and how they go about that is up to the player. This is not intended to be a true "slice-of-life" or an entirely gritty story, though it can reach both ends of the spectrum. If anything, I'm going for "provocative" in a loose sense of the word. Now would also be a good time for me to set more defined boundaries in terms of what I'm looking for. Everyone else should consider the following as general ground rules to consider when making their sheets. Here's my breakdown: [quote]She gets along well with the gangs of Herse, occasionally acting with them for self-sustenance, and has a following of her own. “Sprawl Shadow,” a hybrid political activist group, urban terrorist organization, and apocalypse cult, is based somewhere deep in the web, somewhat tolerated in Shoegazer forums, and dogwhistled about on Pasithee. She doesn’t run things – she’s not an organizer, and barely a leader. But when she speaks, the oldest members listen to her. Law enforcement knows her by her screen name only. Dies Lovis finds her equally intriguing, and is equally shut out.[/quote] Having a small start-up following is fine, but characters should not start the story with significant notoriety. The idea is that each character starts off at the lowest rung of their intended affiliations and gradually gain influence through their actions established in the story and their presence in the city both online and off (they don't have to actively use Parsithee, their presence online can still build up via rumor and word of mouth.) Having an "in" with other existing factions outside of your own immediate circle is where I'll have to cut you off. There are implications to affiliating with other gangs, especially since they are always at war with each other. Allying with or doing favors for one gang will make you an enemy of another, and this will cause conflicts of interest for your character if they do not make their allegiances clear or associate with more factions than they can keep track of. Having a bad attitude is a given for an aspiring anarchist in Herse, but trying to brute force your way into power is a quick way of having your story cut short. There are advantages in subtlety, too. [quote][color=crimson]My dreams are real.[/color] [color=salmon]Cherry straddles some unseen line between this world and another. She sees [url=https://i.pximg.net/img-original/img/2022/04/23/10/24/14/97814315_p0.jpg]vi[/url][url=https://i.pximg.net/img-original/img/2018/09/19/07/42/53/70768040_p0.jpg]sio[/url][url=https://i.pximg.net/img-original/img/2017/10/05/11/17/04/65282695_p0.jpg]ns[/url]. She hears [url=https://youtu.be/O7YAHQQQkcQ]voices[/url]. One day, they stopped lying to her. The connection stretches both ways. The best way to put is that her own spirit can act as a sort of poltergeist. When she is agitated – which is often – lights may flicker, objects may topple, and others may see glimpses of what she sees. Her control over this is questionable, indirect, and uncertain. When she’s angry at the world, it may be altered, and sometimes that can get in her way. When she’s angry at you, you are in danger – sometimes more than she wants. This influence stretches as far as she can physically see and hear. A telescope extends her range. A television does not.[/color][/quote] This is what's keeping me from green-lighting this CS most right now. What is this power supposed to be if it were to be classified in a single word? It's too vague in interpretation that it appears to range from telekinesis to full on powers of creation (the latter of which I am not going to allow.) Note that an X-Factor is a talent or ability that allows a character to hold their own in terms of establishing their relevance, and not to serve as a substitute for their entire identity. As I've said in the Interest Check, the supernatural exists, but it isn't the primary focus of the story. The stronger or more overtuned an X-Factor is, the more likely I'm going to insist on restrictions/drawbacks or outright veto it. Also keep in mind that in the same sense of associating with other factions, having inhuman ability on full display will paint a target on your back. I'm not saying this as a deterrent from having a power, but it is something to be aware of in terms of story direction. There will be people who will want to exploit your character's power for their own gain. There will be people who will try to make your character a statistic if they are deemed a threat. The fact that player characters can have powers implies that there are other people in the city that can have them too, and you [i]will [/i]get their attention. That's all I really wanted to go over. If you want to revise and resubmit your CS with what I've said in mind, I'll take a look at it again. If you want to discuss with me things you want to have established for your character or have questions, feel free to ask. Thanks for your interest. (The image links in "visions" show up as a 403 Error for me, by the way. Just wanted to let you know.)