[center][h1][color=tomato]Wukong[/color][/h1] [i][h3]"Glad To Not Be Binky, Or The Janitorial Staff, Right Now"[/h3][/i][/center] The waiting silence hadn't been bad, though it had been rather brief in the end. It was perhaps inevitable that some kind of questioning would occur after the fiasco at the mansion, though that was perhaps being more harsh than it deserved. Or wanting to be less harsh than it deserved. She felt embarrassed at having been so useless in the latter half of the mission, and pinned down by a monster during the first. At the same time, she and at least some of the others were not exactly veteran agents. New, fresh, trained but not proven. Something they would need to overcome to enough of an extent to survive in the future it seemed. Still, the fact the training room had some damage and visible upgrades felt like a sort of glimmer of hope for improving her own skills at the very least. Still, as her coworker piped up first it was not hard to stand in silent agreement on Lilliah's part. Took the words out of her own mouth for the most part, at least in hitting the major points. Even so, she did need to throw in her carefully weighted two cents worth at the very least. [color=tomato]"I concur with Samuel on that major point. Cohesion is something we seem to lack, decisively but at least not entirely so I believe. Learning and at least training to make use of our strengths and capabilities in cohesive ways would seem paramount, at least in my own opinion, to improving operation performance in the field for the future for us. At least within reason. We cannot be perfectly prepared for the unexpected. We did not adapt to being separated by the enemy in the first half of the mission, much less have a response plan of any basic sort after entry, and in the latter half were disjointed and not cohesive in our response due to individual actions in kicking off combat with the other side out of the blue. Then there was the ice-using Freelancer who was able to pull of a basic tactic to get behind the 'front lines' and launch and surprise assault on us, without any kind of idea for how to respond in the rear due to the situation already being disorganized."[/color] After speaking, the simian-like esper took a brief breath before continuing on in the most professional manner she could muster. [color=tomato]"Yet outside of general group cohesiveness, some actions we have made individually speak to other things that any team-building work and training would need to address for better or worse. I'll use just a few potential examples from the past two missions to try to illustrate what I mean: Valkyrie's willingness to blindly focus on a target of her aggression, which left her blind to an enemy attack from across the street in the police station mission, and leaping into action with Breach without so much as half the team on-board with what was going on was harmful to our efforts in the latter half of this last mission. Jacqueline's recklessness in general, and sudden desire to risk the use of blood magic despite the agreement with the blood mage in this last mission. There was...also my own generally reckless attempt to assist Breacher in our defense in pinch in the first half of the mission, which further divided us and left myself generally incapacitated until that battle suddenly ended. Not to mention my slowness to act at first. Then there was Breacher herself, kicking off our engagement with Maverick forces with barely Valkyrie's support without a proper plan or even frankly an attempt to recover helped in leaving us scrambling and disjointed and unable to gather ourselves cohesively in turn. We can't change who people are, but if we are to work better as a team we need to at least be able to recognize what impulses and risks we each bring to the table as well. If nothing else so we can have some measure of self-awareness in critical situations, whether we can improve things or not in some major way at such times."[/color] [center] [hider=Banner Sheet] 19 | Female | G.E.M.I.N.I. | Wisdom At Journey's End Cherrywood Sage’s Staff | Quarterstaff | Physical | "Thrums With Power" (Aesthetic) Blooming Crimson Peach | Unhindered Mobility Samsara | Wind | Concealment [Flight (6), Storm (4)], Push (2), Restrain (4), Blink (4), Damage X (6), Mana Burn (6), Full Enhance (4), If Foe (0), Heal (6), Zone (4) DAMAGE: D | SPEED: D | SENTINEL: D | 750 PHYSICAL: D | ARCANE: E | CHAOS: D | 750 (Access to both Bronze and Silver cast notes) [/hider][/center] [@BrokenPromise][@FamishedPants]