[hider=There are none who cannot be mimicked.] [b]Name:[/b] Rubick the Grand Magus [b]Game Origin:[/b] Dota 2 [b]Appearance:[/b] [img]https://i.imgur.com/DtnixpY.png?2[/img] After absorbing Silitha (Snaktivator focused the majority of changes into Rubick's torso), the host's fancy collar now resembles a bottom jaw with upward-facing fangs, and the lengths that trail upward are now more like Silitha's scythelike pedipalps. His robe is now primarily spider silk and now features chitinous armored plates, while the curled extremities of his cape look like upturned spider legs. The green gems in his armor and on his body now look more like yellow spider eyes. [b]Personality:[/b] Rubick is a knowledge-seeking trickster that craves excitement by learning all he can. He is all too willing to cause mischief and chaos wherever he goes. He quickly jumps from one interest to another, usually forgetting the previous in his never-ending search for amusement unless it had really caught his interest. Boredom is his archrival, and he will go to great lengths to avoid it, even going so far as risking his life. He is especially an enthusiast for all things arcane and magical, finding and learning new spells as a way to find the most enjoyment out of life. After all, nothing could be more enjoyable than manipulating the very fabric and principles of the world around him. [hider=Background:] Already a renowned duelist and scholar of the grander world of sorcery, it had never occurred to Rubick that he might perhaps be Magus material until he was in the midst of his seventh assassination attempt. As he casually tossed the twelfth of a string of would-be killers from a high balcony, it dawned on him how utterly unimaginative the attempts on his life had become. Where once the interruption of a fingersnap or firehand might have put a cheerful spring in his step, it had all become so very predictable. He craved greater competition. Therefore, donning his combat mask, he did what any wizard seeking to ascend the ranks would do: he announced his intention to kill a Magus. Rubick quickly discovered that to threaten one Magus is to threaten them all, and they fell upon him in force. Each antagonist's spell was an unstoppable torrent of energy, and every attack a calculated killing blow. But very soon something occurred that Rubick's foes found unexpected: their arts appeared to turn against them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replicating the powers of one in order to cast it against another, sowing chaos among those who had allied against him. Accusations of betrayal began to fly, and soon the sorcerers turned one upon another without suspecting who was behind their undoing. When the battle finally drew to a close, all were singed and frozen, soaked and cut and pierced. More than one lay dead by an ally's craft. Rubick stood apart, sore but delighted in the week's festivities. None had the strength to argue when he presented his petition of assumption to the Hidden Council, and the Insubstantial Eleven agreed as one to grant him the title of Grand Magus. As time passed, Rubick's joy over his accomplishment diminished. He passed the time answering challenges for his title and solving various complex puzzles and magical equations, but it was not enough. He once again felt the urge to find competition, to prove his might and alleviate his boredom. It was then that he heard rumors of a battle of the ages: the war of the Ancients. This battle attracted people of all sorts and shapes; warriors, mages, scholars, thieves, skyfolk, beastfolk, demons, spectres, and the list never ended. With such a vast and deadly array of beings converging onto one location, and the uncertainty that he would even come out alive... How could he resist? He packed his things and left for the Ancients. He soon joined the fray and spent many a moment on the battlefield, slinging spells and cracking jokes. He found many an ally who would become his enemy, and many an enemy who would become his ally. He would be chased by assassins and tempted by demons, while blasting Hellbears and buying items from the Shopkeepers. Inns and taverns were also plentiful, giving him a much needed respite for when even his great appetite for battle was too much for the time being. All in all, this war was paradise. But it seemed fate had a different plan for him, when Galeem descended onto his world, engulfing all who were present in the Defense of the Ancients... [/hider] [b]Specialty:[/b] Rubick is quite proficient in disabling his foes and using their Powers against them, often with great effect. Chaos ensues when the Grand Magus participates in the battle, as foes may never be certain when their own strength becomes their downfall. [b]Level:[/b] 3 [b]Experience:[/b] 65/30 ([i]Level up available[/i]) [b]Powers:[/b] [list] [*]Power steal: Rubick is able to copy the last Power another being has used and use it himself with the same proficiency as the original. It does not matter even if said Powers require other Powers to function; as long as his Power steal can recognize the ability as a Power, his Power steal will fill in the missing pieces needed to use it. These copied Powers lasts for several minutes or so, or until he exceeds his maximum number of stored copied Powers, upon which the Powers he has stolen are erased from his memory in the order he copied them. Any stored Powers hold the same amount of strength as the original user's. Current maximum Powers he can store: 1 [*][i](Level 2)[/i] Telekinesis: Rubick can lift a target (within a weight limit of roughly 2 tons) into the air, manipulating it around as he wishes. Rubick can also slam the target into the ground and/or wall. The target and any enemies in the nearby landing zone are blasted by magical energy that stuns them for an additional second or two. Telekinesis will continuously drain energy as long as it is being used. [*][i](Level 3)[/i] Fade Bolt: Rubick strikes a foe with a bolt of green energy that continuously bounces between nearby foes, damaging them and reducing their base attack damage by about half value for 10 seconds. There is no limit to the number of bounces it can make, but it will not bounce to the same foe twice. CD: 6 seconds Energy cost: decent [*]Weaver's Warp (Silitha): Rubick can teleport, which takes about a second to activate and recover from, during which an effect like webs of light extend around the user's position. The teleport has a range of a couple hundred feet into any direction, including open air, but the user can't warp somewhere he can't see. [/list] [b]Strengths:[/b] (Things your character's always good at, or always can do; essentially, passive abilities or bonuses. You start with three, but you can add more in place of powers when you level up) [list] [*]Arcane Supremacy: Well-versed in the arts of magic, Rubick's natural talents and years of experience increase the damage of his Powers, both stolen and natural, and he can cast them just slightly faster than the originals could. In addition, ranged Powers will have an extended range, allowing him to maintain his distance from the battlefield. [*]Adaptable: due to the nature of his fighting style and his advanced mind, he is quick to grasp the nature of the Powers he has stolen and use them for his own purposes. [*]Quick Study: Rubick is quick to judge whom are the best targets to use which of his Powers on. He is also quick to observe more magical-related Powers and learn how to cast them himself, though retaining the memory of how to actually cast them over an extended period of time depends on how interested he is in doing so. [/list] [b]Weaknesses:[/b][list] [*]Boredom: Rubick despises boredom. If he finds his current setting to be too predictable or mundane, he will not hesitate to use his magicks to do something about it, even if such a scenario would indirectly harm others or even himself in the process. After all, if there is no excitement, nothing new to learn, then what's the point of living? [*]Solo player: While Rubick can certainly hold his own, he is no fighter on his own. His own Powers can take down weak foes, but tougher foes will require extra firepower from other sources. [*]Squishy: Rubick would prefer to be far away from the fight and/or out of sight in order to perform optimally. The moment he's caught out, he'll be forced to spend time and effort to lose his pursuers. [*]No Passives: Unfortunately, Rubick cannot steal any passive abilities. The user must actively use a Power in order for Rubick to be able to steal it. [*]Grand Abomination (Silitha): instills a weakness to holy/bless/light attacks as well as an instinctive dislike and even revulsion from those who use or are aligned with them. [*]Web Wrap (Web Wrap Sticker): 20% accuracy. It will inflict the Tape Jam status effect for 30 seconds. Those afflicted with Tape Jam cannot change forms or use summons by any means.[/list] [b]Spirits:[/b] [list] [*][hider=Striker spiritbound (Xweetok)] [b][url=https://i.imgur.com/HQ6BoOq.png]Xweetok[/url][/b] A furry, forest-dwelling creature who enjoys active games such as tag. They are very quick and love to be chased. This one's name is Wiggles, and he is particularly adventurous, though a tough life having to fend for himself without an owner has left him jaded and unscrupulous. He can run and jump quickly, dealing rapid, low-damage hits, but is better as a distraction than a real fighter[/hider] [/list] [b]Inventory:[/b][list] [*]Currency: 2925 Gold [*]Magic Wand: a simple artifact that restores health based on the number of charges stored within it (Max: 20). Restores charges whenever other nearby beings use Powers, presumably by gathering the excess energies wasted during discharge. [*]Tranquil Boots: a pair of magically enchanted boots that increases his walking speed and health regeneration dramatically. However, these blessings are unreliable, and dissipate for a time when an attack lands on him. [*]The Staff of Perplex: the staff he uses to cast his Powers. Should he misplace or otherwise lose it for any reason, he can have it reappear in his hands at any time. It also holds the Puzzle of Perplex within it, which acts as the catalyst. [*]The Puzzle of Perplex: a complex cubical puzzle trapped within Rubick's staff. He has yet to solve it, despite spending many a day and night studying its intricacies, but he is certain that it is only a matter of time until he does. [*]Potion of Swiftness II: A powerful concoction that grants the user a strong increase in speed for a certain period of time. One-use only. [*]Loch Shield: An artisanal shield crafted with blue glass. Originally used to safeguard the leader presiding over a sacred Healing Church ceremony, and later supplied to tomb prospectors, in particular those exploring the labyrinth of Isz. The blue is fashioned after a lake, and the shield is effective against magic damage. [*]Aether Lens: Provides a small boost to energy supply and energy regeneration. Increases cast range of Powers and items by a few yards. [*]Blink Dagger: Although fabled to have been used by the fastest assassin in the world, its blade was actually rather dull. A magical artifact that instantly transported, or "blinked", its wielder in any direction several yards away. The wielder must not have taken any direct damage for the last few seconds to use this effect. Furthermore, after using the Blink Dagger, it would go on a cooldown for several seconds before it could be used again. [*]Web Wrap Sticker: A sticker that can be stuck to (and peeled off from) any combatant to grant the usage of the move Web Wrap. It has only 20% accuracy, but if the silk bind hits, it will inflict the Tape Jam status effect for 30 seconds. Those afflicted with Tape Jam cannot change forms or use summons by any means. [*]Staff (SSB) [*]Ray Gun (SSB) [*]Star Rod (SSB) [*]Spirit: Silitha the Brood Mother [/list] [/hider]