[colour=E5E4E2][center][img]https://txt.1001fonts.net/img/txt/dHRmLjcyLmU1ZTRlMi5XbUZ5YVc1aElFRnNMVTVoWkdWeS4w/italianno.regular.webp[/img] [img]https://i.imgur.com/PUvNQsj.png[/img] “If you want something done right …” [b][colour=white]17[/colour] | [colour=white]Female[/colour] | [colour=white]Virangish[/colour] | [colour=white]Merchant[/colour] | [colour=white]RAS 8.17 (150 manas)| Wildblood[/colour][/b] | [url=https://youtu.be/uJoMqYumxmA]♫[/url][/center] [hider=Zarina (Basic)][h3][u][colour=white]P E R S O N A L[/colour] [/u][/h3][indent] ❖ [ [colour=FFFFFF][b]Pronouns[/b][/colour] ] - She / Her. ❖ [ [colour=FFFFFF][b]Honorifics:[/b][/colour] ] - Biro ❖ [ [colour=FFFFFF][b]Nicknames:[/b][/colour] ] - “Zazzy/Zaz”, “Bitch”. "Boss". “The Menagerie Queen”. “Babaca”, “Bruja”, “Luuchy”. ❖ [ [colour=FFFFFF][b]Titles:[/b][/colour] ] - The Silverstar Dragon. The Black Dragon. Champion of the Samarra Race. Biro of Ersand'Enise Academy of Thaumaturgy. ❖ [ [colour=FFFFFF][b]Relationship Status:[/b][/colour] ] - Complicated.[/indent] [h3][u][colour=white]C H A R A C T E R A P P E A R A N C E[/colour] [/u][/h3] [img]https://i.imgur.com/Ntkua8n.png[/img] [indent]❖ [ [colour=FFFFFF][b]Eyes:[/b][/colour] ] - Gold. ❖ [ [colour=FFFFFF][b]Hair:[/b][/colour] ] - Dark Chocolate Brown. ❖ [ [colour=FFFFFF][b]Skin Tone:[/b][/colour] ] - Fitzpatrick Type 4 - Deep olive to moderate brown. This can skew closer to 3 in colder months or if Zarina stays indoors most of the time, or 5 in opposite cases. ❖ [ [colour=FFFFFF][b]Height:[/b][/colour] ] - 6ft / 185cm. ❖ [ [colour=FFFFFF][b]Weight:[/b][/colour] ] - 150lb / 70kg ❖ [ [colour=FFFFFF][b]Physique:[/b][/colour] ] - Tall, slim. ❖ [ [colour=FFFFFF][b]Facial Features:[/b][/colour] ] - Mole under right eye. ❖ [ [colour=FFFFFF][b]Physical Quirks:[/b][/colour] ] - Taller than average. Slightly weathered knuckles. ❖ [ [colour=FFFFFF][b]Distinctive Features:[/b][/colour] ] - Unique golden eyes found in females of the Al-Nader line. She has a beauty mark under her right eye. Will often have mild draconic traits while wearing a special bracelet. ❖ [ [colour=FFFFFF][b]Apparel & Accessories:[/b][/colour] ] - Zarina’s choice of clothing generally falls into modest bedlah style, kurta robes and velvet textiles for warmer seasons. In cooler times, she will cover up with more colourful Ikat-made attires. Generally, she will alternate between darker colours or white-gold colouring, although relatively humble in flamboyant patterns - she is no noble. Zarina favours trumpet sleeves to her tops and sarouels for her legwear, finding other sorts of pants to not only be unbecoming of a woman but also uncomfortable. This inclination was birthed from her previous activities as a dancer where a dress wasn’t recommended. Her footwear is traditionally Virangish with some of her shoes curving up, while others remain typical to match her clothes. Multiple silver and gold rings are worn on her fingers, often connected to other jewelries that span through her arms and will sometimes crown her head. Again, she isn’t as conspicuous as some noble girls, but style has no price. One might speculate that she wears these rings to punch a bit harder, at the expense of her hands.[/indent] [hider=The Black Dragon][colour=black][center][img]https://i.imgur.com/tb9jiN5.png[/img][/center] [center][youtube]https://youtu.be/5AGzsgmssMU[/youtube][/center] [indent]❖ [ [colour=868687][b]Eyes:[/b][/colour] ] - Gold - Orange ❖ [ [colour=868687][b]Hair:[/b][/colour] ] - Dark ❖ [ [colour=868687][b]Skin Tone:[/b][/colour] ] - Black Scales - Fitzpatrick Type 5 ❖ [ [colour=868687][b]Height:[/b][/colour] ] - Varies: 9ft / 275cm - 23ft / 700 cm ❖ [ [colour=868687][b]Weight:[/b][/colour] ] - Varies: 330lbs / 150kg - 2645lbs / 1200kg ❖ [ [colour=868687][b]Physique:[/b][/colour] ] - Monstrous. ❖ [ [colour=868687][b]Facial Features:[/b][/colour] ] - Barely human / Dragonlike. ❖ [ [colour=868687][b]Physical Quirks:[/b][/colour] ] - Horrifer Wildblood, ram-like horn patterns and thick black scales. At five moons, they conceal most facial features, at four they remain visible. Extended arm length with membranes that form wings. ❖ [ [colour=868687][b]Distinctive Features:[/b][/colour] ] - The Wildblood transformation can have one’s physical appearance greatly altered depending on the moons. The Horrifer was said to be so big, it would potentially defy the normal limits of a Wildblood’s size. At five moons, very little human-like features can be distinguished behind the somewhat human-like posture.[/indent] [center][img]https://i.imgur.com/QXEOQb4.png[/img][/center][/colour][/hider][/hider] [hider=Zarina (Extended)][h3][u][colour=white]B A C K G R O U N D[/colour] [/u][/h3] [img]https://i.imgur.com/8C3phOT.png[/img] ❖ [ [colour=FFFFFF][b]Personal History:[/b][/colour] ] Zarina was the firstborn of Saoussen Al-Nader, coming to the world just a few minutes before her two sisters. An unusual phenomenon to be sure, and one made even rarer by Saoussen's difficult pregnancies due to her mana blood type. Along with Zarina came Ysilla and Sabbah, all near-identical triplets but with wildly differing personalities. Zarina was the overly active child that came home with scrapes and bruises as if she were a boy, working off of impulse and rarely thinking things through. Ysilla was the more reserved thinker, quick witted and with a general lack of care as to how she was perceived. And then there was Sabbah, the goldenchild that seemed to have the best of both, and a clear favourite to take over the family’s rapidly growing business. The father had only one interest in mind: Gambling. And the mother led one of the biggest brothel networks in Virang under the banner of the Al-Nader family, which had since been recognized as a cartel. What Zarina did have was her grandfather, a Torragonese-born Torraro man that had married into a Virangish Artisanal line, and had been the catalyst for the exceptional growth of the family. He was her rock, taught her to ride and even fight - given she couldn’t help herself - and was all around a guiding hand for the aimless Zazzy. However, this contentedness with the state of things would come to an end when a poisoning from a rival family Saoussen and Sabbah. The former showed her hand as a Devourer and delivered righteous retribution, but the youngest of the triplets had no such luck. As promising as the child was, she did not inherit [i]everything[/i] desirable from her mother. The tragedy nearly spiralled the family into its first ever, and likely fatal, downfall. Adnan, Saoussen’s father and Zarina’s grandfather, dubbed ‘Papy’, was far too long to take the reins. But Zarina was not. She was young, but she was also driven. And someone had to do something. The eldest Al-Nader child became all-too familiar with the foul system her family had been cultivating in order to reach social apotheosis. Her resentment for sex workers, “degenerates” and lower thugs grew exponentially as they weighed heavily on her soul. Many were the times where brutality was necessary to be respected and get the point across. And it never got easier for the discreet but massively empathetic Zarina. Her only respites were, ultimately, her Papy and the few animals she was allowed to keep, especially her camargue horse, Riesco. She remains purely driven by a desire to keep her family in one piece, and a deep rooted desire to be considered as worthy as her sister to take command in the eyes of her mother. Although the truth is that this pressure mostly comes from herself, making her mother appear far more demanding than she ever truly was. Strict, sure, but fiercely independent and far less harsh ever since the loss of her youngest. A mysterious scholarship for Ersand’Enise had landed upon Zarina’s, and her sister Ysilla’s, lap on their sixteenth birthdays. The family had the resources to access such a prestige, as Saoussen was an alumni, but a special recommendation came with it. The benefactor remained anonymous, but Adnan’s grin when it was mentioned led Zarina to speculate he might be behind this. The only remaining question was what the Rettanese symbol on the back meant. ❖ [ [colour=FFFFFF][b]Accomplishments & Achievements:[/b][/colour] ] [indent]❖ Won the Samarra Horse Race when she was 14 ❖ Liberated the Refuge of San Agustin with her comrades and took down the afflicted Royal Sand Wyrm. ❖ Successfully subdued and tamed an Alpha Dune Sea Froabas with the help of Kaspar. ❖ Ended 3rd in the Trials despite a disqualification in one trial. ❖ Survived the ruins of Ancient Zaqhoria and confronted Heart without getting destroyed. ❖ Created an innovative method of serving coffee with Marceline Escarra and raked in record profits in Zenobucks' first year of activity. ❖ Sowed the seeds of Cozesteo's rise by sparing his life and interrogating him on the matter of Cuimits. The latter's fate becoming essential to the final state of An Zenui. ❖ Broke into, freed prisoners and escaped the Omenaxan with Tku Pictor and Mister Jascuan. ❖ Delivered the final blow to Hetraxa, saving An Zenui and its people with all of her friends staking their lives together. ❖ Came First in the trials of DZ55 in team Raffscallions.[/indent] [hider=Year 1 Classes] [b][u]Year One, Semester One:[/u][/b] Classes: Kinetic & Chemical AR102: Dramatic Performance in Tragedy, Satire, Epic & Comedy SK103: Farming, Gardening, Animal Husbandry & Animal Familiars SK106: Business, Negotiation & Money Management AC103: Fundaments of Geography & Cartography in Magical Practice SI01: Darhannic Practice, Worship, and Theology SI08: Vegetarian Cuisine & Eating Healthy [b][u]Year one, Semester Two:[/u][/b] Classes: Binding & Chemical AR106: Embroidery, Crocheting, Tailoring & Fine Needlework SK104: Athletics, Agility, Physical Fitness & Sporting Activities SK102: Making Camp, Foraging, Hunting & Travel in Remote Areas AC104: Fundaments of History and its Lessons for the Magical Practice SI03: Dragon Racing, Dressage & Draconic Studies SI07: Horse Racing, Dressage & Equestrian Studies [/hider] [hider=Year 2 Classes] [b][u]Year Two, Semester One:[/u][/b] Classes: Kinetic & Temporal AR202: The Thespian's Craft in Tragedy and Epic Performance AC201: Philosophy in the Ancient World - Zaqhoria to Avince SK204: Advanced Gardening & the Myriad Uses of Plants SK203: Tinctures, Cures, and First Aid AR205: Taste, Texture & Ingredients Science SI01: Darhannic Practice, Worship, and Theology SI07: Horse Racing, Dressage & Equestrian Studies[/hider] [hider=Year 1 Clubs] [b]Guild:[/b] The Magicians' Guild [b]Clubs:[/b] The Fingersteeplers, The Fauna Society, The Society of the Grapes, The Mage Hunters' Society, Ordo Draconum, The Eyes of Vashdal, The Innovators' Exchange and The Cloudchasers.[/hider] ❖ [ [colour=FFFFFF][b]Family Ties:[/b][/colour] ] Zarina hails from the Al-Nader, a historically little-known Artisanal family that recently entered small bourgeoisie, and even more recently dipped into considerable wealth and influence. Despite the unassuming past of this family, a handful know of the ties the family holds to grand figures from both the Torraro and the old elites of Virang. The former has long been a source of stigma to the family, however. ❖ [ [colour=FFFFFF][b]Relationships:[/b][/colour] ] [b]Ysilla Al-Nader[/b] - Twin sister, although they’ve remained distant with one another. They’re usually on the same page despite their overt differences. [b]Ayla Arslan[/b] - Her best friend. Reminds her a lot of a lost sister. Knows her secrets. [b]Jocasta Re[/b] - A close friend. Permanently cautious of her, and yet cares a considerable amount too. Knows her secret and attributed handler. [b]Marceline Escarra[/b] - A close friend and business partner. Feels like an older sister to her. [b]Yalen Castel[/b] - An unlikely good friend from the Quentic Church. She trusts his character. [b]Yuliya Ivanovich Vasilieva[/b] - A close friend and very much infatuated by her. Knows her secret. [b]Kaspar Elstrøm von Wentoft[/b] - Close friend and permanent Zeno group comrade. Knows her secret, and she partially knows his. [b]Tku Pictor:[/b] Battle-forged friendship. Trustworthy man that does good. [b]Tennaxi-Luna:[/b] Once an enemy, now a precious friend. [b]Miret’thilan’dichora:[/b] Seasonal lover, and her first love. [b]Casii’fyret’alan[/b] - Frenemy. [b]Friends[/b] - Isabella Lowell, Maura Mercador, Abdel Varga, Desmond Catulus, Benedetto Corvi, Samaxi, Tyrel’yrash’dichora, Raffaella Mataraci, Thomas Kavanaugh [b]Acquaintance[/b] - Dorothea Hohnstein, Evander Fino Synesti, Niallus Saberhagen, Esmi’nesta’tawaar, Jamboi, Penelope Pellerin, Sven Bjørnsson, Manfred Hohenfelter, Jomur Ikon III, King Sancho of Torragon, Sienna Afraval, Neki Kaureerah Wenhan, Marz Mohfolk, Johann Steinbauer, Taleja Drakenknecht, Salomé Xiuyáng Solari, Roslyn Wicke, Oksana Levlytsar, Yvain de Berbignon, Cal’tuuro’jaros, Ingrid Penderson, Mahal Agha, Lunara Agha, Ariadne Hyde, Ciro Volta, Chad’amis’yida’thala, Seviin’delaan’taxoiya, Guy Attardn Talkhan MakAndzey [b]Questionable[/b] - Trypano Somia, Colette D’aureville, Marljin Vaanse, Edyta Łaska, Augusto Frannemas, Fiske Flachstrauch, Rikard Ambrus, Yansee Keelee Kensen-loon, Juulet’oli’muustii’zan [b]Unknown[/b] - , Charlotte Jena, Owain Vaanse, Valerian Remi Leclère, Margot Fischer, Pluurii’daxtoil’asitan [h3][u][colour=white]P E R S O N A L I T Y[/colour][/u][/h3] [img]https://i.imgur.com/9y9bwnZ.png[/img] [indent]❖ [ [colour=FFFFFF][b]Character Alignment[/b][/colour] ] - [url=https://i.imgur.com/yyMofun.jpg]Rebel Moral[/url][/indent] [indent]❖ [ [colour=FFFFFF][b]Forthright[/b][/colour] ][/indent] [i]See also: Confrontational, Honest, Tactical, Fierce, Domineering.[/i] A blunt girl that doesn’t beat around the bush. Zarina does not bottle up thoughts and feelings for long and will express dissatisfaction when it exists. Perhaps there is a certain naiveté to the way she approaches things, but she prides herself over her honesty. Very little can intimidate Zarina. She will almost never show fear, knowing full well it is a death sentence when confronted to a dangerous predator. [indent]❖ [ [colour=FFFFFF][b]Playful[/b][/colour] ][/indent] [i]See also: Teasing, Condescending, Provocative, Impulsive.[/i] Zarina will poke mercilessly poke fun out of people that have the nerve to disrupt her peace. Nonetheless, she uses humour and teasing to alleviate tensions and establish the tone of the room fairly quickly. Although she will sometimes push things a bit too far and enter levels of inconsideration that harm more than they help. [indent]❖ [ [colour=FFFFFF][b]Radiant[/b][/colour] ][/indent] [i]See also: Energetic, Hopeful, Compassionate, Vulnerable, Bleeding Heart.[/i] Trials and tribulations brought by her experiences in the past and Ersand’Enise have challenged Zarina’s perspective on the world. After stooping down into a sorry state, she emerged as an envoy of positivity and hope to those around her with a strong code against senseless killing. Such compassion for others has often left her struggling to maintain her ideals and open to being hurt, but she firmly believes it to be all worth it. If anything, she believes she deserves the added hardships for some mistakes of her past. [h3][u][colour=white]M O T I V A T I O N [/colour][/u][/h3] [indent]❖ [ [colour=FFFFFF][b]Answers[/b][/colour] ] - To understand who and what she’s become. Find Heart and understand the dynamics of the Wildbloods, Sanguinaires and Sirrahi. ❖ [ [colour=FFFFFF][b]Ambition[/b][/colour] ] - Zarina is keen on being a worthy successor to her family’s name and history. She seeks the approval of both her mother and great grandfather, both of which expect different things done in different ways. Her vision for her businesses stretches far, as the Gods have given her a glimpse of so much potential. ❖ [ [colour=FFFFFF][b]Amity[/b][/colour] ] - The world is keen on tearing friends and families apart. She will make a stand against this. United, this generation is far stronger than any other. ❖ [ [colour=FFFFFF][b]Aegis[/b][/colour] ] - What is a great power used for destruction can also be a mighty bulwark for those less fortunate. Life is precious, and the values of Oraff-Zept are close to Zarina’s heart. ❖ [ [colour=FFFFFF][b]Ascension[/b][/colour] ] - More power means the ability to preserve more lives and stop those that'd harm before they could do it. If she can wield the immense potential within, then there would be no need to fear the dark night full of terrors.[/indent] [h3][u][colour=white]S T R E N G T H S & S K I L L S [/colour][/u][/h3] [img]https://i.imgur.com/aUYjZ73.png[/img] [indent]❖ [[b] [colour=FFFFFF]Riding and Animals[/colour][/b] ][/indent] Zarina has always been good with them, and she’s had plenty of experience with them between her business, school and experiences such as taming an Alpha Froabas. Being her passion, she can be considered at a very advanced level when it comes to riding (land and air steeds) and tending to animals. [indent]❖ [[b] [colour=FFFFFF]Physical[/colour][/b] ][/indent] Once a dancer and practitioner of Machorro, Zarina is physically well kept (even if she let herself go a little at the end of DZ54). As a Wildblood, she is naturally much stronger at three moons and above. [indent]❖ [ [colour=FFFFFF][b]Network[/b][/colour] ][/indent] As the heir of her family’s activities and a successful entrepreneur, Zarina has a growing network of influence reaching as far as Palapar. She’s also known for being quite the gala hostess and a linchpin to many existing relations today. [indent]❖ [ [colour=FFFFFF][b]Business Acumen[/b][/colour] ][/indent] It comes naturally to her, more so in strategic decision-making rather than making deals with others. She is good at finding the right people for the right job, too. Has remarkably good temperance when it comes to expansion and seizing the right opportunities. [h3][u][colour=white]W E A K N E S S E S & F L A W S[/colour] [/u][/h3] [img]https://i.imgur.com/f6J3v4N.png[/img] [indent]❖ [ [colour=FFFFFF][b]Shaken Faith[/b][/colour] ][/indent] Recent revelations and experiences have led this normally superstitious and devout Darhannic to question many things. She feels somewhat conflicted with every prayer, and consequently has lost confidence in her actions. Her bravery may seem more like a death wish than genuine courage. [indent]❖ [ [colour=FFFFFF][b]Caffeine Addict[/b][/colour] ][/indent] Once cured by a White Aberration, she dove back into the habit near the end of the year and cannot live without the stuff. [indent]❖ [ [colour=FFFFFF][b]Dependency & Exposure[/b][/colour] ][/indent] As a Wildblood, she is dependent on Jocasta Re to be kept in check. Multiple people know of her secret and can be used as leverage against her. Her “affliction” also shakes her confidence in forming relationships. [indent]❖ [ [colour=FFFFFF][b]Not an Intellectual[/b][/colour] ][/indent] Zarina is someone who takes action and doesn’t do well with sitting and studying. She learns slower than average this way. Tends to be slower at figuring out thought exercises. Very much an emotional person rather than rational. [indent]❖ [ [colour=FFFFFF][b]Bleeding Heart[/b][/colour] ][/indent] Zarina will go out of her way to prevent senseless slaughter, often at her peril. This can be used by her enemies to get any sort of advantage on her. A betrayal of this value is a very, very big ask for Zarina lest she’s sworn revenge on the concerned party. [hider=Languages][h3][u][colour=white]L A N G U A G E S[/colour] [/u][/h3] ❖ [ [colour=FFFFFF][b]Virangish[/b][/colour] ] – Mother tongue. ❖ [ [colour=FFFFFF][b]Avincian[/b][/colour] ] – Lingua franca, fluent & literate. ❖ [ [colour=FFFFFF][b]Zaqhory Languages[/b][/colour] ] [indent]❖ [ [colour=FFFFFF][b]Zaqhory[/b][/colour] ] – High Intermediate. ❖ [ [colour=FFFFFF][b]Old Zaqhory[/b][/colour] ] – Beginner. ❖ [ [colour=FFFFFF][b]Inipori[/b][/colour] ] – Fluent.[/indent] ❖ [ [colour=FFFFFF][b]Severan Languages[/b][/colour] ] [indent]❖ [ [colour=FFFFFF][b]Torragonese[/b][/colour] ] – Fluent. ❖ [ [colour=FFFFFF][b]Belzaggic[/b][/colour] ] – Beginner.[/indent] ❖ [ [colour=FFFFFF][b]Constantian Languages[/b][/colour] ] [indent]❖ [ [colour=FFFFFF][b]Perrench[/b][/colour] ] – Lower Intermediate. ❖ [ [colour=FFFFFF][b]Revidian[/b][/colour] ] – Beginner. ❖ [ [colour=FFFFFF][b]Miattan[/b][/colour] ] – Beginner. ❖ [ [colour=FFFFFF][b]Eskandish[/b][/colour] ] – Beginner.[/indent] ❖ [ [colour=FFFFFF][b]Rettanese Languages[/b][/colour] ] [indent]❖ [ [colour=FFFFFF][b]Rettanese[/b][/colour] ] – Beginner - Enclave dialect.[/indent] ❖ [ [colour=FFFFFF][b]Callanasti Languages[/b][/colour] ] [indent]❖ [ [colour=FFFFFF][b]Palapari[/b][/colour] ] – Beginner. ❖ [ [colour=FFFFFF][b]Cazenax[/b][/colour] ] – Beginner.[/indent][/hider][/hider] [hider=Zarina (The Gift)][h3][u][colour=white]T H E G I F T[/colour] [/u][/h3] [img]https://i.imgur.com/G8dkava.png[/img] [hider=Magic] [table=bordered][row][cell][colour=white]Base RAS[/colour][/cell][cell][colour=white]Augmented RAS[/colour][/cell][cell][colour=white]HP[/colour][/cell][cell][colour=white]Blood Types[/colour][/cell][cell][colour=white]Items[/colour][/cell][/row][row][cell]8.17(150)[/cell][cell]8.42 (182)[/cell][cell]20[/cell][cell][color=#868687]Wildblood[/color][/cell][cell]Many Moons Armband & Hetzelburg Homburg[/cell][/row][/table] [table=bordered][row][cell][colour=white]School[/colour][/cell][cell][colour=white]Speciality[/colour][/cell][cell][colour=white]Tier[/colour][/cell][cell][colour=white]Base[/colour][/cell][cell][colour=white]Offensive[/colour][/cell][cell][colour=white]Defensive[/colour][/cell][/row][row][cell][colour=FFD700]Magnetic[/colour][/cell][cell][i]N/A[/i][/cell][cell]I. Novice[/cell][cell]d4[/cell][cell]4d4[/cell][cell]4d4[/cell][/row][row][cell][colour=FF8C00]Arcane[/colour][/cell][cell][i]N/A[/i][/cell][cell]0. Neophyte[/cell][cell]d2[/cell][cell]N/A[/cell][cell]N/A[/cell][/row][row][cell][colour=FF0000]Binding[/colour][/cell][cell][i]N/A[/i][/cell][cell]I. Novice[/cell][cell]d4[/cell][cell]4d4[/cell][cell]4d4[/cell][/row][row][cell][colour=BA55D3]Chemical[/colour][/cell][cell][i]Internal: Disruptive - External: Explosive[/i][/cell][cell]V. Journeyman[/cell][cell]d12[/cell][cell]4d12[/cell][cell]4d12[/cell][/row][row][cell][colour=1E90FF]Kinetic[/colour][/cell][cell][i]Telekinesis - Enhancement[/i][/cell][cell]V. Journeyman[/cell][cell]d12[/cell][cell]4d12[/cell][cell]4d12[/cell][/row][row][cell][colour=00FF00]Atomic[/colour][/cell][cell][i]N/A[/i][/cell][cell]II. Tyro[/cell][cell]d6[/cell][cell]4d6[/cell][cell]4d6[/cell][/row][row][cell][colour=800000]Blood[/colour][/cell][cell][i]N/A[/i][/cell][cell]0. Neophyte[/cell][cell]d2[/cell][cell]N/A[/cell][cell]N/A[/cell][/row][row][cell][colour=FFFFF0]Temporal[/colour][/cell][cell][i]N/A[/i][/cell][cell]III. Apprentice[/cell][cell]d8[/cell][cell]4d8 Adv[/cell][cell]4d8 Adv[/cell][/row][row][cell][colour=000000]Dark[/colour][/cell][cell][i]N/A[/i][/cell][cell]0. Neophyte[/cell][cell]d2[/cell][cell]N/A[/cell][cell]N/A[/cell][/row][row][cell][colour=808080]Command[/colour][/cell][cell][i]N/A[/i][/cell][cell]0. Neophyte[/cell][cell]d2[/cell][cell]N/A[/cell][cell]N/A[/cell][/row][row][cell][colour=a0410d]Primordial[/colour][/cell][cell][i]N/A[/i][/cell][cell]0. Neophyte[/cell][cell]d2[/cell][cell]N/A[/cell][cell]N/A[/cell][/row][/table] [table=bordered][row][cell][colour=white]Extra[/colour][/cell][cell][colour=white]Description[/colour][/cell][/row][row][cell][colour=white]Fruits:[/colour][/cell][cell][b]Sacred Fruit of Oraff-Zept - Orange:[/b] Combo defenses add a stacking d2 to defense rolls (start with one by default). Provides advantage to combo defenses and lowers their counter requirement to 7. [b]Oraff's General Blessing:[/b] Passively heal (d3) every round. [b]Sacred Fruit of the Earth Dragon - Avocado:[/b] You gain the ability to bank overdefenses when combination defending of up to 10 points for future defenses. If defending solo, you may bank up to 6 points. Also gains an extra flee. [b]Dragon’s Fyre:[/b] Shorten all charged attacks by (d2) stages, disrupt one charged attack / cycle.[/cell][/row][row][cell][colour=white]Other:[/colour][/cell][cell] [b]Wildblood Mana Tiers:[/b] 8.76 (225) - 9.32 (338) - 9.99 (507) [b]Coldfire - Hidden Chemical Spell:[/b] Tiers III to V. Creates invisible flames that do not require combustion and can near-instantly be turned into a raging inferno with minor chemical manipulation. Under the right conditions, they can produce powerful directional shockwaves for a hybrid Kinetic spell. [b]Pleasant Echoes - Personal Spell:[/b] Facilitates animal influencing. [b]Bloodwarping - Hidden Magnetic Spell:[/b] Tiers IV - VI. Allows the caster to manipulate the iron content in blood and metallic content in the body to cause deficiencies, weaponize it, or even exert subtle control. [b](Cannot be used yet)[/b][/cell][/row][/table] [/hider] [hider=Blood] [s][indent]❖ [ [colour=black][b]Blackblood[/b][/colour] ][/indent] 33% of the population, mainly found in noble lineages, 1/3 people – This is most mages. There are no particular benefits or drawbacks associated with being a blackblood.[/s] [indent]❖ [ [colour=868687][b]Wildblood[/b][/colour] ][/indent] [colour=868687]Contracted from wild animals with mana. Manas permeate the body, leading to greatly enhanced capabilities and lifespan, but destabilised genetic structures and DNA. Under four or more full moons, the manas gain strength and try to 'hijack' the body and restructure it to match the animal they originally inhabited. The lifespan of a Wildblood becomes the average between the host’s and the invading mana’s species. A human mage’s lifespan is around 80 years. [indent][b]Animal Type:[/b] [color=black]Tyrannus Horrifer[/color] [b]Lifespan:[/b] Unknown, potentially longer than a Monsigneus (~ 320 years). The original host has lived for far longer. [b]Contracted From:[/b] Heart, the Prisoner of the Zaqhorian Crypt.[/indent][/colour] [hider=Wildblood Stages] [color=black]❖ [ [colour=868687][b]3 Moons[/b][/colour] ] [b]RAS:[/b] 8.76 (225 Manas) At this stage, Zarina’s mind remains her’s, barring pain-induced rage and infrequent mania. She remains under control of her instincts, although she can’t help but feel a desire to dominate lower lifeforms that get a little too ahead of themselves. Her physical might is essentially doubled, rivalling Sanguinaires while her durability is also enhanced. Very little physical changes occur beyond small scales on her chest and extremities with thicker and sharper nails. ❖ [ [colour=868687][b]4 Moons[/b][/colour] ] [b]RAS:[/b] 9.32 (338 Manas) At this stage, Zarina’s mind isn’t fully her’s, being a 65/35 between the beast and herself. She is capable of restraint and thought, but any push that may trigger her ire or killer instinct will overpower her quickly. She is easily twice, if not three times her size (not height) at this stage, but she can still be recognized as human by her facial features and human flesh being discernable in some areas. Still, she remains more bestial than anything else. Her physical might varies depending on her control, but it is generous four times that of a human’s with great durability. A wildblood at this stage becomes very difficult to kill as their binding capabilities skyrocket (requiring one shot kills or quick flurries to take one out). Additionally, the Horrifer’s breath (albeit a weakened version) becomes naturally available to the host at this stage. With a brief charge, it utilises a wide sweeping beam of atomic energy known as the [b][i]Horrifer’s Light[/i][/b], rivalling Tier 5 and even 6 atomic spells, leaving toxic residues in its wake. ❖ [ [colour=868687][b]5 Moons[/b][/colour] ] [b]RAS:[/b] 9.99 (507 Manas) At this stage, the beast has fully taken over with very few Wildbloods ever capable of having even [i]some[/i] control. No human traits are discernable at this stage beyond the posture and vaguely human shape they still have (they remain hybrids), as well as not being the size of the actual animal. Very little can be done to reason with one and options entirely depend on the skills of the Wildblood and what precautions they have taken. They are nigh invincible barring a powerful enough attack to instantly kill or subdue them. In the Horrifer’s case, the thick, black scales make this a particularly daunting task. Their potent binding will rapidly heal injuries and their aggression will make attrition unmanageable even with prepared groups. The physical might of the Wildblood varies greatly at this stage, depending on their individual strength, training and even growth stage, but at minimum they are at least ten times the strength of a human (as a Horrifer). Of course, at this stage a Wildblood is almost entirely driven by instinct and thus incapable of strategy. A trained and prepared Horrifer Wildblood can eventually gain access to [url=https://www.youtube.com/watch?v=NaTfrQ23Gp0]The Light that Burns the Sky[/url], a more powerful variation of the Horrifer’s light that is said to surpass even the greatest atomic spells. This has not been seen in over a millennium.[/color][/hider] [/hider][/hider] [hider=Zarina (Personal Inventory)][h3][u][colour=white]I N V E N T O R Y[/colour] [/u][/h3] [img]https://i.imgur.com/f62Ru58.png[/img] [b][u]G E A R [/u][/b] [hider=Gear][indent]❖ Platinum Rosary of the Darhannic (Hexaic) Faith - Often the object of prayer should she not have a personally valuable item or thing. (Neck)[/indent] [indent][hider=Hat]❖ [b]Name:[/b] Hetzelburg Homburg: [b]Item Descriptions:[/b] An edible hat and tastes like a typical Kerreman food. If not eaten entirely, it will regenerate. Depending on whether it tastes pretzel, bratwurst, schnitzel, sauerkraut or strudel it will serve as a different buff. A d5 (advantage) is rolled for the following effects (Drudgunzeans can choose): ❖ Pretzel: If you fail against 3 rolls, it will automatically trigger double advantage for your next turn. ❖ Bratwurst: You get 50% more max HP. ❖ Schnitzel: Heal over time, roll a d5 every turn for a gain in HP. Over heals can be applied to any ally or a buff to yourself for one action. ❖ Sauerkraut: Boosts chemical or arcane level by 2 levels. ❖ Strudel: Roll a d2, if 2 you cannot be targeted by a direct attack. [b]Additive Effect:[/b] 32 manas [/hider][/indent] [indent][hider=Armour] [b]Name:[/b] Silverstar Dragon’s Scales [b]Item Descriptions:[/b] A set of plate armour born of a composite of Fuming Obsidian Concentrate and steel that forms a very powerful alloy and platinum detailing. With a Royal Sand Wyrm scale being used to increase the durability of the armour making it a night unbreakable beacon of silver brilliance. Considered ‘Heavy Armour’, it gains the following benefits: ❖ Reduces damage by 1 tier. ❖ +8 additional HP (non-internal attacks) ❖ Minimum defense modifier is 3d. The armour is made of the Legendary Royal Sand Wyrm’s scales and a protective layer of steel melded Fuming Obsidian Concentrate to provide the following benefits: ❖ +2 to HP ❖ +2 to Defense ❖ +1 to Defense against heat based attacks ❖ +2 to Defense against atomic attacks [i]Harrowing Glimmer[/i] - The constant radioactive aura around the armour flares during combat, causing those attack by the wearer to roll a D2. If it is a 1, they will lose a stack of any buff they have (Unpredictability or other). If they do not have a buff, they will gain a stack of predictability for a turn instead. [b]Additive Effect:[/b] 24 manas [b]Mana type:[/b] Assimilator: Radishield, Fireshield [b]Longevity:[/b] Platinum [b]Efficiency:[/b] Platinum [b]Density:[/b] Gold [b]Capacity:[/b] Platinum [b]Attunement:[/b] Platinum 3 [b]Final Grade:[/b] Platinum + [center][img]https://i.imgur.com/bouU2mO.png[/img][/center][/hider][/indent] [indent]❖ [b]Quality Silk Vestments[/b] - No added benefits beyond being light and of quality.[/indent] [indent][hider=Greaves]❖ [b]Name:[/b] Flaming Greaves of the Silverstar Dragon [b]Item Descriptions:[/b] Made of fire resistant materials and imbued with fire resistant manas, these hegelan-crafted boots allow one to walk on burning ground and even wade through lava for short periods. Prettied up by an expert to fit the theme of the Silverstar panoply. It offers the following effects: ❖ Advantage against heat based environmental hazards. ❖ +1 Defense against heat based attacks. [b]Additive Effect:[/b] 5 manas [b]Mana type:[/b] Flameshield [b]Longevity:[/b] Gold [b]Efficiency:[/b] Silver [b]Density:[/b] Platinum 2 [b]Capacity:[/b] Platinum 2 [b]Attunement:[/b] Gold [b]Final Grade:[/b] Platinum + [/hider][/indent] [indent][hider=Great Shield] [b]Name:[/b] Platinum Dragon’s Maw [b]Item Descriptions:[/b] An absolutely Giant of a shield made from Royal Sand Wyrm scales, Begemot manas, platinum and steel. It is a shield that almost seems to be alive as it bears the face of the Royal Sand Wyrm that was slain in the Torraganese desert. Mighty and powerful it is made to not only be a powerful defensive tool, but also with its shifting forms it is able to change into melee weapons, and even into a cannon. As a shield, it has the following effects: ❖ Can be used up to three times per scenario. ❖ +2 Defense ❖ Gives access to the ‘Searing Return ability’. [i]Searing Return[/i] - Counters made with this shield get a bonus added to the amount of half the difference between the attack and the defense. The excess energy is stored into the shield and fired back, or formed into a giant, flaming hand to obliterate enemies. [i]Horrifer’s Black Scales[/i] - Mightily resilient smaller scales split from a singular large one made to enhance the surface of the shield. Up to 5 damage points can be removed from a single attack per cycle. [b]Additive Effect:[/b] 20 manas [b]Mana type:[/b] Assimilator + Juggernaut + Begemot [b]Longevity:[/b] Platinum [b]Efficiency:[/b] Platinum [b]Density:[/b] Platinum [b]Capacity:[/b] Platinum [b]Attunement:[/b] Platinum 2 [b]Final Grade:[/b] Platinum + [center][img]https://i.imgur.com/3AdjBF9.jpg[/img][/center][/hider][/indent] [indent][hider=Shamshirs]❖ [b]Il-Halim - Soothing Murmurs:[/b] A Shamshir with a bright, pale blade and a silver handle. Effective at conducting electricity and good focus. Excellent riding weapon. ❖ [b]Il-Kabus - Thrilling Terrors:[/b] A Shamshir forged from obsidian and designed to be superior at piercing damage than most of its category.[/hider][/indent] ❖ [b]The Calesardes Mechanism:[/b] A pyramid-shaped mechanism from a long lost civilization. Its mechanisms and use are a mystery. It wards of Knower interference and makes space-time usage safer. ❖ [b]Conquistador's Gauntlets:[/b] These armoured gloves allow their wearer to skip one stage of any charged attack and to subtract a total of five points from an adversary's rolls twice per cycle. They also provide 16 manas. ❖ [b]Many Moons Armband:[/b] A silver armband with five circles carved. Said to be from an era long forgotten, wielded by champions long dead. Enables Wildbloods and Mooncasters access to the effects of three moons, regardless of the actual status of the moons. If there are already three or four moons out, this item will enhance effects by one more. Provides 8 manas. ❖ [b]Storage - [/b] [indent]❖ [b]Leather Messenger Bag[/b] - In Vogue among her people, not too efficient in terms of capacity but withstands quite a bit of punishment. Fashionable. ❖ [b]Sealed Coffee Container[/b] - For daily coffee needs. Not thermally sealed, so needs to be warmed up.[/indent][/hider] [b][u]S T O R A G E [/u][/b] [hider=Storage]❖ [b]A-Grade powdered Spratz:[/b] Questionably acquired from inside a dress in carny-land. x200g A sweet spice that trumps both sugar and caffeine while providing a unique and sought after flavour. Will allow one to stay wide awake without sleeping for 48 hours. Enables a reduction of damage up to 4 levels at any point (can be stacked), although it cannot go below a glancing. Foods with spratz can only be preserved half as long. Must be prepared and combined with a dish. In Zarina’s Kitchen. ❖ [b]Royal Sand Wyrm Claws:[/b] The strongest materials found on a Sand Wyrm, said to make some of the best armours and weapons in Sipenta. Although no known Blacksmith is currently able to work them. x7 (Shared with Marceline) In Storage. ❖ [b]Royal Sand Wyrm Bones:[/b] Bones of varying sizes that are said to be great building materials. Not the easiest things to store! x11 (Shared with Marceline) In Storage. ❖ [b]Royal Sand Wyrm Scales:[/b] Flexible scales of the Sand Wyrm, said to make flexible and durable armour. Their size makes them practical to produce a lot of different gear. X50 (Shared with Marceline) In Storage. ❖ [b]Emergency Ground Coffee:[/b] AAA-Grade, in case she can’t get some of it. Enough for two kettles. In Zarina’s bag. ❖ [b]Dragon Spurs:[/b] Guaranteed to help you prod your dragon to move faster (without breaking the skin). In Storage. ❖ [b]Fragments of the Magic Nullifier:[/b] Pieces of a broken magic nullifier, with many gears still intact as well as the core potentially salvageable by a savvy individual. In Zarina’s living space. ❖ [b]Woolly Mammoth Pet Bed:[/b] A large, human-bed sized resting spot for big pets, although it welcomes all species that fit. Very warm and comfy. In Zarina’s living space. ❖ [b]Slo-Mo Three's Smooth BBQ Sauce:[/b] The smoothest, savouriest BQ sauce around, with exotic herbs and hints of cumin and coriander. (In Kitchen) ❖ [b]Unsigned Portrait of Queen Eleanor:[/b] The painting appears to be a painting of Queen Eleanor from the famous artist Édouard Fabien. However, the person who reproduced the painting forgot to add his trademark symbol that identifies all his authentic works. In Storage. ❖ [b]Old Bronze Hourglass:[/b] With sands that start red and turn black as they flow through the middle. Found in old ruins of Zaqhoria. In Storage. ❖ [b]Singular Silver Coin:[/b] A coin with the same face on both sides. It was conjured by the Ice King and trusted to Zarina. Consistently cold to the touch. ❖ [b]Snowsweeper Plush:[/b] Plush made from Snowsweeper wool, a gift from the Eskandish reservation that houses the rescued animal Zarina, Maura and Ingrid had saved. She helped finance the shelter and 'adopted' a calf named Adnan. ❖ [b]Horned Dragon Saddle:[/b] Provides a free flee action to the rider (and the animal) per scenario, with a reduction of 3 damage tiers against bosses. Both the rider and the steed suffer from the action penalty afterwards. Provides 14 manas. Can be equipped on any mount. ❖ [b]Bottle of Ellermane Bleu x1:[/b] One of the world's last remaining bottles of Château Morcand Ellermane Blue, vintage DZ45, a rare wine produced in only two vineyards on the Isle of Ellermane before it collapsed into the sea. Also considered the best Morcand vintage. Gives the consumer 3 effects: [indent]❖ Any social roll (lying, talking, doing business, and closing deals) +1 to social rolls if both parties consume it. ❖ Perception rolls to detect poisons in the wine receive a -3. ❖ 1 skill tier up on all magic schools for the consumers’ next d2 turns.[/indent] ❖ [b]Primordial Egg:[/b] An egg dropped by a Yolk demon that hatched during the battle again the Demon Elephant. ❖ [b]Metals:[/b] [indent]Haureenium - 1kg Zanzerast: 750g Ghulthite: 100g Trivalium: 2kg Tungsten: 2kg VOID Steel: 5kg[/indent] ❖ [b]Fabrics:[/b] [indent]Sea Spider Silk: 60cm Flex Cotton: 100cm Bristleweave Wool: 80cm Wuwyuway Silk: 80cm [b][i]Tallyweave: 50cm - Skill Tier up, number 2[/i][/b][/indent] [/hider] [b][u]F I N A N C E S [/u][/b] ❖ [b]Groove Currency:[/b] G¤0 B¤0 ❖ [b]Change in Hand:[/b] Approximately Ỽ2 ❖ [b]Wealth Group:[/b] Wealthy - Ỽ100 allowance per cycle. ❖ [b]Current Associated Bank:[/b] Bluebell's Investment Group [indent]❖ [b]Associated Organisations:[/b] Zeno Bucks LLC ❖ [b]Associated Persons:[/b] Marceline Escarra[/indent] ❖ [b]Total Liquidity:[/b] Ỽ3524 [indent][hider=DZ54 Finances][table][row][cell]Expenditure[/cell][cell]Value[/cell][/row][row][cell]Initial Funds[/cell][cell]Ỽ5[/cell][/row][row][cell]Investor I[/cell][cell]Ỽ200[/cell][/row][row][cell]Zeno Bucks Launch Expenditures[/cell][cell]-Ỽ111[/cell][/row][row][cell]Woolly Mammoth Pet Bed[/cell][cell]-Ỽ5.5[/cell][/row][row][cell]Unsigned Portrait[/cell][cell]-Ỽ6.5[/cell][/row][row][cell]ZB Income[/cell][cell]Ỽ3652[/cell][/row][row][cell]Abyssal Skulker[/cell][cell]-Ỽ350[/cell][/row][row][cell]Coldfire Lesson[/cell][cell]Ỽ500[/cell][/row][row][cell]Bubble Maker[/cell][cell]Ỽ10[/cell][/row][row][cell]Rent (High Merchant)[/cell][cell]-[/cell][/row][row][cell]GREED Payout[/cell][cell]Ỽ20[/cell][/row][row][cell]Ranch Income[/cell][cell]Ỽ455[/cell][/row][row][cell]Diamonds[/cell][cell]Ỽ3699[/cell][/row][row][cell]Animal Chow[/cell][cell]-Ỽ710[/cell][/row][row][cell]Hegelan Forging[/cell][cell]-Ỽ3471[/cell][/row][row][cell]Down payment[/cell][cell]-Ỽ450[/cell][/row][row][cell]Renovations & Maintenance[/cell][cell]-Ỽ245[/cell][/row][/table][/hider][/indent] ❖ [b]Net Worth: [/b] Ỽ66,892 [indent][hider=Assets][table][row][cell]Asset[/cell][cell]Value[/cell][/row][row][cell]Platinum Necklace[/cell][cell]Ỽ3[/cell][/row][row][cell]Clothes[/cell][cell]Ỽ20[/cell][/row][row][cell]Fireblood Greaves[/cell][cell]Ỽ400[/cell][/row][row][cell]Dual Swords[/cell][cell]Ỽ30[/cell][/row][row][cell]A-Grade Spratz[/cell][cell]Ỽ150[/cell][/row][row][cell]Sand Wyrm Claws[/cell][cell]Ỽ240[/cell][/row][row][cell]Sand Wyrm Bones[/cell][cell]Ỽ160[/cell][/row][row][cell]Sand Wyrm Scales[/cell][cell]Ỽ600[/cell][/row][row][cell]Dragon Spurs[/cell][cell]Ỽ5[/cell][/row][row][cell]Woolly Bed[/cell][cell]Ỽ6[/cell][/row][row][cell]Unsigned Portrait[/cell][cell]Ỽ4[/cell][/row][row][cell]Old Bronze Hourglass[/cell][cell]?[/cell][/row][row][cell]Riesco[/cell][cell]Ỽ4[/cell][/row][row][cell]Alqasas[/cell][cell]Ỽ25,000[/cell][/row][row][cell]Thawra[/cell][cell]Ỽ3000[/cell][/row][row][cell]Nibbler[/cell][cell]Immeasurable[/cell][/row][row][cell]Arlo[/cell][cell]Ỽ2[/cell][/row][row][cell]Monkeybirds[/cell][cell]Ỽ600[/cell][/row][row][cell]Fradje[/cell][cell]Ỽ20,000[/cell][/row][row][cell]Zeno Bucks[/cell][cell]Ỽ9000[/cell][/row][row][cell]Gear[/cell][cell]Ỽ3000[/cell][/row][/table][/hider][/indent] [b][u]P R O P E R T Y [/u][/b] [hider=15th Godsroad] [center][img]https://i.imgur.com/U359AQl.png[/img][/center] [b]Location:[/b] By the Godsroad. [b]Size:[/b] 3 stories, although split with the second part being only two. 1200m² of grassy land at the back. [b]Summary:[/b] Four bedrooms. A main drawing room. A play room. A kitchen with a small room for casual eating. Two lavatories, one on each floor. A relatively large study. An attic. A cellar. A couple of closets. Currently being renovated by Abdel Varga. Has stables that can hold up to 5 steeds. There is a barn at the back for growing dragons (they remain chained). A wooden fence delineates the property borders. There are a few trees in the backyard. [/hider] [hider=Mountaintop Chalet] [center][img]https://i.imgur.com/5mnmSXr.jpeg[/img][/center] [b]Location:[/b] Bhalahustra, South Sawand. [b]Size:[/b] Large with 8 bedrooms. Essentially an inn. [b]Summary:[/b] This brightly coloured abode boasts six rooms and a bar stocked with rare alcohol and is a popular stopover for travelers navigating the treacherous mountain passes on the way to hegelan lands. Some say that it possesses a dark secret as well, but they say that about everything these days just to get you interested. Chosen as a safe retreat for Zarina and close ones, and a daycare for many of her animals during turbulent times. The animals enhance the inn experience, of course.[/hider] [h3][u][colour=white]F A M I L I A R S[/colour] [/u][/h3] [b][u]M O U N T S [/u][/b] [hider=Horse - Riesco] [center][img]https://i.imgur.com/JUSbUOF.png[/img][/center] [b]Name:[/b] Riesco [b]Sex:[/b] Male [b]Species:[/b] Camargue Horse [b]Age:[/b] 6 [b]Tier:[/b] Low [b]Category:[/b] Mount (Mount, Battle Companion, Pet, Cattle, or a combination) [b]Description:[/b] Bonded to Zarina when he was but a foal and she was 11, the two were essentially inseparable (in reason). Almost every day, even during rain seasons, she would take him out and they would ride. He is accepting of other riders and the breed is considered friendly and domesticated. He has been very stressed to have had his rider leave for over a month, but is now happily reunited. He is very calm in her presence, rarely panicking. He will always try to find some treats hidden in people’s pockets and wander around if not tied. He is currently kept at her home at the Godsroad. [b]Character:[/b] A loyal horse strongly bonded to his master. He is very gentle and accepting of others riding him despite being a full stallion. He is quite gluttonous and will always seek a potentially hidden treat on someone's being. Like a cat, some could believe he's never been fed! He rarely cowers from danger so long as he's handled properly. [b]Original Dice:[/b] d2 (Progress: d2, d3, 2d2, 2d3, 2d4) [b]Current Dice:[/b] 2d4 [b]HP:[/b] 25 [b]Bond Level:[/b] 5 - Six years of bonding as a species bred for human companionship as well as being used in every arc. [b]Abilities:[/b] [i] Mundane but Reliable:[/i] Does not incur any penalty for combo’ing with their master. They also have an inherent +3 to any stress-related rolls. [i] Max Bond - Protective Instinct:[/i] Riesco is capable of sacrificing his action to offer Zarina a free defense on an ally twice per scenario. [i] Max Bond - Two Against the World:[/i] Twice per scenario, his roll will be his maximum of 8. [i]Armour Bonus - Formation Break:[/i] When attacking a combo defense once per scenario, the enemies will roll at disadvantage if Zarina is combo-attacking with Riesco. [indent][hider=Gear] [b]Name:[/b] Cavalry of the Silverstar [b]Item Descriptions:[/b] Armour fitted for Riesco the Stallion, composed of a Royal Sand Wyrm Claw and multiple processed Scales to form a high quality set of armour worthy of magical heavy cavalry. The plating’s colouring is consistent with Zarina’s inclination for Platinum, although the metal isn’t used in its composition. [b]Special:[/b] Must be Ridden by a Mage. [b]Additive Effect:[/b] 6 manas (To Rider) [b]Mana type:[/b] Hypershift [b]Longevity:[/b] Platinum [b]Efficiency:[/b] Platinum 2 [b]Density:[/b] Platinum [b]Capacity:[/b] Gold [b]Attunement:[/b] Gold [b]Final Grade:[/b] Platinum [center][img]https://i.imgur.com/yLf7elZ.png[/img][/center] [/hider][/indent][/hider] [hider=Dune Sea Froabases - Alqasas & Thawra] [center][img]https://i.imgur.com/UjKTYde.png[/img][/center] [b]Name:[/b] Alqasas [b]Sex:[/b] Female [b]Species:[/b] Dune Sea Froabas - Alpha [b]Age:[/b] 1 (Born Mid-DZ54) [b]Tier:[/b] High [b]Category:[/b] Mount & Battle Companion [b]Description:[/b] The Largest Froabas species in Sipenta, especially as an Alpha. Alqasas is decorated with a noticeable and bright gold and green swirling pattern with subtle pearlescent purple and reticulated. Considered to be the rarest pattern type among its kind and an Alpha to boot. As of the next year, she is about large enough to be ridden unlike her non-alpha siblings. [b]Character:[/b] Alqasas will frequently make shows of dominance to others of its kinds and humans she does not know. She sometimes challenges Zarina’s position as leader, although has never attacked her. She somewhat fears her mother, but definitely craves the safety she provides, even when it goes against her Alpha instincts. Get anxious very easily without other Froabases around, or Zarina. [b]Dice:[/b] See Abilities. [b]HP:[/b] 32 [b]Bond Level:[/b] 3 [b]Abilities:[/b] [i]Offensive:[/i] Air + Fire breath: Explosive chem dice Ground + Fire breath: 10d3 Air + Claws: 5d8 (need a +11 to counter) Ground + Claws: 4d8 Tail Lash: 5d10 (will never do more than a minor) Air + Bite: 10d4 (rolls with disadvantage) Ground + Bite: 8d4 [i]Defensive[/i] Air: 12d4 Ground: 10d3 Wing health sacrifice: can reduce any incoming damage tier by 2. Upon second use, will lose the ability to fly unless healed to full health. [i]Weaknesses[/i] Attacks to the throat area, especially during fire breath, will be boosted by one damage tier. Attacks targeting wings will roll with disadvantage but, if they hit, will be boosted by 2 damage tiers. [i]Alpha Dragon Rage[/i] Triggered when at least 8 health has been lost. The dragon may sacrifice health to add two points to its next roll for each health sacrificed. If its next roll succeeds, it will recover half the health sacrificed. [hr] [center][img]https://i.imgur.com/Wn7l3cH.png[/img][/center] [b]Name:[/b] Thawra [b]Sex:[/b] Female [b]Species:[/b] Dune Sea Froabas [b]Age:[/b] 1 (Born Mid-DZ54) [b]Description:[/b] The Largest Froabas species in Sipenta, especially as an Alpha. Thawra’s scales have the ‘Zephyr’ pattern: Sleek bluish-green with a blue underbelly and white ovals around the eyes, like an orca. Normally sized for her species. [b]Character:[/b] Thawra can be best described as nervous, and with that comes some volatility, making her difficult to handle. Zarina has a better grip and her, and it is due to the co-dependence developed between master and mount that she has behavioural problems. Gets massive separation anxiety and often gets into fights with her sister, Alqasas, although she is quick to concede. [b]Abilities:[/b] Very similar to Alqasas.[/hider] [hider=The Bluewater Behemoth] [center][img]https://i.imgur.com/BtXhB55.png[/img][/center] [b]Name:[/b] Nu [b]Sex:[/b] Male [b]Species:[/b] Bluewater Behemoth [b]Age:[/b] Juvenile [b]Description:[/b] A gargantuan open ocean filter feeder, the Behemoth is a not-so-gentle giant. More than willing to swallow anything in their path, these hulking, airship-shaped threshers are constantly eating and constantly moving. Capable of surprising bursts of speed, they possess massive spined paddles instead of legs. They can slam these together to generate enormous shockwaves, titanic currents and whirlpools, and simply crush smaller creatures. They have demonstrated an almost sadistic aggression in doing so, often going out of their way to flatten small whales, pop sharks, and obliterate lesser threshers. [b]Character:[/b] Hostile and ruthless, Zarina currently has little grasp in controlling it. It is currently held in a special space in the aquatic section of the Animal farm, however future accommodations for its more mature stages must be considered. Daily efforts are made to educate it. [b]Abilities:[/b] TBD. [b]Gear:[/b] ❖ [b]Scorpion Clawguards:[/b] These resize to fit on almost any thresher, allowing it to save up unused points from over-defenses, to be used when needed. A maximum of 12 at a time may be saved this way. [/hider] [b][u]B A T T L E - C O M P A N I O N S [/u][/b] [hider=Nibbler] [center][img]https://i.imgur.com/1YYbzUk.png[/img][/center] [b]Name:[/b] Nibbler [b]Sex:[/b] Male [b]Species:[/b] Abnormal Giant Dormouse [b]Age:[/b] ~1 [b]Description:[/b] What looks to be a normal Dormouse with black stripes over his eyes. Said eyes are very expressive, as well as his body language. Can live around 15 years, supposedly. [b]Character:[/b] Unusually brilliant for a Dormouse. Capable of understanding Avincian (to an extent) and context of situations. [b]Abilities:[/b] ❖ Passive: Every round, a d6 can be rolled to enhance any offensive or defensive roll in the team. ❖ Active: Twice per scenario, Nibbler is capable of unleashing a 2/3d12 attack in combination with anything. ❖ He has 12 HP.[/hider] [hider=The Golden House Hippo] [center][img]https://i.imgur.com/PZUnDbG.jpeg[/img][/center] [b]Name:[/b] Biby [b]Sex:[/b] Male [b]Species:[/b] Djamantese House Hippopotamus [b]Age:[/b] Juvenile [b]Description:[/b] A very small hippo with a maladaptive mutation that causes its skin to be gold in colour. Generally considered a nuisance with a massive appetite and a desire to bite [b]anything[/b], along with poop to match its voracious hunger. High maintenance, but a novelty as well as extremely adorable. [b]Character:[/b] A greedy little shit that sleeps for most of the day. Biby is, thankfully, quite docile and enjoys trips in the handbag, although it won’t hesitate to release itself anywhere. Currently, he is being trained to not bite just anything and play nice with other animals. A whole setup is made with a comfortable, wool bed and plenty of food, a large bowl of water and plenty of crispy goods. [b]Abilities:[/b] ❖ [b]The Yawn:[/b] What does it do?![/hider] [hider=Osman] [center][img]https://i.imgur.com/NVTL8Wk.png[/img][/center] [b]Name:[/b] Osman [b]Sex:[/b] Male [b]Species:[/b] Land Octopus [b]Age:[/b] 0 [b]Description:[/b] An adorable and quite intelligent species of cephalopod, known for their friendliness and ability to learn. [b]Character:[/b] Docile and very attentive. He's quickly learned a few tricks and tasks to help his mother. Very impish when in the mood to play. Is eager to be complimented. [b]Abilities:[/b] TBD[/hider] [b][u]P E T S [/u][/b] [Hider=Blueberry Dragon - Arlo] [center][img]https://i.imgur.com/zu586HI.jpg[/img][/center] [b]Name:[/b] Arlo [b]Sex:[/b] Male [b]Species:[/b] Blueberry Dragon [b]Age:[/b] ~2 [b]Description:[/b] A small, blueish dragon with a love for fruits. Arlo loves peaches in particular and hanging on his master's shoulder when out of his cage. Capable of living up to 20 years old, he is kept mostly indoors in the warm and safe from predators. He will also hunt insects that enter the home! [b]Character:[/b] Initially shy, Arlo is actually quite the talkative little diva seeking attention from anyone he's familiar with, including other animals. Zarina had to ensure her locks were proper as he's since shown to be able to operate doors! He responds well to rewards and operates like clockwork when it comes to sleep: Always when the hour of Dami starts, he will fly to his cage and go to sleep. Like many of his species, he is easily spooked and will seek solace on his master's shoulder or find an elevated hiding spot. [b]Abilities:[/b] A speedy creature in the air and capable of learning quickly, it is said to be the smartest small flying dragon species. It has a strong nose for nearby foods and can distinguish the most nutritive at a certain range. He can spit small breaths, though they're generally harmless and less potent than a grape dragon's.[/hider] [hider=The Monkeybirds!][center][img]https://i.imgur.com/werwImb.png[/img] [h3][b][i]The Zangari Monkeybirds[/i][/b][/h3][/center] [b]Species:[/b] Zangari Monkeybirds [b]Age:[/b] Hatched on Velles DZ54 [b]Description:[/b] A species of mostly-flightless birds, their limbs have become long and spindly and they are known for spending their whole lives on the overgrown cliff sides, amid the vines, roots, and crevasses. Smart and capable of mimicking human voice (with basic understanding of word meanings and context). Very colourful, and prone to being loud and messy. [b]Abilities:[/b] High intelligence, capable of speech, quick, annoying, very beautiful and colourful patterns, need constant attention. Can be taught to do tasks. [indent][b]Name:[/b] Horus-gar the Black [b]Sex:[/b] Male [b]Description:[/b] A “Dark Lord” variation of the Monkeybirds, looking very similar to a firetail with black plumage and orange-like patterns. Horus knows he’s the most fabulous and an immense drama queen. Always first to be on Zarina’s shoulder. [b]Name:[/b] Maat-res [b]Sex:[/b] Female [b]Description:[/b] The runt of the litter and often seen following Zarina around as she had to be nursed with more attention than the others. Often hides behind her leg and is too afraid to interact with the world as much as the others. Has pretty big feathers for her sizes near her limbs and head, and with blue as the dominant colour. [/indent][/hider] [b][u]L I V E S T O C K [/u][/b] [hider=Abyssal Skulker Thresher - Fradje Diamondshitter] [center][img]https://i.imgur.com/PJU8IcK.png[/img][/center] [b]Name:[/b] Fradje Diamondshitter [b]Sex:[/b] Female [b]Species:[/b] Abyssal Skulker Thresher - Alpha [b]Age:[/b] Born Velles DZ54 [b]Description:[/b] Living in the darkest depths of the ocean, this small bioluminescent thresher is known for its stunning multicoloured light displays, ability to render itself inert and drift while waiting to ambush prey, and its remarkable digestive system. Able to compress food when ingested to less than 1/4 of its former size, its feces often takes the form of dense minerals. Yes, poop diamonds. [b]Character:[/b] She stays deep underwater. She lurks, eats random prey and poops shinies. Fradje recognises the feeding bell and presence of Zarina and understands she is the hand that feeds her. She doesn’t ask for more. The human even cleans her poo away! [b]Abilities:[/b] Big. Stealthy. Hard to detect. Can snap someone in half. Poops diamonds and other minerals. An Alpha, so bigger, tougher and more resilient overall.[/hider] [hider=The Kaempe Ko!][center][img]https://i.imgur.com/Qi8TZJu.png[/img] [h3][b][i]The Kaempe Ko[/i][/b][/h3][/center] [b]Species:[/b] Kaempe Ko [b]Age:[/b] 10, 7, 12 [b]Description:[/b] Giant, woolly bovine animals from Eskand, raised as livestock for their creamy milk, heat-resistant wool and delicious meat. While territorial, the domesticated specimens are relatively docile, especially if regularly fed and groomed. [b]Abilities:[/b] They produce a lot of milk, are very big and can probably trample you. Extremely pettable. [b]Name:[/b] Storfyr (Big Guy) [b]Sex:[/b] Male [b]Description:[/b] A big bull among bulls. Pretty chill. Loves to lick salt cubes and is excessively curious. The earth shakes a little when he eagerly migrates toward something interesting. [b]Name:[/b] Sollys (Sunny) [b]Sex:[/b] Female [b]Description:[/b] A young Kaempe Ko ready to bear an offspring. She has the vigour of youth and often prods Frue to play with mild headbutts. Can be a bit pushy for scritches from humans, sometimes tipping them over. A cuddlebug. [b]Name:[/b] Frue (Lady) [b]Sex:[/b] Female [b]Description:[/b] Currently Pregnant and lactating! The older female, used to the process and will remain docile. She is a sweetheart and will stay put when being handled. Has successfully given birth to four healthy foals.[/hider][/hider] [hider=Zarina (Miscellaneous][h3][u][colour=white]M I S C E L L A N E O U S [/colour][/u][/h3] [indent]❖ Original RAS before entering Ersand’Enise was 7.62 ❖ Current Hex Code: [color=#E5E4E2]E5E4E2[/color] ❖ Old Hex Code: [color=C78A2C]C78A2C[/color] [/indent][/hider][/colour] [hr] [color=219945][center][img]https://txt.1001fonts.net/img/txt/dHRmLjYwLjllMDAzOS5RV0prWld3Z1ZtRnlaMkUuMA/italianno.regular.webp[/img] [img]https://i.imgur.com/EQooviU.png[/img] [color=9e0039]“To whom much is given, much is required.”[/color] [b][colour=9e0039]15[/colour] | [colour=9e0039]Male[/colour] | [colour=9e0039]Human[/colour] | [colour=9e0039]Torragon / Inipor[/colour] | [colour=9e0039]Commoner[/colour] | [colour=9e0039]RAS: 7.40 (90 manas)[/colour] | [colour=9e0039]Tethered - Thunderchild[/colour] |[/b] [url=https://youtu.be/Zl7u5JER614]♫[/url][/center] [hider=Abdel Varga][h3][u][colour=white]P E R S O N A L[/colour] [/u][/h3] [indent]❖ [ [colour=white][b]Pronouns[/b][/colour] ] - [colour=9e0039]He / Him.[/colour] ❖ [ [colour=white][b]Honorifics:[/b][/colour] ] - [colour=9e0039]Mister, Biro[/colour] ❖ [ [colour=white][b]Nicknames:[/b][/colour] ] - [colour=9e0039]“Captain Skuggvar”[/colour] ❖ [ [colour=white][b]Titles:[/b][/colour] ] - [colour=9e0039]Resident of the St. Augustin Refuge. Hunter. Lord Ali of House Bukhari (Formerly)[/colour] ❖ [ [colour=white][b]Relationship Status:[/b][/colour] ] - [colour=9e0039]Dating: Maura Mercador[/colour] ❖ [ [colour=white][b]Brief Introduction:[/b][/colour] ] [/indent] [colour=9e0039][i]Vindictive, Observant, Kind Hearted, “Normal”, Insecure, Grudgeful, Clever, Indignant[/i] Abdel is, all things considered, a very normal teen with typical teen quirks. A total show off but easily scared off from bringing in some bite, he does make some good humour out of these silly situations when he can. Really, among the entourage he’s been with, he’s one of the closest to being normal. Although he tends to be sharper than the average, he does let emotions get to him when he is wronged. He holds grudges and isn’t very forgiving (and has a very good memory). He enjoys doing things with his hands and just going out there to move, hiding his Tethered traits the best he can. His interests revolve around building things, potentially some architecture and engineering later on, and finding information on things. Less so to learn and more so to make use of his tracking capabilities and the advantage a Tethered has when ambushing via long range. He hopes to eventually make enough money to focus more on constructing, but the thrill of it keeps him going for more. Abdel was once known as Ali Bukhari, child of the prestigious Bukhari family of Inipor, one of the biggest Darhannic clergyman families. He was sent to the St. Agustin Tethered refuge days after his diagnosis, and most of his past was removed from memory, although he still speaks the languages he knew and recalls bits and pieces. He and all those in the Refuge were ‘liberated’ by a group of Students from Ersand’Enise, and has since wished to join them in the school thanks to scholarship provided by the Duque Frannemas. Abdel has made many friends, got particularly close to a wheelchair-bound girl named Maura and has essentially joined the ‘gang’ that is strangely involved with many big events around the world. He works as an independent, small-time bounty hunter during his free time, is employed by his friend Isabella for part-time work and has made a hobby of fixing some homes and building things he enjoys. Ever since his voyage to ReTan, he has been found to have changed. Some would say for the better with his increased confidence and ability to call out misdeeds. But some can see his growing anger bubbling out, a resentment for aspects of the world and people that he had bottled up for years.[/colour] [h3][u][colour=white]C H A R A C T E R A P P E A R A N C E[/colour] [/u][/h3][img]https://i.imgur.com/eD0m5Ws.png[/img] [indent]❖ [ [colour=white][b]Eyes:[/b][/colour] ] - [colour=9e0039]Brown.[/colour] ❖ [ [colour=white][b]Hair:[/b][/colour] ] - [colour=9e0039]Black.[/colour] ❖ [ [colour=white][b]Skin Tone:[/b][/colour] ] - [colour=9e0039]Fitzpatrick type V. Abdel is definitely on the darker end of those living in West Severa, although he goes down to type IV if in cold weather for long.[/colour] ❖ [ [colour=white][b]Height:[/b][/colour] ] - [colour=9e0039]5ft 11 / 180cm.[/colour] ❖ [ [colour=white][b]Weight:[/b][/colour] ] - [colour=9e0039]125lb / 56kg.[/colour] ❖ [ [colour=white][b]Physique:[/b][/colour] ] - [colour=9e0039]Thin.[/colour] ❖ [ [colour=white][b]Facial Features:[/b][/colour] ] - [colour=9e0039]Very standard. Has a ratty, thin moustache when he doesn’t shave.[/colour] ❖ [ [colour=white][b]Physical Quirks:[/b][/colour] ] - [colour=9e0039]Tethered but can walk normally again.[/colour] ❖ [ [colour=white][b]Distinctive Features:[/b][/colour] ] - [colour=9e0039]Tall for his age.[/colour] ❖ [ [colour=white][b]Apparel & Accessories:[/b][/colour] ] -[/indent] [colour=9e0039]Abdel will typically dress with simple clothes, ranging from simple tunics to very basic coats. Initially due to a lack of care for his appearance, he now tries to remain inconspicuous as a bounty hunter.[/colour] [h3][colour=white][b]T H E G I F T[/b][/colour][/h3] [img]https://i.imgur.com/Bgda8Nd.png[/img] [table=bordered][row][cell][colour=white]Base RAS[/colour][/cell][cell][colour=white]Augmented RAS[/colour][/cell][cell][colour=white]HP[/colour][/cell][cell][colour=white]Blood Types[/colour][/cell][cell][colour=white]Items[/colour][/cell][/row][row][cell]7.40 (90)[/cell][cell]7.90 (122) [/cell][cell]20[/cell][cell][color=#e3d4c1]Tethered[/color] [color=#ffff00]Thunderchild[/color][/cell][cell]Black Beast's Blade, Slayer’s helm and Hungering Helm[/cell][/row][/table] [table=bordered][row][cell][colour=white]School[/colour][/cell][cell][colour=white]Speciality[/colour][/cell][cell][colour=white]Tier[/colour][/cell][cell][colour=white]Base[/colour][/cell][cell][colour=white]Offensive[/colour][/cell][cell][colour=white]Defensive[/colour][/cell][/row][row][cell][colour=FFD700]Magnetic[/colour][/cell][cell][i]Internal, Ferromagnetic[/i][/cell][cell]VII. Master[/cell][cell]d18[/cell][cell]4d18[/cell][cell]4d18[/cell][/row][row][cell][colour=FF8C00]Arcane[/colour][/cell][cell][i]N/A[/i][/cell][cell]I. Novice[/cell][cell]d4[/cell][cell]d2 3/4d4[/cell][cell]d2 3/4d4[/cell][/row][row][cell][colour=FF0000]Binding[/colour][/cell][cell][i]N/A[/i][/cell][cell]IV. Adept[/cell][cell]d10[/cell][cell]N/A[/cell][cell]d2 3/4d10[/cell][/row][row][cell][colour=BA55D3]Chemical[/colour][/cell][cell][i]N/A[/i][/cell][cell]I. Novice[/cell][cell]d4[/cell][cell]d2 3/4d4[/cell][cell]d2 3/4d4[/cell][/row][row][cell][colour=1E90FF]Kinetic[/colour][/cell][cell][i]N/A[/i][/cell][cell]0. Neophyte[/cell][cell]d2[/cell][cell]N/A[/cell][cell]N/A[/cell][/row] [row][cell][colour=800000]Blood[/colour][/cell][cell][i]N/A[/i][/cell][cell]III. Apprentice[/cell][cell]d8[/cell][cell]d2 3/4d8[/cell][cell]d2 3/4d8[/cell][/row][/table] [table=bordered][row][cell][colour=white]Extra[/colour][/cell][cell][colour=white]Description[/colour][/cell][/row][row][cell][colour=white]Fruits:[/colour][/cell][cell][b]Sacred Fruit of Eshiran-Zept - Brandæble:[/b] Increase your RAS tier dice by one stage above where they should be. [b]Eshiran's General Blessing:[/b] Each time you deal damage of significant tier or better, gain advantage on your next action. [b]Sacred Fruits Trust & Skepticism - Lychee & Chestnut:[/b] [i]Trust:[/i] The bearer of this fruit may offer two free combination defences per cycle. [i]Skepticism:[/i] The bearer may also be combination defended for free twice per cycle. [b]Caribou’s Antler:[/b] Lose an item to cleanse and restore all health, lose health to restore an item. [/cell][/row][row][cell][colour=white]Other:[/colour][/cell][cell] [b]Bloodwarping - Hidden Magnetic Spell:[/b] Tiers IV - VI. Allows the caster to manipulate the iron content in blood and metallic content in the body to cause deficiencies, weaponize it, or even exert subtle control.[/cell][/row][/table] [h3][colour=white][b]O T H E R[/b][/colour][/h3] [colour=white][b]Proficiencies:[/b][/colour] [hider=Proficiencies] Analytical (AL): 4 Emotional (EM): 4 Communication (CM): 5 Technical (TC): 9 Sensory (SN): 5 Leadership (LS): 0 Survival (SL): 5 Biological (BL): 3 Cultural (CL): 3 Artistic (AR): 4 Physical (PL): 5[/hider] [colour=white][b]Languages:[/b][/colour][hider=Languages]❖ [ [colour=FFFFFF][b]Torragonese[/b][/colour] ] – Tethered Main Language. ❖ [ [colour=FFFFFF][b]Avincian[/b][/colour] ] – Lingua franca, fluent & literate. ❖ [ [colour=FFFFFF][b]Zaqhory Languages[/b][/colour] ] [indent]❖ [ [colour=FFFFFF][b]Virangish[/b][/colour] ] - Fluent. ❖ [ [colour=FFFFFF][b]Inipori[/b][/colour] ] - Fluent. ❖ [ [colour=FFFFFF][b]Zaqhory[/b][/colour] ] - Beginner.[/indent] ❖ [ [colour=FFFFFF][b]Severan Languages[/b][/colour] ] [indent]❖ None beyond Torragonese[/indent] ❖ [ [colour=FFFFFF][b]Constantian Languages[/b][/colour] ] [indent]❖ [ [colour=FFFFFF][b]Perrench[/b][/colour] ] – Intermediate. (Trained) ❖ [ [colour=FFFFFF][b]Revidian[/b][/colour] ] – Beginner.[/indent] ❖ [ [colour=FFFFFF][b]Rettanese Languages[/b][/colour] ] [indent]❖ [ [colour=FFFFFF][b]Rettanese[/b][/colour] ] – Intermediate (Trained)[/indent] ❖ [ [colour=FFFFFF][b]Callanasti Languages[/b][/colour] ] [indent]❖ None yet, though he is taking some in year 2.[/indent] ❖ [ [colour=FFFFFF][b]Non-Human Languages[/b][/colour] ] [indent]❖ None yet.[/indent][/hider] [colour=white][b]Classes:[/b][/colour] [hider=Classes][u]First Year - First Semester[/u] Classes: Magnetic & Binding AR104: Painting and Drafting in Acrylic, Oil, Pastel & Watercolour SK104: Athletics, Agility, Physical Fitness & Sporting Activities SK102: Making Camp, Foraging, Hunting & Travel in Remote Areas LN106: Introduction to Literature, Rhetoric & the Written Word in Rettanese AC102: Fundaments of the Natural Sciences and their Uses in the Magical Arts SI06: Navigating the World with a Disability SI02: Recognizing and Resisting Dangerous and Radical Philosophies [u]First Year - Second Semester[/u] Classes: Arcane & Chemical AR101: Human, Natural & Constructed Forms in Sculpture SK105: Sewing, Cooking, Repair & Construction Essentials SK103: Farming, Gardening, Animal Husbandry & Animal Familiars LN102: Introduction to Literature, Rhetoric & the Written Word in Perrench SI04: Hiking & Wellness SI03: Dragon Racing, Dressage & Draconic Studies [u]Second Year - First Semester[/u] Classes: Magnetic & Chemical AR201: Application of Magic in Sculptural Practice AR204: Sketching and Drafting in Ink & Charcoal AC202: An Introduction to Biology AC203: Cartographical Practice and Measurement LN205: An Introduction to Literature, Rhetoric & the Written Word in Warlish SI02: Recognizing and Resisting Dangerous and Radical Philosophies [u]Second Year - Second Semester[/u] Classes: Kinetic & Chemical AR207: Sculpting with Living Materials SK207: Carpentry, Coopery & Woodworking with Magic SK209: Taming, Riding, and Caring for Animals AC212: An Introduction to Chemistry LN209: Literature, Rhetoric & the Written Word in Kerreman LN211: An Introduction to Literature, Rhetoric & the Written Word in Nashibansek SI04: Hiking & Wellness SI06: Navigating the World with a Disability [/hider] [colour=white][b]Societies:[/b][/colour] [hider=Societies][/hider] [colour=white][b]Inventory:[/b][/colour] [hider=Inventory][colour=9e0039][u][b]Currency:[/b][/u][/colour] Ỽ427 - Put in Bluebell’s Investment Group. [colour=9e0039][u][b]Named Items:[/b][/u][/colour] N/A [colour=9e0039][b]Minor:[/b][/colour] -A cane from the Refuge. [colour=white][u][b]Magical Items:[/b][/u][/colour] [hider=Blade of the Black Beast] [img]https://cdn.discordapp.com/attachments/228000357807161344/1197811266639646740/449d2d9fc69afce7a12af76443c032dd.png?ex=65bc9fac&is=65aa2aac&hm=e7ac30a11cf9f18d022459165b6f1659593e9b75ed81dbd7e2a6dad0907685d5&[/img] A large and wicked black steel sword that stands at the size of a fully grown man, this blade hums with magnetic energy and strains in the hand of the user when fought with. The user gains an increase of 1 RAS tier when using magnetic as the primary school to attack or defend with. The user gains the effects of [Attract] or [Repel] when attacking or Defending with the blade. Anytime the user counters, they gain flipped dice on the counterattack. The sword gives 12 manas.[/hider] ❖ [b]Slayer's Helm:[/b] In addition to providing its user with 18 manas, this cavalry helm in the Retanese style will boost defensive rolls by +2 for every successful attack landed. ❖ [b]The Hungering Helm:[/b] This handsome, deep crimson wizard hat is adorned with a stylish pink and black pair of ribbons and a pair of raven feathers. Its edge can split open to reveal a hungering maw lined with razor sharp teeth. When it bites into a target, the sanguinaire manas of this hat will temporarily steal up to 24 extra manas for that cycle and may empower themselves with any secondary or viral blood types of their target for the next three cycles. Must be fed once per cycle. Provides 24 manas. ❖ [b]Unruly Dragon's Bridle:[/b] In addition to providing medium to large dragons with +18 manas, this bridle will boost their rolls on control checks, increasing the bonding level, as well as combo attacks and defenses with advantage. ❖ [b]Screamer's Collar:[/b] The user and allies +1 to all actions and the user can combo attack with a group of 2 other people. ❖ [b]Arrow Dragon Venom:[/b] A poison that can completely disable the use of temporal magic. ❖ [b]Duelist's Glove:[/b] Normal Glove of good manufacture. ❖ [b]Ship in a bottle[/b] [hider=Materials]❖ 1 Sea Sapphire ❖ 3 Zanzerast ❖ 2 Wyrmwood Hearts ❖ 3 Ironwood ❖ 1 Sand Wyrm Claw ❖ 5 Halassa Shell Fragment - 1 Aged ❖ 13 kg Salted Beef ❖ 19 Naranja, fairly low Mana density [/hider] [color=white][b]Animals / Companions / Vehicles:[/b][/color] [hider=Animals / Vehicles] [center][img]https://i.imgur.com/UZclPGt.png[/img][/center] [b]Name:[/b] Dayanara & Qadira [b]Sex:[/b] Female [b]Species:[/b] Skuggvar [b]Age:[/b] 0 (Born Velles of DZ54) [b]Dice:[/b] d2 for 12d2/3 [b]Description:[/b] Notorious predators with powerful tracking abilities and physical might. Considered very dangerous even for mages, hunting parties are often gathered to eliminate Skuggvars that have tasted the blood of someone from the community. They appear docile but are ferocious and cunning beasts. They constantly wear muzzles and are kept controlled by Abdel’s magic. [b]Character:[/b] Dayanara is more extraverted and willing to be pet than Qadira who is the more aggressive one of the two. They learn quickly but challenge their master frequently. They have figured out ways to get out of their muzzles twice, but the current edition has them stumped. [b]Abilities:[/b] Unparalleled tracking, poison, physical might. [b]Sacred Fruit of Community - Peas in a Pod:[/b] The bearer will gain the ability to share a single pool of mana with anyone who shares the contents of this pod with her as long as they are allied and within twenty yards of each other. The others may also combination cast with each other so long as she is among them. Both Skuggvars have eaten from Kaureerah's pod, binding themselves to her. [b]Bond Level:[/b] 3 [hr] [b]Name:[/b] Zorayas [b]Sex:[/b] Female [b]Species:[/b] Trickster Wyrm [b]Age:[/b] 0 (Born Ardanes of DZ54) [b]Dice:[/b] Unknown [b]Description:[/b] With a decent RAS, a roughly humanoid-shaped thing on its tail, and an instinctual way with illusion magic. Other animals are wary of humans/yasoi/hegelans/eeaiko while those four sapiens are all relatively social with other sapiens. The wyrm can cool its body temperature, go very still, and hide most of its energy signature, scaring off some would-be predators but drawing in Sapiens and then ambushing and eating them. Its digestive system is very specialized to allow for quick absorption of manas without killing them. Hence, its RAS spikes really high after a meal and it uses that to hunt further, going on these mini-rampages and gorging on sapiens with mana and then going for extended periods without eating. Current wears a muzzle too. [b]Character:[/b] Zorayas is still in the very early adolescence stage and hasn’t fully developed a personality yet. She enjoys shadowing Abdel and hiding in his tunics. Her tail being underdeveloped is used to simulate infant-like forms as lures, much to Abdel’s distress. [b]Bond Level: 2[/b] [hr] [center][img]https://i.imgur.com/JIYKtmO.png[/img][/center] [b]Name:[/b] Goldy [b]Sex:[/b] Female [b]Species:[/b] Royal Qilin [b]Age:[/b] 2 [b]Dice:[/b] Unknown [b]Description:[/b] The runt of the twin emperors' royal qilin litter of two years ago. This will grow into a very fast mount by next school year. [b]Character:[/b] To be discovered. [b]Abilities:[/b] To be discovered. [b]Bond Level:[/b] 0 [hr] [center][img]https://media.discordapp.net/attachments/995160548847145021/1197312916047790090/maxresdefault.jpg?ex=65c40a0c&is=65b1950c&hm=3318c139f36f6b5b72d158a2014cdb683c6aafcfe73e537aa079efcb21a6054c&=&format=webp&width=1193&height=671[/img][/center] [b]Name:[/b] Diego [b]Sex:[/b] Male [b]Species:[/b] Torraro War Charger [b]Age:[/b] 4 [b]Dice:[/b] Unknown [b]Description:[/b] A regular Torragonese war charger, outdated in warfare but plenty useful as a carry horse with a strong historical background. [b]Character:[/b] To be discovered. [b]Abilities:[/b] To be discovered. [b]Bond Level:[/b] 0[/hider] [color=white][b]Miscellaneous:[/b][/color] [indent]❖ Hex Code: 9e0039 ❖ Started off with 6.40 RAS, lost to White aberrations. ❖ The consumed white aberrations have almost fully recovered his mobility.[/indent] [/hider][/hider][/color]