[hider=Kaspar Elstrøm von Wentoft] [center][h2][u][color=#B8041A] Kaspar Elstrøm von Wentoft [/color][/u][/h2] [abbr=#B8041A | Alt+0248 for ø][img]https://i.ibb.co/WnhN9j4/Kaspar-Shaded.png[/img][/abbr][/center] [b][center]You cannot control what you do not know.[/center][/b] [center][h3][b] 17 [color=#B8041A]|[/color] Male [color=#D71415]|[/color] Helbahnese [color=#970406]|[/color] Noble [color=#B8041A]|[/color] 7.73 [/b] [/h3][/center] [h3][u][color=#B8041A]P E R S O N A L I T Y [/color][/u][/h3] [indent][color=#B8041A]❖[/color] [ Calm ] [color=#B8041A]❖[/color] [ Confident ] [color=#B8041A]❖[/color] [ Curious ] [color=#B8041A]❖[/color] [ Dedicated ] [color=#B8041A]❖[/color] [ Distant ][/indent] Kaspar’s life has been marked by his tutelage. He is calm by necessity, having spent most of his youth practicing the ability to suppress his emotions, and he works very hard not to let them bubble up too much unless he’s completely alone. As such, he can often seem uninvested or uncaring. He feels his confidence in his own abilities is essential to his training and tackles everything with the belief that he is fully capable—but this can come across as cocky when he’s too vocal about it. His curiosity and his dedication go hand-in-hand. Kaspar’s interest in gaining knowledge has driven him to many of his studies, and is the primary factor in his studies of Binding Magic, as he looks to hone his natural aptitudes. This curiosity can be concerning, however, when it drives him to study skills that others would avoid. When it comes to social interaction, though, Kaspar is at somewhat of a loss. He’s spent much of his time away from public life, only interacting with his tutors and his adoptive parents. While he understands the general expectations of his manners as a Marquis’s son, he lacks any nuance in social interaction; combined with his typical lack of emotional behavior, he comes off as distant, anti-social, and even snobbish to some. Those who have spent time with him may instead see the boy as something akin to awkward and inexperienced—perhaps even endearingly so. [h3][u][color=#B8041A]C H A R A C T E R A P P E A R A N C E [/color][/u][/h3] Kaspar’s appearance is, in many ways, misleading about his nature. He is a Bloodchild, but the mana type has been passed two generations from its origin; as a result, the only overt physical features that might distinguish it are his eyes, which hold an unusual red. His skin, though somewhat pale, is not light enough to be considered “albino”, and his hair is a standard dark brown that falls messily around his ears and eyes. His features are not as strong as his Marquis father’s but are still enough to suggest his supposed noble heritage, despite his more common origin. His cheekbones are the strongest, set high and pronounced. His nose and jaw are softer, and his chin is more round than square. His expression is often schooled into something neutral and can seem harsh in particular circumstances. His height is relatively average, around 5’8” or 172 cm, with the likelihood of growing another inch or two, and his build is lean but not particularly well-muscled. Kaspar tends towards fine clothes, often in red tones that draw attention to his eyes and dark colors to balance them out. He likes long coats and knee-high boots of leathers and furs. He likes jewelry but prefers to wear plain metal pieces, usually of gold. [h3][u][color=#B8041A]L A N G U A G E S [/color][/u][/h3] Kaspar speaks Kerreman as his native tongue, but picked up Eskandish quickly enough to speak fluently. As a noble, he speaks Avincian semi-fluently and is decent at Perrench. He’s more recently begun learning Revidian and knows enough to scrape by, but is better at writing and reading than he is at speaking. [h3][u][color=#B8041A]T H E G I F T [/color][/u][/h3] Kaspar’s first stirrings of The Gift began with an aptitude for drawing—from material sources, as is the way of Binding Magic. When it first developed, his control was lacking and often dangerous, necessitating interventions on his behalf. He’s a blackblood, and though it can be guessed at, it’s never been confirmed: Kaspar is a Bloodchild, the secondary mana type passed along from his maternal grandmother, who was revived at birth by her mother’s midwife. At the age of sixteen, he absorbed a white aberration and gained the mana type Lightbringer. He knows little about this mana type; only Jocasta Re knows for sure he has it, though it was used to help Ingrid Penderson shortly after he obtained it. His life as a noble afforded Kaspar with a selection of tutors to tame his natural abilities, and growing up one was never too far away. They worked through hours-long lessons nearly every day, trying to train him to draw from energies, but his skill there has never been as strong as his ability to draw from materials. Understanding that the options present were to limit his capabilities and use of The Gift or mold him into an individual worthy of learning Binding Magic, his tutors, with the approval of his family, selected the latter. As such, much of Kaspar’s tutelage has centered on building precise control in his drawing. Casting fell secondary, and though he was taught low-level skills, his aptitude is not as natural. He’s also been taught and tested to develop the moral fortitude required, with heavy teachings on human anatomy and the applications of healing. He’s always been carefully watched, and often kept distant from all but his tutors. Though most of his teachings related to Binding Magic, the Elstrøm family historically specializes in Chemical. As such, he received some lessons in that when time permitted, often taught by his parents. Kaspar, however, remembers his aptitudes—and the fostering of his intellect has made him a dedicated student, with a strong belief that you cannot tame something without first understanding its wild nature. Though his moral fortitude prevents him from any desire to test these abilities on living creatures, he’s determined to understand the nature of Blood Magic as an extension of Binding Magic. He’s not a fool, though, and knows the moral and legal boundary he treads; he’s kept this realm of study to himself, allowing his tutors to believe they know the extent of it by seeking their approval on some of the fairly tame, theoretical studies that can be found on books. With strengths in drawing control and theoretical knowledge but a lack of skill in casting, Kaspar’s primary specialization is in Binding Magic, and he was pushed to choose Chemical Magic as his secondary specialty—however, he’s pursuing his interest in Blood Magic as a self-directed… extra-curricular activity. [hider=Getting Technical] [u]R A S [/u] [indent]❖ 7.73 ❖ [i][ Gained .13 in Through the Portal: Deserted Arc ][/i] ❖ [i][ Lost .03 in Trials and Tribulations: Chapter One ][/i] ❖ [i][ Gained .26 in Secrets ][/i] [/indent] [u]M A N A T Y P E S [/u] [indent][color=#FF0000]❖[/color] Primary: Blackblood [color=#FF0000]❖[/color] Secondary: Bloodchild [color=#FF0000]❖[/color] Other: Lightbringer, Demoncaller [color=#FF0000]❖[/color] [i][ Gained Lightbringer in Trials and Tribulations: Chapter One ][/i] [color=#FF0000]❖[/color] [i][ Gained Demoncaller in Secrets ][/i] [/indent] [color=#FF0000][u]B I N D I N G [/u][/color] [indent][color=#FF0000]❖[/color] Level Four: Journeyman [color=#FF0000]❖[/color] [i][ Gained one level between Secrets of the Forked Tower and Nox Arcanum ][/i] [/indent] [color=#BA55D3][u]C H E M I C A L [/u][/color] [indent][color=#BA55D3]❖[/color] Level Four: Journeyman [color=#BA55D3]❖[/color] [i][ Gained one level in Through the Portal: Deserted Arc ][/i] [color=#BA55D3]❖[/color] [i][ Gained one level between Secrets of the Forked Tower and Nox Arcanum ][/i] [color=#BA55D3]❖[/color] [i][ Gained one level upon completing First Year ][/i] [/indent] [color=#FF0000][u]B L O O D [/u][/color] [indent][color=#FF0000]❖[/color] Level Two: Apprentice [color=#FF0000]❖[/color] [i][ Gained one level upon completing First Year ][/i] [/indent] [color=#000000][u]D A R K [/u][/color] [indent][color=#000000]❖[/color] Level Three: Adept [color=#000000]❖[/color] [i][ Gained one level in Secrets ][/i] [color=#000000]❖[/color] [i][ Gained two levels in Secrets of the Forked Tower ][/i] [/indent] [/hider] [h3][u][color=#B8041A]B A C K G R O U N D [/color][/u][/h3] Kaspar Elstrøm von Wentoft was born the only child of Helbahnese Marquis Arvid Elstrøm von Wentoft and his wife, Katka. Almost from birth, his constitution was weak and he was frequently victim to illness. He was not much of a public figure, often too sick to leave the confines of his family estate. At age eight, Kaspar Elstrøm von Wentoft died. Very few people know this truth, and are sworn never to speak it: The Elstrøms and their privileged staff, a noblewoman close to Katka, and two artisans from Kerremand. Alaric Weber of Kerremand was born in the same year as the sickly Helbahnese noble, to his own father Ehren and his mother Lark, a tapestry weaver and a dye-maker. He, like his mother, had The Gift, and the makings for a heritage Lark would not speak of. His Gift went unnoticed for, perhaps, the first few months after it manifested—his draw was not particularly powerful, being only a boy of eight, and so it was only small things he pulled from; bottle lids or small portions of ingredients and threads going missing, believed to be misplaced. The first time he pulled from a human, he left a small, scrape-like abrasion on his mother’s elbow, not enough for them to yet suspect his talents. These incidents grew, though, in both size and frequency. His mother was the first to recognize the link between these occurrences, his red eyes, and her own childhood; fearing suspicion and punishment, she refused to explain these connections or seek help. Seven months after it manifested, Alaric’s drawing became too dangerous. While playing with his father, in a fit of youthful joy, he destroyed part of Ehren’s wrist. While the amount would have been painful but fairly inconsequential elsewhere, he damaged the valuable artery. It was only through the quick intervention of his mother, minorly skilled in Kinetic Magic, that his father survived, though it would take much longer for any of them to fully recover from the ordeal. Frightened by him and realizing that her family would be endangered if her child stayed, Alaric’s mother sought a solution. Her connections linked her with a noblewoman familiar with Katka Elstrøm von Wentoft, who arranged a meeting between the two mothers after seeing Alaric. It had been mere days since Kaspar’s death, and no public announcement had been made while the family grieved privately. Bereft, Katka and Arvid agreed to take in Alaric, who bore strong resemblance to their late son, and raise him as Kaspar Elstrøm von Wentoft. Alaric Weber, to the knowledge of the rest of the world, was taken in the animal attack that nearly killed his father. Little changed about Kaspar Elstrøm von Wentoft; he remained an infrequent public figure to the lower classes of Helbahn. Over the years, whispers came from the few nobles who saw him that the boy seemed to grow stronger in constitution, though his once-brown eyes had taken an unsettling crimson tint. There were those who theorized he had died, or come near enough, and been saved by Binding Magic that left its permanent mark on him. No one suspected he was simply not the same boy. Kaspar’s memories of his birth family are faint—he was forbidden to speak of them after he was taken in, for the safety of the secret that could not be revealed. His childhood became distant, and his life overcome with lessons; those that would prevent such a tragedy from ever happening again, and those that would shape him into a proper noble. The Elstrøms treated him like their trueborn son, sometimes as though they themselves had forgotten, but his Gift necessitated a more physically distant relationship. He wonders, sometimes, if his childhood was real—if there was ever a boy named Alaric, or if he’d simply imagined it as a youthful fantasy. He threw himself willingly enough into his studies, trying to wipe the questions and memories from his mind, and can let himself believe he’s always been Kaspar Elstrøm von Wentoft, so long as he doesn’t think too much on it. While his birth parents’ abandonment stings, he’s grateful to be so welcomed among his noble family and enjoys the comfort their wealth provides him with. Yet he sometimes still dreams of Ehren and Lark Weber, always accompanied by blood. [hider=Through the Portal: Deserted] Visiting San Agustin de las Arenas, a refuge filled with unwanted Tethered, forced Kaspar face-to-face with some of his childhood trauma and resulted in uncharacteristic outbursts of emotion and lack of control. The stress of the mission and near-death encounters contributed, but also drove the youth to displays of vulnerability that allowed him to form bonds with those students ensnared in the same situation; Ayla Arslan, Jocasta Re, Yalen Castel, and Zarina Al-Nader. He also learned the deeper truth behind the death of Kaspar Elstrøm von Wentoft: that it had never actually occurred. The biological son of the Elstrøms was discovered to have the Tethering. As is an unfortunately common practice, they had the boy sent to a Tethered refuge— San Agustin de las Arenas. There his memories were removed and he was renamed Felix. He would go on to become an Afortunado. During the revolution which killed Warden Tavio Ortega and gave San Agustin de las Arenas its independence, Vice-Warden Juan-Manuel Quintana Rojas revealed the truth to Kaspar. Kaspar would, minutes later, share this information with Felix. The two decided to move forward together with this information, and have informally adopted each other as brothers. When Kaspar returned to Ersand’Enise, Felix and his girlfriend Luisa were among the members of the refuge to join the academy as students. Kaspar was among those who fought the pack of froabas attracted to the battle with the Royal Sand Wyrm, and aided Zarina Al-Nader in taming the alpha. Alongside a number of others he co-absorbed an aberration, increasing his RAS from 7.37 to 7.50. During the brief period of aberration madness, he fought and rough-housed with several others, injured himself, and discovered two great truths about existence, the knowledge of which faded with the madness. Hours after returning, Ayla Arslan gifted him with one of the three froabas eggs she won in the auction following the defeat of the Royal Sand Wyrm. The egg, red-orange and banded, is believed to contain a “false alpha” of currently indeterminate sex, named Varmkorv by its owner. [/hider] [hider=Trials and Tribulations] Kaspar joined seven student societies during the Student Society Faire. After aberrations appeared on the second day of the faire, he found and absorbed a white aberration. In addition to losing some RAS and gaining temporary immunity to aberration madness, he also gained the unique mana type Lightbringer. Shortly thereafter, he used this mana type for the first time to cure Ingrid of aberration madness. Just before the Melon Derby, the birthday of Kaspar Elstrøm von Wentoft passed, meaning he is now supposedly seventeen. However, his birthdate as Alaric Weber has yet to pass, so he is still secretly only sixteen. In preparation for the Melon Derby, Kaspar helped Team You Could Never catch and train small dragons to seek out melons. He retained three of these: one grape dragon, one blueberry dragon, and one raspberry drake. He also convened with a former student, Augusto, at a gathering held by the Arslan family, and used to opportunity to learn some inside information about the Melon Derby. When Ayla’s betrothal was announced, Kaspar realized he has feelings for her. Over the course of the trials, he tried to put these feelings out of focus and succeeded, until he drank mana shots with the Hegelans prior to The Dragon. He then used one of his dragons to leave a charcoal sketch of [s]Zarina[/s] Ayla, which he drew immediately following her betrothal announcement, in her dorm. Team You Could Never finished the final trial tied for first place; following the votes in Right or Spite, they finished third overall. Kaspar’s prizes included temporary access to The Forked Tower, and The Everlasting Learner's Enchanted Bookmark. [/hider] [hider=Secrets] Kaspar, along with Zarina, Yuliya, and Ayla traveled through Ersand’Enise on Bloody Victendes. He managed to subdue and cleanse an afflicted boar using Lightbringer. Later, after Yuliya, Ayla, and Nibbler were drawn into an aberration and became demonic, he used the same ability to soothe the enraged Nibbler. In addition to gaining .26 RAS through consuming aberrations, he gained the mana type Demoncaller. When the aberration magic struck, he was afflicted first with Apathy, then Anger, followed by Vigor, and returned once more to Anger. During this episode, he managed to summon his first demon—a fish. He had to be physically carried into the aberration by Ayla after trying to storm off. Among the God’s grove, he selected the Buddha’s Hand as his fruit. [/hider] [hider=Secrets of the Forked Tower] Kaspar gained entrance to the Forked Tower alongside Yuliya, Zarina, Trypano, Ingrid, and Jocasta. Together, the six of them managed to solve puzzles. Through this, they met Ahn-Dami, Ahn-Shune, and Shune-Zept, as well as gaining access to a temporally altered chamber. When meeting Ahn-Dami, Kaspar and others were granted the chance to look into her eyes. There, they saw many things, including the prospective paths of their futures. Ahn-Dami also assured Kaspar that he is good, when he comforted Jocasta—but, knowing all, referred to him as Alaric. Kaspar chose to use his time in the Forked Tower to study his newly acquired Dark Magic, learning better how to use it without being a danger—unless he chooses to be. [/hider] [hider=Before Nox Arcanum] Following his time in the Forked Tower, Kaspar focused primarily on his studies. He advanced in both magic schools he's pursuing under the watchful eyes of the Zenos. His research on other magics continued, but without access to the materials in the Forked Tower, his knowledge remained only theoretical. Inspired by an idea that had been percolating since his time in the desert, and the acquisition of an industrial lifetime's supply of barbeque sauce, Kaspar teamed up with Ingrid Penderson to start a sausage sandwich business, titled [b][color=#000000][R E D A C T E D][/color][/b]. He also considered some of the truths he learned in the eyes of Ahn-Dami, preparing himself, and a plan, for an event that has yet to pass...[/hider] [h3][u][color=#B8041A]M O T I V A T I O N [/color][/u][/h3] Kaspar, above all else, seeks knowledge and skill. His heavy training throughout childhood ingrained a desire to understand and develop his abilities to their full potential, perhaps a step further than his tutors intended. He seeks to do good, though less than he seeks to do no harm, but in many ways sees it as a tool to develop his Gift. He’s excited to be out from under his tutors for the first time since he was eight, with an opportunity to practice much of the knowledge he only has in theory. He also hopes to find more space and information to support his study of Blood Magic, without the concern of his watchdogs always hovering. Yet, he worries that all his pursuits will be meaningless. With so much focus on drawing magic and little skill in casting it, Kaspar fears that he’ll never develop the capabilities to truly [i]use[/i] it, instead being damned to only ever knowing his Gift through theoretical knowledge. [h3][u][color=#B8041A]I N V E N T O R Y [/color][/u][/h3] [indent][color=#B8041A]❖[/color] [ Books ] Many of these books focus on magic, primarily Binding; some may include theory on Blood Magic, if he’s been able to find such books. There are a few selections on plant life, particularly those native to Revidia and Perrence. There are also several novels written in Revidian that are below his age level, which he’s using to continue learning the language. [color=#B8041A]❖[/color] [ Cloak ] A thick, black fur cloak with soft, red-dyed leather and gold fastenings. While perhaps not frequently necessary this far north, it’s an item from his home that helps him feel more confident and collected as he leaves the Elstrøm Estate for the first time since he arrived there. [color=#B8041A]❖[/color] [ Everlasting Learner's Enchanted Bookmark ] A magical bookmark obtained as a prize at the end of Ersand’Enise’s Trials. It can automatically locate a keyword or phrase in a library. [color=#B8041A]❖[/color] [ Froabas Egg ] Red-orange with dark bands of color and holding a froabas named Varmkorv. The egg was one of ten laid by the Alpha Froabas at the end of Through the Portal: Deserted. Originally won by Ayla Arslan in an auction, she gifted it to Kaspar because he had not obtained anything in the auction. The egg is nearly hatched. [color=#B8041A]❖[/color] [ Jewelry ] He has several rings he alternates, all of which are made of gold and lack any gemstones. Two have small designs etched into the metal, one of flowers and vines, and the other similar to a braided rope design. He has two more plain rings. He also has a plain gold necklace made with a herringbone chain pattern, that gives it the appearance of a single piece of gold unless examined more closely. [color=#B8041A]❖[/color] [ Notebooks ] A set of five leather-bound notebooks with ornamental, gold-inlaid designs on the front. They contain notes on his studies, written in a combination of Eskandish and Kerreman and often in shorthand. None of these contain overt references to Blood Magic; any information or notes he takes on this include copious amounts of shorthand and abbreviation, and are only denoted as a cohesive subject by the consistent label “EX”. [color=#B8041A]❖[/color] [ Sketchbook & Charcoal ] A leather-bound, smooth-covered book with sturdy, blank pages inside. The front third of the book is already filled; the sketches primarily consist of plant life, both ordinary and anatomy sketches, but also include human anatomy sketches and the occasional landscape. Most recently, he has been drawing sketches of his froabas egg. [color=#B8041A]❖[/color] [ Wand ] A hand-crafted cherrywood stick with a black leather grip, used as Kaspar’s focus for casting. The leather is worn in. [/indent] [h3][u][color=#B8041A]P E T S [/color][/u][/h3] [indent][color=#B8041A]❖[/color] [ Blåbærterte ] A small Blueberry Dragon caught prior to The Melon Derby. She’s smart but quite shy, and spends most of her time either with Tomsøthet or near Varmkorv’s egg in Kaspar’s dormitory. Her name means Blueberry Tart, because she’s small and blue. [color=#B8041A]❖[/color] [ Feit-og-Sint ] A Raspberry Drake caught prior to The Melon Derby. He’s ornery and spends most days roaming around Ersand’Enise, but demands to be let back into Kaspar’s dormitory at night. He often hides under the furniture and eats fruit he’s stashed there. His name means Fat-and-Angry. [color=#B8041A]❖[/color] [ Tomsøthet ] A Grape Dragon caught prior to The Melon Derby. He’s friendly but very absent-minded, and likes to explore Kaspar’s dormitory and get into trouble. He’s fond of Varmkorv’s egg and Blåbærterte. His name means Empty Sweetness, because his heart is big but his head is empty. [/indent] [h3][u][color=#B8041A]W E A L T H [/color][/u][/h3] [indent][color=#B8041A]❖[/color] [ To Be Determined ] [/indent] [h3][u][color=#B8041A]S T R E N G T H S & S K I L L S [/color][/u][/h3] [indent][color=#B8041A]❖[/color] [ Control ] Kaspar’s crowning achievement in his study of The Gift is in his control of it—particularly over his ability to draw. But he also possesses strong mental and emotional control, cultivated by his tutors’ copious lessons. He can never [i]want[/i] to hurt someone because he risks making that desire a reality. He has to maintain a hold on his emotions because he may be dangerous if he loses focus. [color=#B8041A]❖[/color] [ Manipulation ] Kaspar has learned how to predict what his tutors want to hear, and how to feed them just enough information for them to believe they know the full picture. He doesn’t seek to manipulate others into giving him items and money, but rather into giving him trust; he views it as the only way for him to continue his personal studies uninterrupted, by preventing those watching him from suspecting he’s pursuing other interests. [color=#B8041A]❖[/color] [ Memory ] While not eidetic, Kaspar’s memory is strong, particularly relating to things he sees or reads. It helps most often with his studies, but he can remember far more, and the applications are wide-ranging. [color=#B8041A]❖[/color] [ Plant Identification ] His preferred subject for sketching, Kaspar has gotten quite familiar with plant life, and his memory certainly helps him remember key identifiers. However, he also occasionally practices his material drawing skills on plant life, trying to learn how this particular aspect of Blood Magic can be both precise and devastating. He likes to understand the plants he might be destroying, as a sign of respect for their use as a learning device. [color=#B8041A]❖[/color] [ Sketching ] To further his emotional control, Kaspar sought a hobby to help him re-center and settled on sketching. He’s been fine-tuning the skill over years and prefers to sketch plant life outdoors, taking the peace of the location as yet another source of control. [/indent] [h3][u][color=#B8041A]W E A K N E S S E S & F L A W S [/color][/u][/h3] [indent][color=#B8041A]❖[/color] [ Casting ] Kaspar lacks skill in casting. He’s capable and not a danger to himself or others when doing so, but hasn’t developed the same knowledge or precision that he exercises in other areas. With his tutelage focusing heavily on fine-tuning his drawing to prevent dangerous accidents and no natural aptitude for expelling that mana, casting remains one of his weakest aspects of using The Gift. [color=#B8041A]❖[/color] [ Confidence ] While it often helps him stay calm, Kaspar’s confidence enables him to put himself in risky situations. His own belief in his skills and his moral fortitude lead to a feeling of invincibility and his expectation that he can’t be a perpetrator or victim of terrible accidents like that of his youth, and that his interests are not immoral. Given his practice in Blood Magic, his lack of caution has the potential to lead to horrifying results. [color=#B8041A]❖[/color] [ Curiosity ] His curiosity can lead to choices many would consider dangerous. When Kaspar wants an answer, he will seek it out—heedless of how others may think of his actions. He won’t stoop to injuring others or their belongings, but holds a belief that actions can only hurt them mentally or emotionally if they know about it. As such, he may take things a step too far in seeking answers, particularly from those he feels may be lying to him. [color=#B8041A]❖[/color] [ Energy-based Drawing ] Kaspar has always struggled with drawing from energy sources, as is considered typical for most schools of magic. He’s capable of it, but is often less precise and slower in doing so, compared to his skills in drawing from material sources. [color=#B8041A]❖[/color] [ Solitary Nature ] Kaspar’s personality is often enough to keep him isolated from others, but he’s not the kind to seek out connections. While he’s willing to allow others to trust him, and values the faith others may put in him, he does not allow himself to exercise the same trust. He keeps many things to himself, and won’t seek out support or assistance unless even he cannot deny he’s in far over his head—and by the time he understands that, he may be too deep in. [/indent] [h3][u][color=#B8041A]M I S C E L L A N E O U S [/color][/u][/h3] [indent][color=#B8041A]❖[/color] Color is #B8041A [color=#B8041A]❖[/color] Alt+0248 for "ø", if anyone wants it[/indent] [hider=Classes] [img]https://i.ibb.co/d5dJtP1/Required-Courses.png[/img] [img]https://i.ibb.co/xFrv7sQ/Elective-Courses.png[/img] [hider=Schedule] [img]https://i.ibb.co/gjNjgqs/timetable-PNG.png[/img] [/hider] [/hider] [hider=Student Societies] [u]G U I L D [/u] [indent][color=#B8041A]❖[/color] Enchanter’s Union [/indent] [u]C L U B S [/u] [indent][color=#B8041A]❖[/color] Draconic Order [color=#B8041A]❖[/color] Egalite Fraternite [color=#B8041A]❖[/color] Essence Club [color=#B8041A]❖[/color] Pragmatics [color=#B8041A]❖[/color] Sleuths [color=#B8041A]❖[/color] Society of the Grapes [color=#B8041A]❖[/color] Surveyors [/indent] [/hider] [/hider] [hider=Changelog] [indent][h3][u]Update 9.3.22 [/u][/h3] [color=#B8041A]❖ Header:[/color] [indent]Raised RAS[/indent][color=#B8041A]❖ Personality:[/color] [indent]Minor tweak added at end to reflect how others may view him[/indent][color=#B8041A]❖ The Gift:[/color] [indent]Adjusted presence of Chemical Magic to reflect family specialty Added "Getting Technical" section to reflect new magic tier system and track progress[/indent][color=#B8041A]❖ Background:[/color] [indent]Added section for [i]Through the Portal: Deserted[/i] Arc[/indent][color=#B8041A]❖ Inventory:[/color] [indent]Added Froabas Egg[/indent][color=#B8041A]❖ Miscellaneous:[/color] [indent]Added Class Registration Forms Added Class Schedule Added Student Societies[/indent][/indent] [indent][h3][u]Update 12.29.22 [/u][/h3] [color=#B8041A]❖ Header:[/color] [indent]Raised Age Lowered RAS[/indent][color=#B8041A]❖ The Gift:[/color] [indent]Added section regarding acquisition of Lightbringer Adjusted “Getting Technical” to reflect recent changes Added section to “Getting Technical” for mana types[/indent][color=#B8041A]❖ Background:[/color] [indent]Added section for [i]Trials and Tribulations[/i] Arc[/indent][color=#B8041A]❖ Inventory:[/color] [indent]Added Everlasting Learner's Enchanted Bookmark[/indent][color=#B8041A]❖ Pets:[/color] [indent]Added section and contents[/indent][color=#B8041A]❖ Wealth:[/color] [indent]Added section and contents[/indent][/indent] [indent][h3][u]Update 2.20.23 [/u][/h3] [color=#B8041A]❖ Header:[/color] [indent]Changed Character Portrait Raised RAS[/indent][color=#B8041A]❖ The Gift:[/color] [indent]Raised RAS Added Demoncaller Added section regarding acquisition of Demoncaller Adjusted “Getting Technical” to reflect recent changes[/indent][color=#B8041A]❖ Background:[/color] [indent]Added section for [i]Secrets[/i] Arc Added section for [i]Secrets of the Forked Tower[/i] Arc Added section for [i]Before Nox Arcanum[/i] Timeskip[/indent][color=#B8041A]❖ Inventory:[/color] [indent]Adjusted description of Froabas Egg[/indent][color=#B8041A]❖ Wealth:[/color] [indent]Adjusted contents to reflect current status [h3][u]Update 7.2.23-1 [/u][/h3][/indent] [color=#B8041A]❖ The Gift:[/color] [indent]Added level in Chemical and Blood to reflect previously unmade changes relating to completing first year of schooling[/indent][/indent] [/hider]