[@Eviledd1984] Yeah I'm planning for the characters and mechanics to be the same. In all honestly I am probably going to copy paste the OOC thread. Here is the character creation stuff if anyone wants to get a headstart on Character creation [h3]Player Characters[/h3] [quote]Players will take control of a group of goblins called "gangs" who are specialized in one area such as hunting, building, crafting, fighting, preforming or whatever else as a Goblin Boss. The exact number will be random at the start of the IC don't expect too many at first. As more goblins come to the fort, you can recruit them into your own gang if you so wish. You can have your gang do something they aren't specialized in (IE a gang of hunters being used as ranged soldiers or a gang of builders being forced to help farm) but expect limited results in most cases unless their is a skill overlap. There will also of course be GM-controlled NPCs who might form their own gangs and do their own thing on occasion. Depending on their temperament, they may only take orders from someone in a position of higher power or only work certain jobs while others are more flexible. The addition of Goblin nobles like those of DF is still pending. Bosses will be able to add additional supplies to the initial starting stock (pending GM approval first of course). [hider=Goblin Boss CS] [b]Name:[/b] (Goblins tend to have short names. IE "Grag Skimar" or "Thelm Redcap". I recommend [url=https://www.fantasynamegenerators.com/goblin-names.php]Fantasy Name Generator[/url].) [b]Gang:[/b] (Name of the gang, number of gobbos and their main skill. IE Greenkeeper, 5 Farmer Goblins.) [b]Age:[/b] (Goblins live shorter lives than some other races. They reach maturity around age 10 but typically only live for 50-60 years.) [b]Sex:[/b] (Goblins are egalitarian folk.) [b]Appearance:[/b] (Entirely optional, picture or description.) [b]Values:[/b] (Think of this as personality traits they hold dear. The following are examples.) [list][*] Cleverness [*] Honesty [*] Nihilism [/list] [b]Skills:[/b] (The number of skill points you have determines your proficiency with that skill starting from none to Novice (1), Apprentice (2), Adept (4), Professional (6), Expert (8) and Master (10). Your character starts out with 7 skill points to assign, its recommended to have your gang's main skill be your most proficent. The following are examples. Credit to [@Shovel] for this system.) [list][*] Professional Miner (6) [*] Novice Fighter (1) [/list] [b]Likes:[/b] Some more personality traits stuff, this time about what they like. Mostly for flavor and a hold over from DF. The following are examples [list][*] Slimes, for their cute appearance [*] The color red [*] River fish and berry wine [*] Stone tools [/list] [/hider] [hider=Skills] (This is not a definitive list of everything, its mostly stuff copied and simplified from Dwarf Fortress. If you want to add a skill to your character not listed here, just ask.) Skill ranks: Novice (1), Apprentice (2), Adept (4), Professional (6), Expert (8), Master (10) [u]Raw Resources[/u] Miner - Deals with anything relating to digging a hole, mining a tunnel or finding ore. Forester - Deals with anything about trees, lumberjacking and timber. Woodworker - Deals with anything about creating things out of wood from carpentry to barrels to bows. Stoneworker - Deals with anything about stone from bricks to engraving to statues. Scavenger - Deals with anything about looting old ruins and battlefields. A goblin's favorite job. Builder - Deals with anything about building or repairing. How novel [u]Animals[/u] Animal Tamer - Deals with the raising, taming and training of wild animals. Animal Doctor - Deals with the medical care of all animals. Trapper - Deals with making traps to catch or kill creatures, both animals and people. [u]Medicine[/u] Herbalist - Deals with any medicinal herbs, apothecary stuff and non-wound related maladies. Surgeon - Deals with typical doctor stuff from diagnosis to nursing to patented goblin meatball surgery. [u]Food Production[/u] Gatherer - Deals with the gathering and identification of safe wild vegetables and herbs. Hunter - Deals with hunting animals. Farmer - Deals with anything relating to farming. Herder - Deals with anything involving domesticated animals and harvesting their resources like milking or sheering. Fisher - Deals with fishing and fish preparation. Butcher - Deals with harvesting resources from animals such as skin, fat and meat. Cook - Deals with cooking food and operating fires. [u]Crafter[/u] Armorsmith - Deals with the creation of any piece or article of protective gear. Weaponsmith - Deals with the creation of weapons of all types and ammunition. Metalsmith - Deals with creating anything out of metal not listed here. Trinket Maker - Deals with creating "trade items", small items used in trade or use not listed here. Ceramist - Deals with making things out of clay like pottery and bricks. Tailor - Deals with making textiles and making clothes of fabrics and leathers. Book Keeper - Deals with making books and writing things down like a nerd. [u]Combat[/u] Warrior - Any combat involving some type of melee weapon. Rider - Any combat involving riding on something or someone else. Marksman - Any combat involving some type of ranged weapon. Commander - Deals with the tactical and strategic side of battle. Explorer - Includes things like tracking, survival and scouting. [u]Administration[/u] Merchant - Will get better results from trading and can prevent dishonest trading. Architect - Gives construction bonuses by making them go faster. Organizer - Gives general temporary bonuses to other random workers. Scholar - Gives permanent bonuses to other workers via big thinkin' (research) [u]Misc[/u] Bard - Anything involving the preforming arts and entertainment like dance, storytelling and singing. Thief - Anything involving the stealthy stuff and getting wealth through "alternative means". Priest - Deals with the religious and supernatural, increases happiness. [/hider] [hider=Raw CS Code to Copy & Paste] [code][b]Name:[/b] [b]Gang:[/b] [b]Age:[/b] [b]Sex:[/b] [b]Appearance:[/b] [b]Values:[/b] [list][*] [/list] [b]Skills:[/b] [list][*] [/list] [b]Likes:[/b] [list][*] [/list] [/code][/hider] [/quote]