[quote=@RezonanceV] [hider=Vecrya][center][h1]Vecrya[/h1][/center] [img]https://i.ibb.co/b6K4VRY/Blood-N-Iron-1.jpg[/img] [i]The red line is Alos Vidi's origin, eventually, his people migrated West picking up other lines of refugees which are represented by the different colors. It is not a specific illustration as it is more to simply show the movement across geography and how others joined. These caravans are currently about 3/4 of the way to where the red territory is on the water. This territory will show where Vecrya settles in 2-3 posts. [/i] [h2]Type of Government[/h2] [b]Demographics & Population: 1 million[/b] 1. Humans (50%) 500,000 [hider=Noteable cultures/influences] [I]Ignasi, Zelenese, Sarenian, Eleim, and Kyarusch.[/i][/hider] 2. Dark elves (20%) 200,000 [hider=Noteable cultures/influences] [I]Darkling Womb[/i][/hider] 3. Wood Elves (15%) 150,000 4. High elves (4%) 40,000 5. Halflings (3%) 30,000 6. Dwarves (1%) 10,000 7. Gnomes (1%) 10,000 8. Centaurs (1%) 10,000 ---------- [h2]Governance & Politics[/h2] Vecrya, the unofficial title of a people loosely led by Alos Vidi, govern themselves through a democratic process of open dialogue between decision-makers and followers. There are no set structures that must be rigidly adhered too. Everyone has freedom to lead, follow, challenge decisions, and leave. When disputes do emerge, it can be settled in a vote or in a duel. A fight to the death is not permitted, and engaging in a duel must be sanctioned as to maintain morale and order. If a duel occurs without being sanctioned by the people, the parties disputing will be left behind. [h2]Culture & Society[/h2] Vecrya is a loosely organized group of refugees with varying backgrounds. Many intersecting cultures converge within Vecrya, and Vecrya itself has no standard set of traditions. The only unifying notion that bonds these people together as a culture is their pain and suffering, this can be immediately recognized in the unofficial name that members refer to their group “Vecrya”, translated to, “The Path of Tears”. The existential feeling each member shares, longing for a home that can provide peace and security, a reality their birth homes never realized. Many Vecryans have lost family, close friends, lovers, and soulmates. Their shared experiences and diverse backgrounds shape next generation Vecryans as eclectic artisans, swordsman, and merchants. As a whole, there is no place for theoretical exercises or time to pursue academic ventures, everything a Vecryan learns can immediately translate into pragmatic and useful returns that either assist in the security of Vecryan society or help build it up physically. These directions may change as the society itself settles and realizes a new overarching identity. [h2]Magic & Technology[/h2] [b]Technology[/b] Vecryans are resourceful inventors who are extremely skilled at repairing, modifying, and deconstructing existing technology. However, they have no technology that is going to be on the edge of research or what is possible. In fact, much of their gear will look as if it came out of an artist’s backyard. [b]Magic[/b] Vecryans come from all walks of life and so does their magic. There is no consistency to the Vecryan’s pool of magic, yet, slowly as the next generation buds, there is a form of magic that has become the focus, Abjuration. Abjuration is the practice of giving up one’s magical abilities for offense and solely converting their energy and spells into defensive techniques. This phenomenon began to emerge in the minds of Vecryan as they shared stories of their history. In all instances, magic was introduced and used for destruction. The Vecryans do not wish to repeat their origin stories and collectively began reorienting their magical affinities or those whom have some to mastering the art of dispelling and protecting against magic using magic. [h2]Military Overview[/h2] The might of the Vecryan are dispersed across a roving caravan as guards. There is no real offensive military strategy other than whatever shapes up after an offensive force throws their will at the will of the Vecryans. Most of what the Vecryans have faced together could be boiled down to bandits and organized gangs festering in abandoned ruins, cities, and towns. Individually however there are extremely skilled veteran warriors who have seen all types of warfare and even some who have experienced moments of life in the prisons of their enemies. The next generation of Vecryans are taught in all sorts of combat, strategy, and weapon wielding. The most focused art of combat for a Vecryan however is the use of a horse. The caravan extends miles long and defending it using only foot soldiers was never going to sustain the life expectancy of the group enough to reach their “promised land”. Horses make up for this challenge in distance and at a young age the children of Vecryan are all taught how to ride, fight, train, and care for their horse.[/hider] [/quote] Nomadic people. That's new. I like it.