Good going, Elodie, this is how you fuck up an op. Emotions get left outside, and she's out of practice and that's going to cost her. She got the bugs already, while she was doing a full sweep, but she's stuck in here with a emotionless cop. Elodie squares up, commits to a feint, and gets closed on, can't get full thrown because of augments (odd weight distribution and more than normal for her size). Scuttles away to get some distance, tries for a trip to keep from an immediate closer. Better upper body strength on the cop, bruising where they grabbed on, need to keep distance. Widens out tentacles more than normal, very low to the ground and threatening another trip, cop tosses a chair in response. She bats it aside and backs up as they try to close, gets to the bathroom where she sees the medicine obviously moved. Meds were moved, means they're not safe cuz that'd be the first thing to poison. Nothing left to get here, time to leave. All the exits are past the cop. Fuck. Elodie rushes them and gets a mostly blocked punch for her troubles, but he doesn't get a grip and she's not trying to win she's trying to get out, again scuttles over him, relying on the weight to push him off balance, and ends up by the window. She can climb, it's probably safer than here. [quote]Mechanics are that she wins initiative and promptly does the Run Away action, making the roll to avoid getting attacked on the way out.[/quote]