[color=red][CENTER][img]https://fontmeme.com/permalink/220513/763c5e65128e108c34391553bcb02514.png[/img][/CENTER] [table][row][/row][row][cell][center][img]https://i.imgur.com/oIGRqoG.jpeg[/img] [color=2E2C2C][sup]_______________________________________________[/sup][/color][/center][hider=// INFO][indent][sub][b]D A T A[/b][/SUB] [sup][COLOR=SILVER] [b]Full Name[/b][COLOR=#807B84] - Akawara Saika[/COLOR] [B]Hometown[/B][COLOR=#807B84] - Sado, Niigata Prefecture, Japan[/COLOR] [b]Quirk Type[/b][COLOR=#807B84] - Emitter[/COLOR] [B]Gender[/B][COLOR=#807B84] - Female[/COLOR][/color][/SUP] [color=#2e2c2c]-[/color][/indent][/hider] [hider=// PERSONALITY][indent][SUB][b]P E R S O N A L I T Y[/b][/sub] [sup][COLOR=SILVER][b]Energetic[/b] [COLOR=#807B84]Saika is a kinetic person; she likes to be doing things, and hates to be [i]not[/i] doing things. If it weren’t for the oppressive demands of evolution she spend her nights out having fun instead of sleeping—which, sometimes she does anyway. If there’s fun to be had, or at least excitement she’s often the first to volunteer.[/COLOR][/COLOR] [COLOR=SILVER][b]Impulsive[/b] [COLOR=#807B84]Unsurprisingly, given her active nature, Saika isn’t the most patient person. She’s quick on her feet and is pretty good at thinking in the moment, it’s just that there’s rarely much thinking in the moments prior. She doesn’t do so well with [i]“plans”[/i] and [i]“strategies”[/i], and prefers to rely on her instincts and reflexes to get a job done.[/COLOR][/COLOR] [COLOR=SILVER][b]"Rebellious"[/b] [COLOR=#807B84]Saika might have a delinquent reputation and a bit of a penchant for mischief, but the reality is that most of her rebelliousness comes from outward expectations. People have treated her like a problem her entire life, and though deep down she doesn’t want to, sometimes it’s hard not to just give them what they’re waiting for. As the few people who know her well can attest, Saika rarely acts with the intent to cause harm, but even her mistakes are often attributed to malice.[/COLOR][/COLOR] [/SUP][/indent][/hider] [/cell][cell][b]Physical Description[/b] [color=#807B84][indent]Despite being of average height and weight, Saika still manages to strike a distinctive figure. Between the thick pigtails and horns, as well as the fiery eyes and frequent smirks, the first thing that comes to most people’s minds when they see her is some variation of the word [i]“devilish”[/i]. Fittingly then, she looks like she’s spent a fair amount of time in literal [i]hell.[/i] She’s utterly rife with burn scars, ranging wildly in size and shape. Her face has been spared, but wrapped around her neck are a seared pair of handprints, which can also be found around one of her biceps, a wrist, and both of her own hands. Though her outfits tend to be made from mismatched thrift-store pickups that are either ill-fitting or worn and patchy, she has a soft spot for weirdly-specific, targeted t-shirts, and makes an effort to include them in her wardrobe whenever allowed—and sometimes when expressly [i]forbidden[/i]. [/indent][/color] [b]Personal History[/b] [color=#807B84][indent]Once the treasured [i]Fire of Hokkaido,[/i] and a shining alum of Ishin Academy, Hiroto Akawara’s career came crashing down when a child with his quirk revealed that the Pro Hero and loving husband was having an affair. His wife left him, his company dropped him, but the people never truly gave up on him. So, in an effort to save face, he humbly retired, adopted the girl, and left Hokkaido for the island of Sado. There, he planned to quietly rebuild his reputation and one day return to his adoring public and life of fame. Being a good father was not part of this plan. People didn’t like Saika from the get-go. Adults saw her as the reason Hiroto was forced out of his job, and the other kids just saw her as a sad candle that made their parents’ favorite hero disappear. Whenever a villain Hiroto had fought resurfaced to cause trouble, people made it very clear who they thought was [i]really[/i] to blame. No one was surprised when she started lashing out; she was a problem child, sullying a hero’s good name with her sour attitude and bad behavior. The tides of her school life ebbed and flowed between bullying and isolation. She found occasional comfort in the company of other outcasts, truants and delinquents with no real bonds to each other besides their shared desire to be the nuisance everyone else already assumed they were. Perhaps that was why her acquaintance with Izuna eventually flourished into proper friendship. Izuna was largely disliked by their peers, but she wasn’t out to cause trouble because of it. Though she was too young to know it yet, the fishy girl showed Saika her first true inklings of morality, and gave credence to the little light inside of her that felt good when she did the right thing, and bad when she did wrong. In her later school years, it was her friendship with Izuna that kept her from straying into darker roads. At home things were no better. All of the sentiments whispered around her at school were said bluntly at the dinner table. Hiroto never shied away from reminding her that she was a mistake, and that their relationship was born of obligation. Now and then, other pro heroes would come to visit, and though they wouldn’t partake in the ridicule, they never intervened, or snitched, and their relationship with Hiroto never wilted because of it. When her quirk developed further, his simmering anger boiled over. He saw it as her angling to replace him before he got his chance to return. The discouragements became louder, more frequent. They became violent. When his friends came by, they still said nothing. This went on for years, and all the while, Hiroto’s reputation steadily regrew as he implanted himself into the local community. Charities, fundraisers, school events, he (ghost)wrote books on overcoming inner adversity to become a better man, once he even stopped a purse-snatcher without his Quirk. News crews would come by to interview him, small at first, and then larger and more wide-reaching, until eventually the question came: [i]“If they would take you back, would you return to being a hero?”[/i] Within weeks the negotiations began. Hiroto’s company was preparing to rehire him, rebrand him as the “human” hero who made mistakes just like everyone else, and who could overcome them, just like everyone else. He was even talking to his ex-wife again; they planned on renewing their vows. The last matter was Saika. On her tenth birthday, Saika finally met her mother. Her name was Koyuki; she was a surly woman who looked incapable of joy, or restful sleep. The first thing she did was put out her cigarette on the doorframe, the second was take beer from their fridge. Hiroto got straight to the point: he would go back to his life as a hero, and Koyuki would deal with Saika until she was eighteen. It only took a few moments for them to start screaming. Saika sat outside. Koyuki eventually joined her, having evidently lost the argument. She lit another cigarette and asked Saika a few begrudging questions about herself, which she answered with equal enthusiasm. Eventually she noticed the burns, and though Saika prepared the same old excuse that she’d done them to herself with her Quirk, it became evident to her that Koyuki was somehow aware she couldn’t. Without a word she stood up and went back inside. Through the open door, Saika watched Koyuki put her hand on Hiroto’s face, and blow his head away in a beam of white-hot light. Saika froze. She knew the beam, she’d seen it a dozen times before whenever her father reminisced with old videos from his hero days. That was the quirk of his nemesis. A hero-killer. Chilblain. Her mom was a villain. The rest of the night was a blur. Koyuki practically leveled the house, and then buried herself and Saika in the rubble. When rescue and authorities arrived, she told them Chilblain had come, hearing Hiroto was planning to take up the mantle again, and killed him. Saika didn’t hesitate, she said it was true. Hiroto’s death made national news. His friends held a vigil. Saika remained in Sado, but went with Koyuki and never said a word about who she really was. Her mother didn’t do much villainy after that, but she didn’t stop either. If the mood struck her, if she didn’t like someone, if something was [i]wrong[/i], she handled it how she wanted. She taught Saika how to defend herself, but didn’t teach her much about her quirk. It wasn’t a particularly joyful relationship, but she felt closer to Koyuki after one week than she had in ten years with her father. When Saika was eventually accepted into Ishin Academy, Koyuki wasn’t upset. She didn’t yell at her, insult her, or hurt her. It was what Saika wanted, even if she didn’t know yet [i]why[/i] she wanted it, and so in her own sardonic way, Koyuki gave her support. That was all Saika needed. [/indent][/color] [b]Character Arc[/b] [color=#807B84][indent]Saika’s arc revolves around the morality of being a hero, and the gray area she believes many heroes [i]and[/i] villains live in. Titles and licenses don’t make someone a good person, and if people as horrible as her father can not only be adored by the public, but have their darker sides hidden by [i]other[/i] heroes, then how trustworthy is the institution really? Saika knows good people exist, she even believes some of those people are heroes, or want to be, but when she needed help, it was a villain that saved her. Saika came to Ishin because as much as she distrusts heroes, she also recognizes the darkness in her mother. She loves Koyuki, but in her heart she knows she doesn’t want to [i]be[/i] her, and she thinks Koyuki doesn’t want that either. There’s a drive in her to do good, even if it’s buried in cynicism and youthful rebellion. If she can get through this, and become a hero—a [i]real[/i] hero—then maybe, just maybe, there’s hope for people like her mother, too. Or maybe they’re both doomed. [/indent][/color] [b]Quirk Description[/b] [color=#807B84][indent]Saika’s quirk, [color=red]Hemoignition[/color], is a mutated version of her father’s quirk. It is split into two parts: [i]“Passive”[/i] and [i]“Active”[/i]. [u][b]Passive:[/b][/u] Saika generates blood at an exceptionally high rate, to the point that she will regularly need to utilize the active portion of her quirk to avoid excessive—though harmless—hemorrhages, most commonly nosebleeds, but also bleeding from the eyes, ears, and occasionally in the form of sweat. As well, ingesting another person’s blood allows Saika to change her blood type to match theirs. With training, Saika will also be able to assimilate foreign blood to her own type, but only when it is removed from its host. Lastly, though Saika is immune to burns from her own quirk, she is not fireproof nor is she naturally more resistant to cold or hot weather. [u][b]Active:[/b][/u] Saika is able to burn her own blood as fuel to conjure flames. The more blood is burned, the hotter and more intense the flames are. Burning different blood types alters Hemoignition’s effects. [i]Note that Saika is currently only practiced in burning type A blood, and is unaware of what the other types can do.[/i] [list][*][color=red][u]Type A:[/u][/color] Conjures a standard flame, which can be maintained as a stream or thrown as a bolt. Low-medium burn-cost. [*][color=red][u]Type B:[/u][/color] Conjures an explosive burst at a targeted area. Medium-high cost, which increases with range, size, and intensity of explosion. [*][color=red][u]Type O:[/u][/color] Generates an aura of heat. Cost raises with intensity, and time. [*][color=red][u]Type AB:[/u][/color] Draws heat from the air to fire a beam of concentrated energy, identical to her mother’s quirk. Extremely high cost which can border on exsanguination. Usage will often induce a brief loss of consciousness until enough blood is recovered to function.[/list] [/indent][/color] [/cell][/row][/table][/COLOR]