Death Despoil assesed the situation for a fraction of a moment. The he cast a wide-arc dispel, utilising his spell mastery to tweak the shape into a 100-foot cube, starting two feet above the ground and with the centre above himself, excluding a five-foor wide, ten-foor tall column centre on around him - with the aim of seeing if the feral creatures auras and/or the Furnace Knight's flying ability was dispellable (inf not there were other options) and without so much as a gesture or motion cast an instananeous [i]Flight[/i] spell. As the fereal creatures entered within twenty feet of him, and then with practised ease, he opened a [i]Gate XXV[/i] (to the Lichemaster, a paltry 30th level spell) at its maximum 90 x 90 foot size (though with his skills, he could have chosen to double it), horizontally on the floor, leaving himself floating above the centre point; and overwrote the automatic safety warnings. Because the exit point opened directly into the sun. Specifically, not even Tanshin system's sun, but the corona of the G-2679 system's star. Formerly the location of the [i]Bleak Despair[/i] space station before the wormhole collapsed a couple of years prior, G-2679 was now completely uninhabited; but it was the first such star that came to mind within the roughly 600 light-year range of his spell. (Using Tanshin's star would have been risky.) The Gate itself prevented the reverse passage of the heat and gravity by default and he choose not to overwrite that feature, but that would not help any creature (and any surrounding objects lying on the floor) falling into what was (due to the minimum size compression Gate length), now a 90-foot-square, five-foot deep pit that opened into into a star. (The Lichemaster was confident in his own reaction speed to be able to utilise an instantaenous teleport out of the way if he felt so much as a twitch from the flight spell.) [[i]Gate XXV[/i] range: 3 light years/level (x 2 because of his scope skills). Scary. Note: Gates are mon-directional openings and don't "cut" anything when they open, so objects that come through from the other side are still attached to the ground (such as, sadly, the Furnace Knight's sword, which is stick in it) and will be sticking up through it unimpaired. As previously noted in the guide, you can walk through the reverse side of a Gate perfectly safely and the same principle applies to stuff that would stick through it from the other side, effectively.]