Aboard the [i]Crippling Glare[/i], hiding amid the gas giant's rings, the passive sensors were getting a lot of data; enough that Captain Whisperbleed was considering risked powering up to get an active scan, figuring the distance from the planet would reduce the if being detected... Nor had they had much evidence thus far the aliens has especially effective sensors. Death Despoil next dropped a simple 6th level [i]Control Dark[/i] spell, and altered the lighting within a two-hundred-foot radi=us pitch black. With his lifevision, the Furnace Knight and the aliens would still be visible (though nothing else) - plus he has perfect recall of where everything was - and it would be educational to see if the Furnace Knight had some means of seeing in total darkness. He floated backwards slightly and drifted to the right. From memory, the Lichemaster targetted the cluster of the most vulnerable-looking KPS-Division-containment-looking cells, and then went a little old school, with a simple [i]Greater Fireball[/i] - reaching, with his skills, a radius of 40 feet - but pumping twenty times the required mana into the spell - equivalent to three times that which Gate True used. This was something of an effort, even for a caster of his power and for a lesser caster, it would be insanely risky, but there was a reason they called it "safe casting level" after all; and over charging a low-level spell didn't have quite the same risks as casting a spell with the same mana well above your safe casting level. It was also not an unfamilar action, but one he'd used many times over the centuries. He blasted the violently-shuddering the one-foot-diameter ball straight into the cells. [That's be "concussion damage x 20" in Rolemaster, which puts it into the easy "vehicle-hurting level..." By-the-by, strictly speaking by RM RAW, this would be like trying to overcast a 300th level spell, but the table on the spell failure caps out at a disparity of 21+ levels above caster and DD's skill estimate is higher than that target number with just his rank and stat bonus, before accounting for level bonuses, which nearly doubles it, so even raising the extraordinary spell failure number from 200 to 400 and he'd still be passing automatically (sans fumbles), as he'd be on about +430 to +530...! Note: I [i]completely[/i] arsed up th Gate length last time, it would have been 5' if it had been Tanshin's star, since it's way less than 60AU away, which a very different scale to light-years... As it was light years away, the compressiong factor is 1 mile/light year, so those wolf gentlebeings will actually be falling for a [i]long[/i] time at terminal velocity...! Oops.)