[hider Tilda] [color=08d4f7][h1][u][color=F72B08]T[/color]ilda [color=F72B08]U[/color]lmer[/u]__ _ _ _ _[/h1] [img]https://img.wattpad.com/cover/154070665-176-k107063.jpg[/img] [img]https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRPzKOty1_K0-ah2t6hUtkf5vI6IE74VERN4w&usqp=CAU[/img] [img]https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRctkBOOoIITEWaD32cYvQ0bEW7JDHo0MXQXg&usqp=CAU[/img] [color=F72B08][sub][h3][u]32[/u] | [u]FEMALE[/u] | [u]DRUDGUNZE[/u] | [u]FORCE[/u] | [u]BARD[/u]__ _ _ _ _[/h3][/sub][/color] [color=F72B08][sub][h3][u]C H A R A C T E R I S T I C S[/u]__ _ _ _ _[/h3][/sub][/color] [i]From black hair to her brown and darkened garbs, Tilda is lean and fit, and though she presents herself as someone to forget, her songs are to be remembered. With a small physique yet nimble limbs, she manages to glide through larger crowds when she wishes to be unnoticed, as the songs she creates are not born of solely her creativity, but rather her ancestors, heroes, and folk tales and their stories of courage, hope, and the reality of situations. Tilda is a bard that hopes to remind people of history, and that if they want change, only they can spark it - but not herself. Tilda sees herself as a messenger, an unimportant pawn to grow the view of both history and Ipté. Tilda is a constant traveler because of this, and she doesn't see reason in attention to herself. More importantly, Tilda wishes to uncover her purpose - why she was given The Gift and the talent of music and song in the first place. Tilda finds value in understanding, and expresses empathy to those who are having a down day. Though it provides temporary comfort to herself, Tilda enjoys healing the souls of others, especially if it happens to be by song or tale. On the contrary, when the woman gets minimal opportunity to perform, a sickening lack of self consciousness, self respect, and self confidence starts to show itself. In this state, Tilda isolates herself from necessary conversation. Overall, Tilda is a sad and lost soul who tries to thrive on mending other souls.[/i] [color=F72B08][sub][h3][u]B A C K G R O U N D[/u]__ _ _ _ _[/h3][/sub][/color] [i]Tilda was born to Henrue (80 years) and Drusae Ulmer (73 years) in Salterberg, raised alongside two older siblings (Grimoire and Denne, both age 39)and a younger sibling (Christoff, deceased). Born to a rural lifestyle, Tilda was not born to sow seeds or grow cattle - that would be left to Grimoire and Denne to do, with Christoff being the one to run the family market while Henrue and Drusae taught Tilda what they could - the stories of the past. Tilda was not the only one who was given The Gift. Her father showed small blood magic, often using it to heal both plants and creatures. Her older twin sisters, Grimoire and Denne, showed small amounts of force magic. Christoff was the only one of the four without The Gift, and he often confided in Tilda - at least until she was given The Gift herself, that of medium force magic, at that. In the hubbub of the region and trying to find others to talk to now that her brother had left her be, Tilda took interest in the traveling caravans that performed. One of the bards there, Thyra from Eskand took interest in the then teenage Tilda, and taught her what she knew of instruments and songs. Tilda trained 4 years under Thyra, watching and learning from her stories and performances in Salterburg. At her offer, though, Tilda refused to join her in her caravan - though she knew she would travel in her future, she felt as if her family needed her for a while. She wouldn't stop her interest in song, she just needed time to prepare herself for the world. It was when she tried reconvening with her brother that an incident happened. A mistake, she told herself. An accident of nature, she told her parents. It wasn't her fault that the wood creaked under Christoff's feet the more he spewed words of twisted despise towards The Gift. It wasn't her fault that the bridge seemed to collapse over the river - she had tried to save him! But her mana was all but spent. Not even her overexerting herself saved him. She was found by Denne a few hours later, passed out near the bank of the river, lucky enough not to have been dragged in as well. Tilda spent many months in isolation, plucking away at her lute and often heard singing to herself. Occasionally, one could have seen her using her Force magic to enhance the song, per say. This was Tilda's first written song - of her brother, a story that her parents and sisters knew not completely, having been told white lies at the time of the incident. After a few more creations of folk heroes, Tilda performed for her first time. From there, she traveled, trying to spread her parents', Thyra's, and her own stories. Tilda never made any songs about recent heroes, mainly because she believed that they were getting enough praise as is.[/i] [color=F72B08][sub][h3][u]I N V E N T O R Y[/u]__ _ _ _ _[/h3][/sub][/color] [i][b]Longsword of Faiths[/b] - Said to have been passed down to the youngest daughter, this thin longsword requires dexterous hands to handle. For Tilda, it is more of a sentimental item than a weapon, though she will use it if she needs to in close-quarters. Etched into the handle are the symbols for Ipté, Chune, Oraphe, Echeran, and Dami, with an inscription on the blade that reads: "May the faiths guide you". [b]Lute[/b] - A worn lute that has seen better days, Tilda uses this for performances. [b]Viol (AKA: Viola/Fiddle)[/b] - A more pristine instrument that Tilda rarely takes out. [b]Compass[/b] - Made herself, Tilda has a compass that has decorative vines and leaves carved into the exterior wood.[/i] [color=F72B08][sub][h3][u]T H E G I F T[/u]__ _ _ _ _[/h3][/sub][/color] [i][b]Auditory[/b] - From the chirps of songbirds to the screams of the damned, Tilda can use noise to her advantage - whether to distract, enamor, encourage, or disturb others in combat or in performance. [b]Telekinesis (Defensive)[/b] - As a reaction defense, Tilda can use her limited telekinesis to block an expected melee attack against her with her longsword. She can also use her telekinesis to play and make her instruments hover in the air. [b]Support[/b] - Tilda can grant buffs to ally speed and power behind their melee or ranged strikes, granted that they are not magical. In addition, she can debuff an enemy by making their attacks harder to perform, as if their weapons had greater resistance. [b]Five Wheel Rating:[/b] 2.5 [b]Favored School:[/b] Force[/i] [color=F72B08][sub][h3][u]S T R E N G T H S & S K I L L S[/u]__ _ _ _ _[/h3][/sub][/color] ❖ [i]Tilda is a natural empath and a good listener.[/i] ❖ [i]Tilda is forgiving and patient, allowing her to be a good advisor.[/i] ❖ [i]Tilda is good at hiding her emotions when she wishes to be seen otherwise. She finds it most difficult to stay as a charismatic persona for a while.[/i] [color=F72B08][sub][h3][u]W E A K N E S S E S & F L A W S[/u]__ _ _ _ _[/h3][/sub][/color] ❖ [i]Tilda lacks a sense of self-worth, often putting others in front of herself to a fault.[/i] ❖ [i]Tilda is not good at making decisions, nor being responsible for anything important.[/i] ❖ [i]Tilda is visibly weary around bridges, whether they be around water or up high in mountains.[/i] [color=F72B08][sub][h3][u]C O L O U R C O D E & O T H E R[/u]__ _ _ _ _[/h3][/sub][/color] [i]Your character's hex code and any other miscellaneous information. Feel free to use bullet points.[/i] ❖ [i][color=08d4f7]Hex code 1: #08D4F7[/color][/i] ❖ [i][color=F72B08]Hex code 2: #F72B08[/color][/i][/color][/hider]