[hider=Ulfhild] [center] [color=3cb371][h1][u][color=008000]U[/color]lfhild [color=008000]U[/color]lven[/u]__ _ _ _ _[/h1] [img]https://i.imgur.com/pu5jkDs.jpg[/img] [sub][h3][u]27[/u] | [u]Female[/u] | [u]Eskand[/u] | [u]Arcane[/u] | [u]Ranger[/u]__ _ _ _ _[/h3][/sub][/color][/center] [color=3cb371][sub][h3][u]C H A R A C T E R I S T I C S[/u]__ _ _ _ _[/h3][/sub] [i]Stalwart, the closest word to describe Ulfhild’s build without seeming ineffable. Standing at just shy of 175 cm she wears her weight of 68 kg well. Her philosophy is to keep things sharp, that of course includes her mind, her body, the gift, but most importantly the edges on the blades she keeps tucked closer than any enemy. Her vestment/garb is made up of furs, leathers, and wools common to Eskand. Varying shades of green as to blend into environments further from the tundra of Eskand. A hefty belt that envelops her torso, but also houses her blade. Bow and quiver have become part of her person as well as the paint she wears smeared across her eyes and in stripes down her arms. Despite all the muscle lacquered with definition she does not lose any of her femininity. To her this physicality is the least she can do for herself to lower the chance of being seen or caught by enemy nations. Her original motivations lied with fighting on the front lines, moving one as a shield wall with her father and her brothers, yet their gods saw it more fit for her to give birth to other men who will take up that cause. Due to this she didn’t resign from the fight, instead she did what she could do as an archer, airless and cloaked in the canopy. Ulfhild is determined to say the least, she steels herself in order to complete the tasks assigned to her like a polished instrument. While she does have a colorful personality and extroverted especially in the presence of mead, it is mostly reserved to times when she’s not amidst furthering Eskand’s agenda.[/i] [sub][h3][u]B A C K G R O U N D[/u]__ _ _ _ _[/h3][/sub] [i]There isn’t much to Ulfhild’s story. She comes from humble beginnings in the home country of her people. She was given the name Ulfhild as her families heraldic symbol was derived from the wolf. The second part of battle was bestowed unto her knowing that raiding the enemies front lines were to be in her future instead of the blisters and callouses formed on the hands of farmers. Growing up, Ulfhild had a love and affinity for all things flora related. She collected and harvested fungi and flowers, quickly learning which ones were poisonous to eat vs those of medicinal intent. Being the youngest to two brothers quickly immersed her into the culture of her people, brutality. She spared with wooden sword and shield until her skin beat read and blood trickled down her skin. It wasn’t until she went along hunting parties with her father did she learn the touch of a bow. What she lacked in swordplay she more than made up for in archery. Shields were replaced with quivers and her brothers swapped for targets made of hay. Bullseyes lined the field, pushing the targets further and further back changed nothing of the result, it was as if she was touched by her gods. Eventually when she was of age she began to accompany the periodic raids on Quentic lands, only after the initial breach of the shores lead to Eskand victory. She became familiar with the lands, the arts of subterfuge, and the local flora and fauna. Teachings of The Gift began to be imparted on her, and while she could have focused on two arts just the same, she chose to excel at one. Arcane gifts made the most sense to her as they were the polarity of the cold lands she was bore from and the manipulation of light benefited her nimble nature. While she did focus on arcane she still had the rudimentary knowledge of the other four as most of her kind did. Despite still being green behind the ears, she was sent to scout ahead for their next raiding party. Traveling deep in Quentic lands stoked the flames in her heart as it drummed through her body. Cunning as a wolf and not as helpless as one alone, she slipped pass patrols and watch points. With the help of her gods her arrows rang true and sunk deep into those unfortunate enough to be solitary guard. The first few bodies were enough to stir up that warlike nature and vitality she had not known. Slowly the fear washed away and was replaced with determination. Many would fell themselves to her ranger prowess, lending themselves to only hope of close combat. Though her fangs would not go quietly without a bite of iron. Now, Ulfhild, hopes to tread deeper into the new world and spread her legend before she must bear children into the world.[/i] [sub][h3][u]I N V E N T O R Y[/u]__ _ _ _ _[/h3][/sub] [i]❖ Hoggtann - A shortsword made of stolen steel, tucked in her belt. ❖ Poki - A pouch filled of herbs and mushrooms ranging from toxic to medicinal and vials containing specific spores. ❖ Wolf totem carved of wood ❖ Hodejeger - The name of her recurved now made of the finest maple wood found in the reaches of Eskand. Paired with a leather quiver tanned from bear hides. ❖ Standard gear with a cloak fashioned from wolf fur.[/i] [sub][h3][u]T H E G I F T[/u]__ _ _ _ _[/h3][/sub] [i]Fourth Wheel | Arcane | Fireblood What better marriage betwixt The Gift and being a ranger than Arcane. The light that illuminates the world through its magic also shrouds Ulfhild in a cover of darkness. The Gift being almost a birthright for her people she was ecstatic to recieve hers as the people in her village and country did. What she wasn’t ready for was the knack she had for the gift that her peers didn’t. They had more contrived versions of the gift, an aid to the agricultural work they made their livelihood from. Ulfhild was however, [i]different[/i], her skill with Arcane became a precedent for her clan and village. The elders knew of the many wheels in the system that was The Gift, thus allowing her further insight. She was an outlier in her family, able to stand on the shoulders of Wheel four mastery. Seeing as she was a natural with Arcane magic, the other schools were presented to her. There were a few choices that stuck out to her, but none more than that of the arcane arts. It could have been due to the heat she was mostly unfamiliar with having lived in the cold or the perfect fit for her type of combat. Regardless she felt the flexibility in nature of arcane fit with the taut but flexible nature of the string on her bow. She does however channel her magic not through constructs nor blasts of energy, but instead channels the magic into the arrows that she fires. Ulfhild serves as the vessel and her arrows the vehicle in which to deliver her magic. This consequently also removes the necessity of having variations of arrows in her quiver as she can just conform varying magics to her bow. In application she can endow her arrow tips with flames, heat the steel enough it can sear through layers of most structures, bathe the arrow tips in light for a primitive flash bang/flare-like projectile. Most of her wheelhouse is situational. [/i] [sub][h3][u]S T R E N G T H S & S K I L L S[/u]__ _ _ _ _[/h3][/sub] ❖ [i]Flugr - Her aim is true. By this, of course, Ulfhild is able to accurately calculate and sink her arrows with ease. She accounts for things such as distance, drag, and the amount of force exerted by the planets gravitational pull. You would be hard pressed to find someone of equal caliber, not impossible, simply very rare.[/i] ❖ [i]Eyra - In an approach to further her ability as a ranger, Ulfhild has strengthened her ability to detect sound from both distance and bearing that most others could not. Training her ears has been essential to her craft.[/i] ❖ [i]Skjǫldr - Ulfhild treats her body as a shield. She’s fortified it with enough muscle she believes it can protect her in place of a shield that would otherwise slow her down. It not only protects in a physical sense, but allows her to move acrobatically with both strength and agility. It also does add some power to her punches, slashes, and arrows.[/i] ❖ [i]Til - A sort of primitive botanist, Ulfhild is able to identify most flora and fungi and forage the necessary combinations to form elixirs, poisons, and miscellaneous applications from both.[/i] [sub][h3][u]W E A K N E S S E S & F L A W S[/u]__ _ _ _ _[/h3][/sub] ❖ [i]Confident to the point of comfort. In terms of her archery she relies very heavily on it not knowing what the feeling is to be stuck with that extension of herself taken from her.[/i] ❖ [i]While a fourth wheel, her magic is more noteworthy when channeled through her weapons rather than from her own being.[/i] ❖ [i]When cornered into closer quarters combat she reverts to a savage animal that has lost its pack. Her attacks with her short sword are wild and akin to that of the famous berserkers that exist in her country. Save the coordination and power that berserkers exhibit.[/i] ❖ [i]Pious to her gods and what is expected of her in terms of womanhood and Vistor.[/i] [sub][h3][u]C O L O U R C O D E & O T H E R[/u]__ _ _ _ _[/h3][/sub] [i]Enjoys her mead with a generous amount of goats milk. Will sometimes substitute paint for blood.[/i] ❖ [i][color=3cb371]3CB371[/color][/i][/color][/hider]