It will cost $110,000 dollars to fully level up a character in Diablo Immortal... [i]Holy shit Blizzard. Way to make the developers of Lost Ark look like saints by comparison.[/i] And in that news, I'm giving Titan Quest another try to hook me in. (Gave up absurdly quickly the first time, and I don't remember why.) [hr] [hider=Another quick round of game reviews.] "A Story About My Uncle" has a decent, if not, sometimes unreliable set of mechanics for a first-person platformer. (That you only get halfway through the game.) So my first impression of its stunted mechanics, while foolishly using a controller, was a miserable experience. But all its levels can be trial and error, and the story elements with ugly frogs only seem to pad out the game's short run time. Apparently it was once free, which [i][b]would've[/b][/i] been a recommendation to try it. But alas. (Plus, it also doesn't grant you a single achievement unless you go through the gameplay multiple times. So that's a fun middle finger.) "The Blackwell Series" (four of five of them anyway) are my kind of supernatural detective/point&click games. (In terms of how much I like its concept on paper.) But the puzzles and solutions in many cases will frequently be obscure/standard-fare adventure game nonsense. So I [i][b]wanted[/b][/i] a stronger story, that the game(s) didn't have. [i]But I didn't mind playing them.[/i] "Brothers - A Tale Of Two Sons" was exactly how VideogameDunkey described it. (*sees a whole row of people hanging* "Oh no, they must've beaten this whole boring ass game.") I cannot fathom who made the decision to make this game without [i]real[/i] voice actors. "Doki Doki Literature Club" is one of the dullest visual novel experiences I've had in a while. (But I like the song at the end.) "Choice Of Robots" was an entertaining choose your own adventure story. With plenty of additional branching paths, that I wouldn't mind returning to at some point. [i]Even if all of them lead to China becoming a superpower and taking over the world. [b]Ha ha ha[/b].[/i] "Deponia" was a pleasant surprise for a point&click game. Because the intro song and terrible meta tutorial had me [i]very nervous[/i] that I'd dread this comedy experience. But the childish/slapstick humor was actually pretty entertaining, most of the time. And I'd be willing to try out its sequel stories. "Oxenfree" was an enjoyable walking simulator. (With fun character interactions, and way too many loading screens.) I'd play its sequel, when it comes out. [/hider]