[@POOHEAD189] So glad to have you aboard!! [@Dark Cloud] So, the world is a very mundane traditional fantasy, to contrast against the whacky hijinks of a bunch of out of touch mages with dodgy magical items. Having everyone start as human was a way of encouraging the world to not initially be horribly suspicious of the players. Also as a brief, fleeting benchmark of normalcy we can reminisce about when things start to go horribly wrong. That being said I'm happy for you to play a Kobold! and for other players to play traditional fantasy races if it's a core part of what they want to play. I wouldn't recommend orcs, dragonborn and elves. No robots/constructs. Onto Kobold info: - People in villages and towns will likely be xenophobic, suspicious or confused by you. Some places may become quite hostile towards you if things go badly. - No dark vision, but you'll be harder to hit when fighting creatures larger then humans - Kobolds feel at home in dungeons. You get better at finding and removing traps as you level up. - You can move quieter then the average human and you have improved senses of hearing and smell. - You can only wear armour that fits smaller creatures. At level 1 you can only wear robes or leather. Wearing heavier armour then this will exhaust you. - You're easier to kill then a human or dwarf. Be careful on the front line of combat. - Your pyromania assists you when throwing grenades or doing anything involving fire. This should be balanced, we'll see how it plays out :D >Set clones to 5 >Accepted! Add sheet to the CS tab