[quote=@Duck] Well, I hadn't planned on it, but I like to think of myself as open minded. What did you have in mind? [/quote] So, druids are nature revearing mages who channel spiritual and elemental magics, yes? This idea won't change that much. But what I do want to do is replace the stereotypical animal loving, artifice hating, tree hugger hermit with something that might fit more with the stone and metal centric dwarf. If you're familiar with D&D druids, you'll know their subclasses (specializations) are called Circles. I call this one: The Circle of the Machine Druids of the Circle of the Machine revere nature and seek to protect it as much as any other druid. The caveat is that they understand that the machine of civilization is not only inevitable, but also something that has in fact occurred naturally. These druids seek not to destroy artifice and other "unnatural" creations, but to safely welcome them into the causality of existence, so they can coexist with the natural world in a healthy balance. As far as their powers go, the Circle of the Machine focuses heavily on the elemental magics of geomancy, metallurgy, and electromancy. While most druids can shapeshift into animals and plants, these druids instead use their Wild Shape to take on elemental forms of stone and metal constructs. If this idea is too far fetched, I can most definitely play something more toned down for a lower magic setting.