Blood Red Markets Let players build their conclave? Too confusing/slow start? +1 or it can't be done Buy a roll (when using gear e.g ammunition, batteries) Charged gear: spend a charge before rolling to gain +1 Spend a Ration: for intense physical actions. Each ration grants +1 to the roll. In the black: succeeded In the red: failed Double evens: critical success Double odds: critical failure Ties go to the market Explain Negotiation rules - or leave until ready to negotiate?? Probably easier to break rules into chunks