[b]Lost[/b] [Indent]+[b]Adapt:[/b] +2 Skill Points to spend at Character Creation -[b]And Die:[/b] Legally Dead and must say in the Loss or forge a new Identoty (+1 Retirement Milestone)[/indent] [b]Bait[/b] [Indent]+[b]Citizen:[/b] One less Milestone required for retirement. -[b]Migrant:[/b] Dependents Upkeep Cost x2, and communication with them must be electronic.[/indent] [b]Latent[/b] [Indent]+[b]Once Bitten:[/b] can't be infected. -[b]Twice Hated:[/b] Remains infectious and persecuted in life, always becomes a Vector upon death. [/indent] [b]Immune[/b] [Indent]+[b]Genetic Lottery:[/b] can't be infected. -[b]Walking Meal Ticket:[/b] Living body is worth 5 bounty per permanently 'harvested' hit box.[/indent] [b]Believer[/b] [Indent]+[b]Faith:[/b] +2 on self control checks that confirm faith -[b]Doubt:[/b] Starts off cracked in a Humanity threat, Self Control checks required for violation of faith. [/indent] [b]Steward[/b] [Indent]+ -[/indent] [b]Hustler[/b] [Indent]+[b]I Know a Guy:[/b] Automatically succeeds at networking checks, even without a skill point. -[b]I Owe a Guy:[/b] Once per Game: Market can call in a marker of 1d10 Bounty. [/indent] [b]Fencemen[/b] [Indent]+[b]Headshots:[/b] +1 on any attack checks against Casualities. -[b]In My Sleep:[/b] Starts cracked in a Humanity from the terrible nightmarish memories.[/indent] [b]Scavenger:[/b] [Indent]+[b]Salvage... Salvage Everywhere:[/b] Start the game with 20 Bounty. -[b]Not a Screw that Fits:[/b] Permanently at -1 Refresh[/indent] [b]Roach[/b] [Indent]+[b]Survivor:[/b] Damage Humanity to assist with skill checks. +1 per point -[b]Sole:[/b]Start cracked in all three Humanity threats.[/indent]