Question: What's some of the more [i][b]annoying[/b][/i] things in all of video games? Enemies who inflict poison? Most certainly. Enemies who are artificially hard to hit? Frustrating, at least. Enemies who can't be hit/enemies that can't be blocked/parried? Why? Fog of War/Veil of Darkness? Almost always a cheap way to increase difficulty. Fetch Quests? No one likes those. Quests that make you go back to previously completed areas again/several times over? Padding for sure. Pointless new mechanics for one space (that you probably won't use after)? Check. Bosses who become invincible for a brief period. So all you can do is waste time dodging? (Because the devs couldn't be assed to make a good boss fight?) Yep. Sounds awful to me. (All you'd need is a "now they spawn minions, and you have to defeat those in order to proceed" for extra laziness points.) The "go through a maze of doors" puzzle, that forces you to trial and error your way through it? Persistent world damage? (Aka just being in the space damages you slowly.) Annoying sound effects that you'll be hearing over and over again? Or how about some old fashion "you don't get your reward, because it fell through the floor" glitches? Well all that [b][i]and more[/i][/b], can be found in Underhero's "World Two". In the biggest dip in quality from dungeon to dungeon that I've ever seen in a video game. [color=ed1c24]The first world even goes out of its way to subvert and make fun of pointless time-wasting fetch quests. And yet its the first damn thing they expect you to do in the 2nd.[/color]