I've completed the master sheet, hopefully it's acceptable. Servant sheet is about 50% done, so won't be too much longer. Edit: made some wording changes to master sheet, added charges for magecraft, added Saber's sheet. [hider=Master: Chabi][center][img][/img][/center] [center][b]Basics[/b][/center] [b][i]Name:[/i] [/b]Chabi-in Khünbish, "Chabi" [b][i]Sex:[/i] [/b]Female [b][i]Alignment:[/i][/b] Lawful Good Appearance: [hider=large image][img]https://safebooru.org//samples/3240/sample_8d417b08409972eb1e416302e91fce4859956c26.jpg?3368858[/img][/hider] History: [hider=History]How does a magus family fall into obscurity? There are many different reasons, but for this one it was simply lack of suitable heirs. It seemed that each generation, the children's magic circuits declined further. In many cases first and second borns would perish in infancy. And so it came to the current day, where the family once was a respected lineage it now only held influence within it's own territory. They still hailed themselves as masters of Geomancy, but their time as a large and affluent line of magi was over. Until, the birth of a new heir. Second child of the current head of house, and next in line to take over due to the fact that her older brother had died well before she was even born. Called Khünbish as was customary of the family's dark humor and futile hope of breaking whatever curse had attached itself to them, the girl was born with a high quality of magic circuits the likes the family hadn't seen in a century or more. Eager to capitalize, the girl's family pushed her hard and early with her magecraft studies. It was clear she was talented, but it was also clear that she wasn't... exactly what her family had expected. "Chabi," as the girl preferred to be called, had all the hallmarks of a family prodigy. For the first few years she was a model student and perfect child. When they made to implant the family's magic crest, their last treasure, into her things took a dangerous turn. A rushed procedure, leading to a near death experience, and resulting in Chabi coming out of the other side of the transfer with a new experience. "Something," she claimed, had saved her life. "Something" that she was sure didn't exist in this world. She'd had a vision while hovering between life and death, and firmly believed that some outside influence had intervened on her behalf. How and why, she had no idea. Her family was skeptical. In the end, the transplant had been a success even with the close call, and so they let it go. However, Chabi did not let it go. She often would look into researching other realms and beings, sometimes even shirking her practical studies. These were the rebellious pre-teen years. With little to no social interaction outside of her family, Chabi did little actual rebelling, but she did indulge herself in the convenience of the mundane world. This is also when she determined that her mysterious savior from so long ago definitely was... an alien, given the "evidence" she'd collected from these trips outside of her home. The next few years were simple. Chabi had an eccentric side that didn't suit a magus, but her ability was too great to write her off. She focused on her family's magecraft, and no one stopped her when she began developing a sub-species of their specialty that was directed up, into space. She wanted to connect with other intelligent species, see what kind of magecraft those on other planets might use, and if possible thank the person that saved her life. It was a quiet life, being that the family was still small and fairly isolated. Then, a proverbial call to arms. A magus working with the organization of Chaldea requesting the help of magi. Chabi's family was eager to send her to get some real experience, and perhaps rid of her of the childish cloying to a phantom from the past. Ironic, given the circumstances of the excursion these magi would be going on.[/hider] [center][b]Magecraft[/b][/center] [b][i]Magic Circuits Quality:[/i][/b] B [b][i]Magic Circuits Quantity:[/i][/b] B [b][i]Magical Affinity:[/i][/b] Earth, Wind [b][i]Attribute:[/i][/b] Transference [center][b]Minor Magecraft[/b][/center] [list][*][b][i]General Practice[/i][/b][list][*]Common practice magecraft considered the basics, such like bounded field creation, basic familiar creation, reinforcement of items and the self, etc. Chabi has the gist of these down. [u]Charges[/u]: No limit[/list] [*][b][i]Fortune-Telling[/i][/b][list][*]A type of divination so weak that it can't even produce a glimpse into the near future. Instead, for Chabi it's more like an advanced warning system. A quick spell that will give her a general read of the day, or read on an action on a three tier system: good luck, neutral luck, or bad luck. [u]Charges[/u]: No limit[/list] [*][b][i]Fortune-Calling[/i][/b][list][*]What good is fortune-telling without being able to game the system a little? A rudimentary ability to improve luck, in other words improves the odds something will go well. Does not always work, if the result would be in direct competition of another with high luck. [u]Charges[/u]: 1/Singularity[/list][/list] [center][b]Major Magecraft[/b][/center] [list][*][i][b]Geomancy[/b][/i][list][*]The first specialization of Chabi's family, though it's not so much their focus as it is a requirement of their focus. Becoming in tune with rocks and earth, shaping and reading them. Also can be used in the classical sense for divination, and it is through this method that Chabi employs her crude fortune-telling. [u]Charges[/u]: No limit[/list] [*][i][b]Natural Invocation[/b][/i][list][*]The second specialization of Chabi's family, and their main focus. Making use of the attributes and energies of rock and earth. A two-step process: drawing out the power, and then applying it either to the self or others, whether people or objects. For example, using limestone versus sandstone would produce different effects. This can also be used to amplify a stone or piece of earth, such as to turn the land itself in the family's ally. At the moment Chabi cannot use this method on consecrated, desecrated, or particularly mana rich earth such as the area around leylines. [u]Charges[/u]: 10/Singularity[/list] [*][b][i]Unnatural Invocation[/i][/b][list][*]Chabi's own specialty, and one that she is still developing. In theory it is similar to Natural Invocation, but using heavenly bodies instead of the earth. A work in progress for her, but possible given the similar work of other magi. She is developing this ability with decent speed, given her (perceived) connection with extra-terrestrials. With special mediums, she can pull meanings and draw power from "space," as in the other planets and stars. It works best with what is immediately overhead while she casts. [u]Charges[/u]: 5/Singularity[/list][/list] [center][b]Primary Mystic Code[/b][/center] [center][b][i]N.O.T.E. Book[/i][/b] A small book, though hard cover and intricately bound as though it were an ancient tome. The contents of it's page are constantly changing. The book tracks the position of things not of this Earth; it shows what celestial bodies are overhead, for how long optimal viewing and invocation will last, and what bodies will soon be next.[/center] [center][b]Non-Magecraft Abilities/Items[/b][/center] [list][*]Stone picks: technically used as mediums to assist her magecraft, they are small, thin picks that look almost like nails. Come in a variety of make-ups, including iron, stone, and meterorite. [*]Sketchbook and utensils: she's fairly good at drawing and takes many notes. [*]A small charm of a "UMA." It's not lucky or anything, but squishing it calms her down.[/list][/hider] [hider=Servant: Saber] [center][h3][i]Saber of the Mountain... Goats?[/i][/h3] [hider=Appearance: large image][img]https://safebooru.org//images/2423/cc7724fe0cf4bcdd2113d3ed4724befdcfed5c1b.png?2523755[/img][/hider][/center] [center][b]Basics[/b][/center] [b][i]Class:[/i][/b] Saber [b][i]True Name:[/i][/b] Amalthea [b][i]Master:[/i][/b] Chabi [b][i]Sex:[/i][/b] Female [b][i]Alignment:[/i][/b] Neutral Good [b][i]Attribute:[/i][/b] Earth [b]History:[/b] [hider=History][i]Some myths tell of Amalthea as a nymph, a beautiful nature diety. Some tell of her as simple nanny goat. In truth she was a little of both. A nature spirit, with the form of an animal but the wit of a human. She lived a modest and uneventful life on the high cliff face of a mountain in the time of Titans and Gods. A mother, she'd raised many kids successfully and her nobility was such that when Rhea, the mother of Zeus, devised her plan to save the last of her children she trusted Amlathea with her son while she gave a stone wrapped in cloths to her husband. Amalthea took to Zeus as though she were raising her own kid. Protected him, sheltered him, and gave of her milk to feed him. When the infant god would fuss or cry, she would go out of the cave she nursed him in and instruct the other goats to crash their horns together. The sound, like warriors striking their spears against shields, would cover up the child's cries so that his father would not find him. Eventually Zeus would become a man, and leave his foster mother behind - but until then she looked after the future king of gods for as long as he needed her. Even through the growing pains of divine youth. Once, when the young Zeus was coming into his power and broke one of her horns off of her head while they were playing. The broken horn then became the cornucopia - and Amalthea, the now one horned nature spirit, became the unicorn. When she died, Zeus took the skin of her body. It was the aegis, and went on to continue to protect her foster son. To honor her, the king of gods cast her spirit into the stars, where she was content to always watch over him and her other children as the constellation Capra.[/i][/hider] [center][b]Parameters[/b][/center] [b][i]Strength[/i] [/b]D [b][i]Agility[/i] [/b]B [b][i]Endurance[/i] [/b]B [b][i]Mana[/i] [/b]C [b][i]Luck[/i] [/b]B [center][b]Class Skills[/b][/center] [list][*][b]Magic Resistance[/b] B [list][*]A skill that grants a certain level of protection against spells and magical effects. For Saber who lived as minor nature spirit during the Age of Gods, her resistance to modern magic is decently high.[/list] [*][b]Riding[/b] C [list][*]A skill that lets one handle animals, beasts, and vehicles. For Saber, animals and monsters are no problem - but she gets by on vehicles only because of the rank granted by her class container.[/list][/list] [center][b]Personal Skills[/b][/center] [list][*][b]Natural Body[/b] B[list][*]A skill that ensures Saber's body will always be perfect for defending and providing. Where normally this skill would grant a temporary increase to [b]STR[/b], instead owing to Saber's skin becoming the famed shield [i]aegis[/i], it allows her to temporarily increase her [b]END[/b]. [/list] [*][b]Complete Purification[/b] A[list][*]As an ancient basis for the unicorn, Saber can draw from the traits commonly ascribed to the species. The unicorn can purify water, heal sickness, cure poison... and loves virginal maidens. With this skill Saber can "restore" things to a pure state: wiping the slate clean, reversing both debuffs and buffs, etc. It cannot be used on the self.[/list] [*][b]Nursemaid of Storms[/b] D[list][*]Does taking responsibility and looking after the king of gods grant one authority over the divine as a mother over her son? ...no! Or, not technically. An Anti-Divinity skill that gives Saber an edge over the divine, effectively canceling out the divinity of opponents. A skill of "tough love," or "discipline," it is activated with the spark of borrowed lightning.[/list][/list] [center][b]Noble Phantasm[/b] [sub]The Alicorn That Provides Unending Nourishment[/sub] [b]Cornucopia: The Sword of Plenty[/b] Rank B [i]"Please, take your fill. It is the duty of those 'with,' to give to those 'without.' Tell me, what do you need, little one?"[/i][/center] [b]Type:[/b] Anti-Unit [b]Range:[/b] 1-2 [b]Effect:[/b] [i]The Cornucopia takes the form of Saber's sword, and it's sheathe: a long, twisted and hollow horn. It's passive effect as a Noble Phantasm is as a wellspring of mana. Though not to the level of a ley line, the Cornucopia provides Saber with mana. It can offset the energy drawn from her contracted master, especially while separated from them, and gives Saber a kind of tireless "mom-energy." The blade itself is strong and resilient, and coursing with mana it is considered as a "magic sword." With a true name activation, the Cornucopia becomes [/i]almost[i] like a minor wish-granting device. Instead of granting what someone wants, the Cornucopia provides what someone needs. A purely beneficial Noble Phantasm with no direct destructive capabilities. A target is chosen, it's true name is called, and the sword is thrust. Then, the "Horn of Plenty" manifests for the target whatever they most need at the time. A dying person may need their wounds cured, a warrior may need a replacement for their weapon, a martial artist may need a boost in power to defeat their opponent, etc. The Cornucopia is limited in that it cannot reproduce lost or broken Noble Phantasms or grant anything outside of it's power, but healing and boosts in strength or ability are possible. And of course, producing physical items is it's specialty.[/i] True name activation usable once per singularity.[/hider]