I very specifically nerfed Ember for this. Rather than think of him as Doctor Doom, he is more "very put out" at being "Woefully unprepared". Ember is actually quite vulnerable, relies entirely too much on his magic-- making it a liability- and aside from being good at stretches and calisthenics, will crumple like a wet tissue if hit with a good solid punch. In terms of what he can currently do with what he is equipped with-- He can manipulate small amounts of matter in intricate ways, shoot off something similar to a fireball, cast wall of fire, cone of cold, etc type things, at what would be approx a DnD spell level 2 or 3. Can conjure up to 3 human sized illusions of high complexity, or several more smaller ones that are simple. Cannot fly. Cannot make other people fly. His "Levitation" stunt is really just compressed air with magic glue. More like a "Cushioned glide", or a "hard shove". He's meant to scale with equipment, and drops of equipment are at the GM's discretion.