Question: Are we using hard rules for AC or merely adapting them to our purposes? I ask as I hate how current 5e handles armor class. I rather have AC have some form of damage reduction than full-on damage avoidance. It never makes sense to me that you merely just ignore a good ol' beating. I get what the designers for 5e were trying to do - streamlining and building they had in 4e. But hell, I loved the hellish logistical number crunching of past editions. And while I'm at it, will be there a bigger focus on the non-combat portions? You know, hungry, sicknesses, and the soul-crushing reality of economics before industrialization that caused base metals (especially iron) to be quite high in price. Of course, not as extremely high as the myth of people burning houses down to get iron nails due to the interpretation of a Virginia law in the 1640s...Ah, never mind. I think you get the gist of it.