[quote=@Enkryption] [hider=Thoughts on Michel and Fu Hao] Alright, so I don't see anything that lunges at me as a problem with Michel - had a bit of a gut reaction to seeing his EX Rank Quality, but that is well and balanced by his E Rank Quantity. Interesting bit of overlap with other Masters, as well, which is a plus. His Minor Magecrafts are harmless, and his Major Magecrafts are pretty unique. My only curiosity is: why not a unique Mystic Code? Beyond that, I like him, and he's good to go in my book. As for Fu Hao, again, nothing that is flagging up warnings with the character and her Skills. I like that her [Oracle] Skill affords her synergy with Chabi, while her [Tactics] Skill plays very well with Robin Hood's [Subversive Actions] Skill. Like her Master, she definitely gives off team player vibes with the overlap, and I dig it. The only thing I can really pick issue with is the vagueness of her Noble Phantasm. I would suggest, for the sake of consistency, making a small list - like, ten items that she'll draw on most often. Otherwise, she has a small-scale combination of [Gate of Babylon] and [Unlimited Blade Works] to just pull whatever works out of it. I'm not against her using it to pull out a Deus ex Machina (sparringly, mind), but that's much more up the alley of a Caster, and not a Lancer - feels more reasonable, to me, if she's pulling blindly from a warehouse, and doesn't always get the perfect tool for the job. If I was to do it, it would be a list of 10 Items, with #10 being "Deus ex Machina", and you just roll a 1d10 to draw, say, 3/Singularity while keeping your 1/Singularity to allow Fu Hao the right of summoning Mala Mala Jong to kick ass. All in all, I like Fu Hao. I just need her NP to be a little more defined to its not able to break a scenario - you saw my list suggestion. Beyond that, she's good too good overall.[/hider] [/quote] Alright! Like you suggested, I've updated Fu Hao's NP on her sheet. It's now set up so that she can summon simple ritual tools whenever she likes (since those are mostly flavor for her Oracle skill), but weapons/artifacts are restricted to three times per singularity and require a dice roll to determine which is summoned. The full list is on her profile, but basically the first five are simple weapons corresponding to her time period, while 6-9 are artifacts with specific effects. The 'Deus ex Machina' roll lets her pick two at once to deal with a given situation (quite powerful, but on average only going to happen once every few Singularities). Whatever she summons will last up to the end of a given battle scene, at which point it de-materializes and has to be summoned again through a later use of her NP. As for Michel, I'm glad he went over well. I gave him a basic Mystic Code since he's essentially a newcomer to the world of mages. Even if he has been interacting with Mystics on some level his whole life, he doesn't have mage family to inherit a unique Code from, nor the skillset to make one on his own. I could see someone like Da Vinci being able to make him a custom one, however, so if she's still around in this version of Chaldea then it might be possible.